I feel kinda bad for all the RDMs who actually want to play in parties. /comfort
But as a solo RDM I'm very happy about the now soloing spells we got. 〜( ̄▽ ̄〜)
#I'mBetterOnMyOwn
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Greetings,
It’s just as Sasaraixx has said.
With the use of Saboteur and enfeebling potency equipment, it is possible to boost the effect of both Distract and Frazzle. However, for NMs this has been slightly scaled back.
As we added multiple new spells for red mage in the July version update, we’d first like to keep an eye on how this affects overall battle balance. Please continue to use these spells in a wide variety of situations and let us know your feedback based on your results.
Devin "Camate" Casadey - Community Team
We must rely on abilities to be better than others by a noticeable amount. The normal spell is 35, 36 with the boots all of our competitors can wear, while our II spell and Body give us 57. That's not terrible, but it's not that much of a jump especially compared to Accuracy bonus effects that are much more potent. Then you have Saboteur which yes is powerful but wears off if we resist even though it shouldn't and...
this, this is the one thing I'll never understand. The only time I'd ever need EVA Down is on NMs. There's nothing in this game you can't hit with Accuracy food and Accuracy gear even on RDM let alone other DDs. To make it so the one thing I'd use these spells on more than anything are actually less affected by it really just lowers their effect even more. Buffs on the other hand get the same potency everywhere, unlike debuffs if a BRD sings to you or a COR rolls their dice then by all means it's at full potency no matter what, but when a RDM enfeebles something it's got to be weaker if it's a NM because otherwise we might actually make a real difference in the fight.However, for NMs this has been slightly scaled back.
Will do. Just please disregard the overall annoyed nature of my replies. As much as I love the spells and will make a ton of use of them I also hate the idea that they are likely going to do little to nothing for my job overall. I had hopes this update would let me melee on higher content, using my EVA Down spells to remove the EVA of a monster and make my Accuracy gap (that I am left with by fault of my B Rank skill) a thing of the past. I was mistaken, I was also mistaken that I would be able to stack this EVA Down with my old EVA Down from Gravity to aid me in this issue. Haste II is powerful, that's something I'm grateful for, same with Flurry being potent. The one thing RDM still needs when it comes to buffs in my opinion that hasn't been done is a way to refresh all buffs on a RDM instantly, at very least RDM's own self cast buffs. The worst part about being a RDM who melees is that every 12~13 minutes in a fight we have to recast every one of our buff spells except Protect and Shell basically just to fight even decently. A spell that would renew these buffs would be fantastic and make DDing as a RDM much easier.As we added multiple new spells for red mage in the July version update, we’d first like to keep an eye on how this affects overall battle balance. Please continue to use these spells in a wide variety of situations and let us know your feedback based on your results.
It's pretty stupid to lower the potency of enfeebles on the only thing you'd use them on, especially when you're trying to make enfeebles as good as buffs which never get reductions.
telling someone to load up on a truckload of gear specifically to cast 1 or 2 situational spells-and those are "scaled back" in content where they are needed most-is NOT a fix to the job. and as I said earlier, when the tier 1 versions that any /rdm can do work almost as well, especially when that job is also bringing more nukes or 2 higher tiers of healing or regen or other desired elements to the fight simply isn't enough to bring rdm back to desired status. I may be wrong, but having observed end game party recruiting for the last 5 years from shouts or yells I seriously doubt it.
Don't get me wrong, this update was HUGE for Rdm. But no matter how you cut it, Gravity was nerfed and Rdm's Gravity II had a fairly potent -25 Evasion that it can no longer bring to the table. Sure, Distract II definitely helps make for this, but it's still not as much as it ultimately could have been for Rdm. So it's like Rdm was buffed, but not as much as they could have been due to losing Gravity II's -25 Evasion, which would have stacked with Distract. That is the bigger picture, and if you can't see that, then you are blind and without eye drops. Or just stupid.
Anyways...
Camate, if you could, please look into Saboteur receiving a Macc boost for the next enfeebling spell cast. On Very Difficult and Delve mega bosses and even just some Difficult content, this lack of Sab Macc+ can pose to be a problem for Rdm. Stymie and Elemental Seal can help with this, but both only last for 1 spell and ES requires /blm, which often limits all that a Rdm can do in party play, especially in regards to main-healing due to the lack of /sch or /whm. The other problem with Stymie and ES are their recast timers, 60min and 10min (I'm not saying lower their recast timers, just vouching for a Sab Macc boost since Sab is at reasonable 5min recast). The effects of the enfeebling magic are cut short anyways due to how Sab works on NMs.
Also, could you please try to push the Dev team along with the reforged Emp armor. I mean, you are basically suggesting Rdms use Enfeebling potency equipment, but this equipment harshly lacks the MAcc/Enfeebling skill/Stat vomit of alternative ilvl 119 gear, mostly because the Empyrean armor still hasn't been reforged to even ilvl 109 status yet. I know Rdm isn't the only job wishing for reforged Emp armor too.
This update did a lot for Rdm, but Rdm still is lacking in many elements when it comes to party play compared to other jobs. Solo though? It's better than ever.
Last edited by Creelo; 07-10-2014 at 04:08 PM.
I'm fairly sure that if you're in a Cappoints PT in Woh that the rest of your PT would love you for using eva down on those pesky wabbits. I've read that you need ~1050 acc (before food) to cap on them, so this spell allows you to either have Minuet instead of madrigal, or allows the DDs to equip more STP/multi-hit gear instead of acc gear.
The spell in general yes against those mobs it would help I won't deny that, that said I don't fight them because I find Dho Gates to be much better due to the fact the fights there are faster, easier, and give roughly 75~80% of the Capacity Points as well as the same XP. Also while you're correct that Woh Gates mobs could use EVA Down I'd be literally casting it every single mob, something Saboteur wouldn't help with anyways which was part of I was talking about as well. Stacking Saboteur with it being one of the only methods of making it stand out for RDM specifically means you're going to have to be fighting something that will take a while to kill, normal mobs alone simply won't get much out of this effect. To make the effect weaker in the one place where it truly shines kinda defeats the point of having it in the first place in my opinion.
How can 3 pieces of gear be considered "a truckload of gear?" And on top of that, they are 3 pieces of gear that you should have anyway.
You have to be more practical. Development of these spells doesn't happen in a vacuum. They have to consider existing gear and abilities and spells/abilities of other jobs.
You're also not considering the other spells RDM received in this update. I'm not going to say you are right or wrong about RDM finding a spot in endgame parties because it's too early to tell. As I said, I think there is a case to be made for RDM being the premiere healer in RNG parties. That obviously won't get you a spot in every end game event, but it is a start.
Everyone needs to take a deep breath and go out and experiment with these new spells in different party setups.
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