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  1. #461
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    Yeah, strange not to see mention of the new jugs or the promised pet job adjustments (for DPS) at all. I thought that was all said to be coming in August?
    (0)

  2. #462
    Player
    Join Date
    Aug 2011
    Posts
    317
    Pet Job fixes encompasses three different jobs, four if you count SMN.

    I can see it getting its own thread, at least I hope so.

    As for beast pets, yeah, that should have been included.
    (1)

  3. #463
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Balloon View Post
    Pet Job fixes encompasses three different jobs, four if you count SMN.

    I can see it getting its own thread, at least I hope so.

    As for beast pets, yeah, that should have been included.
    We can hope but since PUP was included in the other job adjustments... seems pretty bleak. I guess they just figure we should continue to pay subs for several months while waiting to see what tiny, mediocre, incremental change our jobs will get next.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  4. #464
    Player
    Join Date
    Nov 2013
    Posts
    400
    At this point, I am just waiting for monstrosity updates; rather stomp around on some buffed beastly monsters doing useless crap as opposed to synthing half @$$ed rabbits doing useless crap. Much more enjoyable on Mon I will tell you that much^^
    (0)

  5. #465
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    Yeah ... not sure yet whether to be excited about the PUPdate, but I really, really want to be a Khimaira. Monstrosity is a nice change of pace so I do hope they keep it going.
    (1)

  6. #466
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Still no love for BST? Tis a shame.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  7. #467
    Player Jinzha's Avatar
    Join Date
    Oct 2011
    Posts
    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Is anyone else disappointed that none of the pet job classes got included on the Max HP Bonus job trait? I can understand that it might have been a bit untraditional to add pet classes to max hp bonus for lore purposes; however, by giving essentially every other damage dealer except for pet jobs max HP bonus, it's just another reason for players not to invite us because of the large difference between our HP pools. In a game where there is so much emphasis in overpowered-one shot AoE attacks, I think we're entitled to additional HP if we're expected to be fighting up close.
    (3)

  8. #468
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    Yes I am, I really thought PUP/BST/DRG (or maybe just DRG) would get that.
    (0)

  9. #469
    Player
    Join Date
    Aug 2011
    Posts
    317
    August Pets Hide the effect shown when pets are preparing to use their special ability

    Finally, we're fixed, can't wait for all the new party invites!
    (2)

  10. #470
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    It wasn't exactly my plan to bump this thread, however, for the sake of not having to create a new thread, I thought I'd just use this one. I just wanted to provide some quick numbers based on the changes to accuracy and ranged accuracy of Automatons in the October Update.

    Valor Edge X-900 Head and Frame (PLD)

    Accuracy Before Update: 753
    Accuracy After Update: 844
    Overall change: 91

    Sharpshot Z-500 Head and Frame (RNG)

    Accuracy Before Update: 719
    Accuracy After Update: 810
    Overall change: 91

    Ranged Accuracy Before Update: 759
    Ranged Accuracy After Update: 851
    Overall Change: 92
    *All accuracy and ranged accuracy was checked when the automaton had no attachments equipped and the Automaton's ILvl was 119.

    So it's safe to say that about 90 accuracy was added to automatons when at level 119. This accuracy change is slightly higher than I anticipated the developers would add, but I still don't believe that it's enough. At our current accuracy level we will still need to use Accuracy food and armor that grants accuracy and ranged accuracy to be able to hit efficiently in high level content. Using food isn't really that bad, but needing to use pet accuracy armor will ultimately force us to sacrifice armor that could help with our own damage and accuracy over our pets.

    If anyone could provide information on the accuracy, ranged accuracy, and magic accuracy changes for Dragoon, Avatar, and Beastmaster pets, it would be great to know.
    (0)

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