Don't get me wrong, this update was HUGE for Rdm. But no matter how you cut it, Gravity was nerfed and Rdm's Gravity II had a fairly potent -25 Evasion that it can no longer bring to the table. Sure, Distract II definitely helps make for this, but it's still not as much as it ultimately could have been for Rdm. So it's like Rdm was buffed, but not as much as they could have been due to losing Gravity II's -25 Evasion, which would have stacked with Distract. That is the bigger picture, and if you can't see that, then you are blind and without eye drops. Or just stupid.
Anyways...
Camate, if you could, please look into Saboteur receiving a Macc boost for the next enfeebling spell cast. On Very Difficult and Delve mega bosses and even just some Difficult content, this lack of Sab Macc+ can pose to be a problem for Rdm. Stymie and Elemental Seal can help with this, but both only last for 1 spell and ES requires /blm, which often limits all that a Rdm can do in party play, especially in regards to main-healing due to the lack of /sch or /whm. The other problem with Stymie and ES are their recast timers, 60min and 10min (I'm not saying lower their recast timers, just vouching for a Sab Macc boost since Sab is at reasonable 5min recast). The effects of the enfeebling magic are cut short anyways due to how Sab works on NMs.
Also, could you please try to push the Dev team along with the reforged Emp armor. I mean, you are basically suggesting Rdms use Enfeebling potency equipment, but this equipment harshly lacks the MAcc/Enfeebling skill/Stat vomit of alternative ilvl 119 gear, mostly because the Empyrean armor still hasn't been reforged to even ilvl 109 status yet. I know Rdm isn't the only job wishing for reforged Emp armor too.
This update did a lot for Rdm, but Rdm still is lacking in many elements when it comes to party play compared to other jobs. Solo though? It's better than ever.

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