Page 39 of 325 FirstFirst ... 29 37 38 39 40 41 49 89 139 ... LastLast
Results 381 to 390 of 3243
  1. #381
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    I know it's a little late in the game for this but an Adoulin's Refuge type item would be really nice for people trying to level in Campaign.
    (0)

  2. #382
    Player
    Join Date
    Mar 2011
    Posts
    27
    Is it possible to leave a battlefield after you've entered, then re-enter? Or are you locked out after you leave?

    I assume the balance issues come up when people enter/exit a battlefield. What would happen if a THF was part of a Divine Might 2 Fight, and entered after everyone already engaged? Ally comes in, engages mob who 1hrs. THF steals the 1hr with larceny, exits battle, re-enters, and uses it again on another mob who 1hrs (since timers are reset on entry).

    Could be even more nuts when you're talking about Wild Card.
    (0)

  3. #383
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Lambtor View Post
    Is it possible to leave a battlefield after you've entered, then re-enter? Or are you locked out after you leave?
    Once someone engages a mob in the battlefield, no one else can then enter.
    (1)

  4. #384
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by Kraggy View Post
    How about just for once the 'team' put aside their fixation about 'balance', especially where frankly it isn't a serious problem, in order to fix a bug that is having a negative effect on the very people this mechanic was added for: people otherwise unable to complete content if they can't use their Trust NPCs?

    When I read about Trust was elated, finally I thought a way for me to get my duo through Beyond Infinity after over a year hoping SE would follow through on their earlier comment about making it soloable like all other LBs.

    But as it stands I have little chance, first because you restricted calling NPCs to the leader only and now because bugs mean they're likely to disappear on entry.

    Why add content that's so clearly untested?
    I'm sure what calmate and they are stating is something to do with what i mentioned earlier here in my previous post about the changes they were looking into even with all the job abilities or magic reset upon entering verses time inside the battlefield but I also think that is only part of it or maybe even only half of it. Comfort for your long year/years of waiting into making this a reality but you, yourself has stated that you've waited this long and you can wait a lil longer even though you are letting your patience get the best of you until they have this clearly tested and the issues resolved. ;-0 ;-)

    {(Well I'll just include my previous post here to make it easier to see the question I had for cellmate's previous posted news announcement before his current updated one he has posted now}
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    Yeah but wont this change or rule changes just add to the cost of time ticking away inside the battlefield due to the fact that you have to recast all your buffs to complete the job your about to do inside the battlefield now and if that is the case, shouldn't time be adjusted to allow rebuffing inside the battlefield as well camate??
    (0)
    Last edited by YosemiteYogorockBlondelle; 07-16-2014 at 11:17 AM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  5. #385
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by Paugue View Post
    I don't suppose we could get the game to run at 60 frames per second instead of 30FPS for the PC version or maybe have the option in the game settings to choose between running one or the other? I would just like the game to look a little smoother in general.
    I'll assume you might be a Diablo 3 player as well, where this is an option included for that particular game and made you think about for this game to have one or if not, where about did this idea surface? I'm not saying that It couldnt help in some situtions for this game or that's it's not possible a great idea to have as setting options however.
    (0)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  6. #386
    Player Rhonda's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Rhonda
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kraggy View Post
    How about just for once the 'team' put aside their fixation about 'balance', especially where frankly it isn't a serious problem, in order to fix a bug that is having a negative effect on the very people this mechanic was added for: people otherwise unable to complete content if they can't use their Trust NPCs?
    Balance is always a very serious concern in any MMO. If SE implements this change, BCs of all types possibly become zergs fights. At 8 minutes a fight* for a party of six, you'd spend 48 minutes doing BCs. Taking PLD(you might be able to exclude this for another DD), DD*3(SAM/MNK/WAR), BRD, COR, you'd likely be able to cut that number in half and, for me, that would be well worth excluding every other job for BC PUGs. Given how easy D BCs are, I wouldn't be surprised to see them go that way, too.

    * I'm being generous here, I've seen less-prepared groups take up to 15 minutes on D.

    Quote Originally Posted by Kraggy View Post
    When I read about Trust was elated, finally I thought a way for me to get my duo through Beyond Infinity after over a year hoping SE would follow through on their earlier comment about making it soloable like all other LBs.
    Dude, just shout in town for this. If you have the tails, there's always someone willing to kill the Taru. I found someone to do LB10 for me within two minutes.
    (0)

  7. #387
    Player Rhonda's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Rhonda
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    Yeah but wont this change or rule changes just add to the cost of time ticking away inside the battlefield due to the fact that you have to recast all your buffs to complete the job your about to do inside the battlefield now and if that is the case, shouldn't time be adjusted to allow rebuffing inside the battlefield as well camate??
    I'm obviously not Camate but the time you would shave off from being able to Soul Voice and Wild Card every run would likely far exceed the time lost from having to recast inside the battlefield.
    (0)

  8. #388
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    With the addition of glowing gathering points to make it easier to notice, there have been requests to make “???” points glow as well.

    The development team looked into making all these points glow; however, these points exist regardless of your quest progression status and other aspects, so there would be a lot of glowing objects scattered around that may or may not be relevant to players at the time.

    Additionally, the team also looked into adding a feature that would allow you to turn the glow on and off, but system-wise this is not possible to do client-side and they realized there would be a tremendous amount of aspects to revamp if they were to individually select certain ones to glow. Due to this they are not planning to implement glowing “???” at this time.
    (8)
    Devin "Camate" Casadey - Community Team

  9. #389
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    ...so what? Just make them glow anyways. You don't need to be able to turn them off.
    (1)
    /人 ‿‿ 人\


  10. #390
    Player Numquam's Avatar
    Join Date
    Apr 2013
    Posts
    142
    Character
    Numquam
    World
    Bahamut
    Main Class
    BST Lv 99
    Quote Originally Posted by Kari View Post
    ...so what? Just make them glow anyways. You don't need to be able to turn them off.
    No, they need to do this. The glowing makes me sick to my stomach.
    (5)

Page 39 of 325 FirstFirst ... 29 37 38 39 40 41 49 89 139 ... LastLast