Quote Originally Posted by Ulth View Post
Subjobs in my opinion have gotten a little stale. If you are a melee job you sub warrior, casters tend to sub scholar. You sub dancer if you are solo, blech. When was the last time you saw someone sub something like dragoon? Probably back when Wyvern Earring was still relevant.

An there is the answer to making more interesting job and subjob combinations. A new series of equipment equipable for all jobs with latent effects that are only active with a certain job set as the subjob, much like those old level 30 BCNM earrings.

The items don't have to be earrings, but they should go in an accessory type slot. Then again this is only a suggestion. If the devs read this and don't have any plans of adding anything like it, that is fine.
I sub DRG pretty often.

FYI: So far those sub still has a use:

Standard SJ:
/WAR: SAM RNG BLU DNC THF PUP COR
/SAM: RUN WAR DRK DRG
/RUN: Any melee doing delve
/NIN: RUN, and any melee doing higher BC
/DNC: Solo, dyna, BST and COR
/DRG: COR or none relic RNG
/BLU: PLD and RUN
/WHM: BRD, GEO or solo RUN
/SCH: RDM, WHM
/BLM: SCH, RDM, GEO mostly for stun
/RDM: BLM, GEO, WHM
/RNG: COR when racc is needed

12 SJ out of 22 jobs are often used in events.

SJ that's rarely used or extremely situational:
/THF: For flee moving in town or TH solo.
/SMN: When you need a pet to split dmg.
/BST: BLU spell hunt....if you're still learning spell
/DRK: Alternative SJ for stun
/BRD: for movement speed+
/COR: Solo EXP/CP maybe?

So that's 6 extra SJ that could have a use in rare situations.

SJ I can't think of a use at all:
/MNK: Ppl used to use it in abyssea, not anymore.
/GEO: Can't think of a use
/PLD: Can't think of a use as well
/PUP: Looks cute and that's it

Seems only 4 SJ are completely useless, 6 are rarely used, 12 are used fairly often.