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Thread: Gravity Nerf...

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  1. #1
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    No one reads. My message is simple: I would have preferred SE keep Distract I/IIs numbers as they currently are (-35/-50 base) along with Gravity I/II still giving Evasion -10/-25. This would only help Rdm and this would prevent the nerf on WSs like Mordant Rime/Rudra's Storm.

    It's literally that simple. I wanted to just leave this thread altogether but the fact that people just don't get it boggles my mind.
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  2. #2
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Creelo View Post
    No one reads. My message is simple: I would have preferred SE keep Distract I/IIs numbers as they currently are (-35/-50 base) along with Gravity I/II still giving Evasion -10/-25. This would only help Rdm and this would prevent the nerf on WSs like Mordant Rime/Rudra's Storm.

    It's literally that simple. I wanted to just leave this thread altogether but the fact that people just don't get it boggles my mind.
    It was gotten weeks ago. SE choose not to go that route. Does that boggle your mind that much?

    For what its worth, if it was changed as you say, you'd still have /Rdms giving -45 eva, compared to Rdms giving -75. -30 more eva compared to the current -15 more doesn't magically make that more desirable. Specially when a Geo gives several times that difference in -eva, and they're still not magically wanted.
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    7/10/14

  3. #3
    Player Creelo's Avatar
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    Apr 2011
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    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Malithar View Post
    It was gotten weeks ago. SE choose not to go that route. Does that boggle your mind that much?

    For what its worth, if it was changed as you say, you'd still have /Rdms giving -45 eva, compared to Rdms giving -75. -30 more eva compared to the current -15 more doesn't magically make that more desirable. Specially when a Geo gives several times that difference in -eva, and they're still not magically wanted.
    Was it? According to the last few posts by others before my post today, it seemed quite the opposite. And anyways dude, at this point I really don't care if they change it back lol, because I know they won't (I've even stated in this thread they probably wouldn't). I'm just tired of people not understanding my perspective, when I personally feel it's not very difficult to grasp.

    Quote Originally Posted by Creelo View Post
    I would have preferred SE keep Distract I/IIs numbers as they currently are (-35/-50 base) along with Gravity I/II still giving Evasion -10/-25. This would only help Rdm and this would prevent the nerf on WSs like Mordant Rime/Rudra's Storm.
    I was just simply stating my opinion; I truly cannot break it down more. What I would have preferred is nothing but a buff for Rdms and /rdm alike over the current potency and options of Gravity/Distract, yet there are still people that argue against it. This boggles my mind.

    Malithar, my mind is not boggled at all over SE's response or balance logic lol. If you actually read my post before jumping the gun to attack it, maybe you'd understand where my frustration is directed.

    And finally, I've never said this kind of adjustment would automatically guarantee a party spot for Rdm; I've just said it would be a nice extra tool for Rdm over what they currently have, thus ultimately helping their job, especially in party play. And -30 is twice as big as -15... that's a pretty significant jump in the gap lol
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