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  1. #1
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Aegis:
    can be fixed by replacing MT to MDB
    or allowing block proc on magic tp moves and spells.

    G-horn:

    currently It holds no vaule in abyssea, and little outside from the buffs people got from gear and weapons over the years. Only thing I can suggest is that the + bonus on songs need to be higher.

    emp instrument:
    my understanding that it allows 3 songs vs 2 without bonus. if this is the case then this is almost useless. A normal brd with +1 ( ballad) +2/+3 other buffs would in mose cases out perfrom the emp. Plus it being string I think there is more singing/wind gear then string. I can be wrong on that but point is it needs some extra uuumpft.

    brd dagger mythic:
    I do not see the point in recasting songs less, could add some bonus to songs like +1 or +2 to all songs.

    for all relics: maybe allow hidden effect to happen more.

    Quote Originally Posted by Insaniac View Post
    I like all your suggestions I would add a few more things though:

    I think by lvl 99 all relics should have a 10-15% proc rate of their hidden effect damage. 10% for 3x and 15% for 2x. This would take some of the sting out of empyrean aftermaths but not take that wind out of their sails.

    Excal - Make the add effect generate enimty. 20% add effect proc seems a bit high. Potentially 1000+ damage every 5 swings in abyssea. Should cap it's damage if it's going to be going off that much.

    Mjollinr - Add some cure potency perhaps. Nothing crazy but at least 10%

    Mandau - Personal peeve.. I hate add effect: poison. Give me para, blind, or slow.

    Gungnir - The shock spikes are actually decent for soloing any normal mob. Your parry+ aftermath would be fine but I think we could get away with increasing the damage, stun proc rate (already something like 50% on normal mobs), and stun duration on the shock spikes. I love the Wyvern HP restore idea though.
    my issue on what your bringing on the plate with club is this
    I think it should NOT underperfrom magian trials so atm it should have at lest 22%
    (2)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #2
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rambus View Post
    Aegis:
    can be fixed by replacing MT to MDB
    or allowing block proc on magic tp moves and spells.
    Nope that would be pretty weak. If you want to really make aegis useful again make it an automatic 25% resist rate. One idea is to increase your magic evasion to the point that you reach 25% resist rate on IT mobs. Considering you would need ~330 to cap on them and you start resisting at 200, make it magic evasion +225. Maybe it's too easy to cap then with the appropriate barspell from a WHM, so let's say magic evasion +100 would be great without being game breaking. With a good WHM you'll need ~ 80 in gear only to cap and even if you don't bother you'll have a basic 50% resist rate with WHM and 25% /rdm paired with capped mdt.
    (1)
    Last edited by MarkovChain; 03-24-2011 at 08:39 AM.

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  3. #3
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by MarkovChain View Post
    Nope that would be pretty weak. If you want to really make aegis useful again make it an automatic 25% resist rate. One idea is to increase your magic evasion to the point that you reach 25% resist rate on IT mobs. Considering you would need ~330 to cap on them and you start resisting at 200, make it magic evasion +225. Maybe it's too easy to cap then with the appropriate barspell from a WHM, so let's say magic evasion +100 would be great without being game breaking. With a good WHM you'll need ~ 80 in gear only to cap and even if you don't bother you'll have a basic 50% resist rate with WHM and 25% /rdm paired with capped mdt.
    Why would it make it weaker? MDT is easy to cap without a shield that gives a huge amount of it.
    hint it is why emp shield walks all over relic.

    and what is wrong with the idea allowing a block trigger rate only for aegis? that does hover the same lines of "automatic 25% resist rate"
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.