I would personally love to see other jobs on par with damage as the current "awesome" dds.
Be it a combination of pet/player dmg or spell dmg, w/e from point 0 to 100% that 100% should be relatively the same across the board as long as the player are all geared accordingly. Which is hard to see. But if you are a all 119 gear'd PUP, BST, BLU, DNC, w/e you damage output should be just as good as a 119 DD. That is balance. Now it might take a little different mechanics to get that dmg but it should be the same output in the end. Don't get me wrong I love my little SAM fudoing all the things for 4k~16k dmg but I also want to see big numbers from other jobs that are DD as well, and yes BST, PUP are suppose to be DDs.