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  1. #71
    Player PlumbGame's Avatar
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    Mar 2012
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    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    Quote Originally Posted by Draylo View Post
    Okay, so now the next question is, WHY do you want that? What is so rewarding about massive lock out periods, terrible RNG, massive exp loss, massive exp required to gain a level? What is appealing about that, you have to sell this to people for this classic server, because you can't just rely on the old school crowd to populate it.
    There isn't anything I don't want (which has already been pointed out, and the other guy keeps asking why I keep pointing our l2read, even more so considering I'm one of the most active posters in these 2 different threads right now). The only thing I don't want is the habitual claim botting and RMTing that was present during those time periods. I'm confused by the implication that I need a certain aspect of the classic era. I want it all. When I mention wanting a classic server, what does that mean to you? And you might be able rely on "the old school" pop to populate it, FFXI has more you can just jump up and do currently than there was back in the days (limited to lock outs, HNM's starting at 21 hours, etc). This could actually result in more people playing the normal servers on this servers down time (like how people right now play XI on XIVs downtime). Like I've pointed out before, people who played the progression server for example in EQ ALSO played the regular servers, and I mean people who haven't played EQ for years will pick it up and possibly play both. This could actually be an opportunity to advertise the normal servers. This is just one theory in my head, but none-the-less, it helps contradict random crap that people claim that a server wouldn't be successful.
    (2)
    Last edited by PlumbGame; 09-15-2014 at 05:48 PM.

  2. #72
    Player Yadam's Avatar
    Join Date
    Jul 2014
    Posts
    22
    Character
    Griffinx
    World
    Phoenix
    Main Class
    THF Lv 99
    see draylo puts in the negatives cause he's just here to argue, but the good stuff about the old days was : actually working together to achieve everything, things took longer to do and felt like more of an accomplishment, even traveling took longer it made the game feel like an actual adventure, not just sit in town and warp whereever you want, there was more danger to the game back then. the storyline fights were capped so they were actually a challenge, which made them fun, breezing through everything at 99 is not fun. it's funny that he says we don't know what we're asking for, like we didn't play the game back then? we know what we're asking for, you're just a damn troll, but please keep posting draylo then this thread will keep getting more views and more people will find out about this idea, ^^
    (2)

  3. #73
    Player
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    Sep 2014
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    25
    Quote Originally Posted by PlumbGame View Post
    This is just one theory in my head, but none-the-less, it helps contradict random crap that people claim that a server wouldn't be successful.
    Exactly, we have plenty of reasons to believe that a classic server could potentially benefit everyone. Also, I'd like to point out this article regarding Dragon Quest X:

    http://kotaku.com/5933175/dragon-que...-the-same-time

    Dragon Quest X claims to be enjoyable for those who want to play alone—going so far as to dedicate two servers to single players. But while it can technically be played without grouping, actually doing so is far from practical—at least in the beginning. To solo the first boss in the game, you need to be almost double the level that a team of players would need to be. Moreover, when playing alone, I literally could not make enough money from killing monsters to pay my inn bill (unless I ran ten minutes back to the starting town). However, when I joined a group, not only were we able to adventure pretty much indefinitely (by pooling item drops for healing) but we were also making four times the experience per kill since we could go to much higher level areas.

    Around level 15, your options for soloing take a sudden, positive turn. It is at this point (about 10-15 hours in) you gain access to one of the capital cities and have the income needed to unlock taverns. Taverns allow you to recruit other players' characters into your party as NPCs while they're offline. For a moderate fee, you can rent a group of characters for a maximum of 48 hours. The downside to this is that these characters will not level up along with you, and your control over their AI is rather limited. Still, they make soloing a viable option.

    That said, being in a party of other players is still the most efficient way to play. And while there is no general chat channel in Dragon Quest X, joining a party is remarkably easy as people congregate at the entrances to towns, boss areas, and dungeons if they are looking to join a group. There are also tags you can place next to your name indicating, among other things, whether you'd like to play alone or in a group (so you can find a party even if you're already in the field). Of course, the icing on the cake is that players are exceptionally friendly and polite, making it easy to find a group no matter where you are or what you're doing.
    Square Enix has mentioned many times that Dragon Quest X would have a plot as deep as any other game in the series. From the twenty hours I have put into the game so far, this seems to be true. Of course, what they didn't say is that in between story sections there would be ridiculous amounts of grinding.

    And I don't mean what passes for grinding in modern MMORPGs—i.e. go to a town, load up on quests, and then get experience for killing monsters and completing the quests. No, I mean old school grinding where you just kill monsters for hour upon hour for no rhyme or reason other than wanting exp. Between levels 7 and 15 there was only a single quest; it took less than five minutes to complete and gave no experience points. Say what you will about slaughtering countless wolves for their pelts or what have you, at least it gives you the illusion of something constructive to do.
    Sounds like Dragon Quest X is what this game used to be, back in the day. Huge focus on players grouping together to complete story missions? Check. Grinding experience with other players at camps with no repetitive quests in sight? Check.

    How successful has Dragon Quest X been?

    http://www.nintendolife.com/news/201...sales_in_japan

    Dragon Quest X Reaches One Million Sales In Japan
    http://www.technobuffalo.com/2014/09...lts-shipments/

    Streaming an MMORPG onto the Nintendo 3DS was always a risky endeavor, but Square Enix of Japan decided to take it anyway to tap the large Dragon Quest fanbase. It would appear that Dragon Quest X‘s newest port on the popular gaming device is proving a little too popular, and the service has all but crashed under the traffic after selling out in the first week.
    Apparently, there are plenty of people who are interested in that style of gameplay.
    (0)

  4. #74
    Player Draylo's Avatar
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    Mar 2011
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    778
    Guy, you will be gone in two days so I don't have to "troll" you. I just think you haven't thought this through very well at all. Things taking longer just for the sake of taking longer, lol! Yeah, you dont ever work together as a team nowdays right? *rolleyes*
    BTW you can still travel the normal way, nobody is forcing you to use warps of any kind.
    (2)

  5. #75
    Player PlumbGame's Avatar
    Join Date
    Mar 2012
    Posts
    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    I don't understand this guy. He blatantly doesn't get it, and trys to deter the argument with many "no one wants it" comments, though when proven otherwise, he turns to "you are just dumb" comments. He also makes it apparent that he is a troll, hence if you stay around, he will just keep trolling you.
    (0)

  6. #76
    Player
    Join Date
    Dec 2013
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    1,098
    Either way, it's not accurate to say no one wants it. More that not enough people would want it enough for it to be worth it. If free servers that try to simulate the experience as best they can are barely able to get over 100 players then how would you expect a service that requires monthly payment with no new content being released to maintain itself? It sounds to me like it'd crumble quickly.

    Ya know, I was freezing earlier, and I just figured out why... Hell must have frozen over, me and Draylo actually agree on something! Damn us demons living down there! D:
    (0)

  7. #77
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    Sep 2014
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    Quote Originally Posted by Demonjustin View Post
    More that not enough people would want it enough for it to be worth it.
    How did you come to this conclusion? There's more evidence to suggest that a classic server would be successful than a failure. Literally the only people who believe it'll be a failure are those that are against the idea completely, in which case, they're letting their emotions dictate their assumptions rather than basing their reasoning on evidence or logic.

    Quote Originally Posted by Demonjustin View Post
    If free servers that try to simulate the experience as best they can are barely able to get over 100 players then how would you expect a service that requires monthly payment with no new content being released to maintain itself?
    It's already been mentioned before, but those free servers are buggy and broken. Values for experience gains and drop rates are all over the place, usually subject to what the server admin desires rather than what would be appropriate. Not to mention they aren't exactly accessible or advertised.

    I'm actually impressed that they're able to maintain 100+ players despite all of those problems.
    (1)

  8. #78
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Do you guys actually want old FFXI or do you just want to try and recapture your childhood/memory? Cause I think most of you truly THINK you want old FFXI, but what you want is actually to feel that joy you felt the first time through old FFXI. But that joy is impossible to recapture. You feel it once and the feeling is gone. This is called growing old, or moving on, or in simpler terms. Life. Bringing back old school XI in some form of classic servers just won't bring you the same joy and happiness you felt when you first went through those levels.

    when you get to endgame what is it you look forward too? Lock outs? Finding 18 people to do meaningful content? camping ground kings? I mean... do you understand the significance of what you ask or are you trying to get MA FEELZ?

    I loved FFXI as much as any man, in fact, I probably loved it more than all of you combined back in my prime of the game. Back when i was still leveling THF... but honestly, even if I could go back in do it, I wouldn't. It'd be an insult to my memory, it would be an insult to the friends I met leveling 1-75 back in the old days, it would be an insult to the fun I had back then. They are a memory, a memory I will cherish. Going back to an old school server is going to make the friends I lost on the way come back to XI, it won't make the hundreds of names on my friendslist light up.

    And Demon makes a great point. If FREE servers that offer 75 era feel can barely scratch 100 players, what makes you think a classic server, which will need to be paid for, and will get no content updates, last? I have to imagine even you people must realize a game with no content added will get stale in a matter of moments, and then SE is back where they started, out the extra crash, and none the better to show for it. Even if those 100 people would hypothetically play 13$ just for "more stability", for how long? I mean really how long? Will this game, in classic mode, with no new content at all, be fun in a year? 2 years? 6 months? How long will it be "Fun" when you realize absolutely no new content will ever be added to it.

    Reality is here, and FFXI 75 is gone, and there is no incentive for SE to bring it back. Can either join a free server or wait for the "There are no plans".
    (9)
    Last edited by Karbuncle; 09-16-2014 at 01:12 PM.

  9. #79
    Player
    Join Date
    Apr 2011
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    199
    Quote Originally Posted by Karbuncle View Post
    Do you guys actually want old FFXI or do you just want to try and recapture your childhood/memory? Cause I think most of you truly THINK you want old FFXI, but what you want is actually to feel that joy you felt the first time through old FFXI. But that joy is impossible to recapture. You feel it once and the feeling is gone. This is called growing old, or moving on, or in simpler terms. Life. Bringing back old school XI in some form of classic servers just won't bring you the same joy and happiness you felt when you first went through those levels.

    when you get to endgame what is it you look forward too? Lock outs? Finding 18 people to do meaningful content? camping ground kings? I mean... do you understand the significance of what you ask or are you trying to get MA FEELZ?

    I loved FFXI as much as any man, in fact, I probably loved it more than all of you combined back in my prime of the game. Back when i was still leveling THF... but honestly, even if I could go back in do it, I wouldn't. It'd be an insult to my memory, it would be an insult to the friends I met leveling 1-75 back in the old days, it would be an insult to the fun I had back then. They are a memory, a memory I will cherish. Going back to an old school server is going to make the friends I lost on the way come back to XI, it won't make the hundreds of names on my friendslist light up.

    And Demon makes a great point. If FREE servers that offer 75 era feel can barely scratch 100 players, what makes you think a classic server, which will need to be paid for, and will get no content updates, last? I have to imagine even you people must realize a game with no content added will get stale in a matter of moments, and then SE is back where they started, out the extra crash, and none the better to show for it. Even if those 100 people would hypothetically play 13$ just for "more stability", for how long? I mean really how long? Will this game, in classic mode, with no new content at all, be fun in a year? 2 years? 6 months? How long will it be "Fun" when you realize absolutely no new content will ever be added to it.

    Reality is here, and FFXI 75 is gone, and there is no incentive for SE to bring it back. Can either join a free server or wait for the "There are no plans".
    I know full well what i'm asking for, I don't remember if I said it here or not but I have been to just about every other MMO on the market and none of them are what I want to be playing. Would it be the same as my first time through? No, but it would be the kind of experience I am looking for which no other MMO is offering even ffxi itself until maybe everyone stops trying to use the WoW model as the only basis for an mmorpg.
    (2)

  10. #80
    Player PlumbGame's Avatar
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    Mar 2012
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    233
    Character
    Dravidian
    World
    Sylph
    Main Class
    DRG Lv 99
    I don't know if it's worth even replying to these people anymore. They obviously feel very strongly to speak on our behalf, let alone make it blatantly obvious that only their stupid threads, and their stupid responses are the only thing of importance. Who cares that we have showed success of others companies doing stuff like this. No one wants it! To make matters worse, we are consistently repeating ourselves which really becomes such a nuisance after a while.
    (2)

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