Quote Originally Posted by Malthar View Post
Yes, it's not a bad axe for straight meleeing, but to get any kind of bonus for the pet you have to augment it, and forego any augments for straight meleeing. Now compare this to the smn staff. Right off the bat it has pet stats, and any augments you apply you can you can pick whether to further augment the staff for pets, for doing magic damage, or if you're crazy enough, for meleeing.

If the axe had unaugmented stats like pet acc+30, pet att+30, pet da+3%, or any combination, then the OP would not have complained.

That is his argument. He's not saying it's a bad axe. What he is saying is that it doesn't have any stats for the pet natively, unlike the smn staff, which has powerful stats for the avatar without augmenting.
Looking at the axe and what we already have it doesn't seem to be that big of a deal to complain about. I like that you can augment it but I don't see any unfairness in that axe not having Pet stuff on the start since we already have a lot of great choices. Generally tho to be fair on the summoner staff, you won't see a lot of summoners meleeing with that staff compared to beastmasters using that axe for well... meleeing. I like that it's possible to add pet augments to the weapon but I don't see the big deal about why it doesn't have it on them from the start since beastmaster already has like I said before, so many great options for pet related axes.