Greetings,

When it comes to both dancer and thief, neither were designed as jobs that were meant to be straight-up damage dealers. While we will not be making adjustments to give them the damage dealing capabilities that monk and samurai possess, we will be looking into the following adjustments for each job.
  • Dancer
    Just as I mentioned previously, we will be looking into making adjustments to Step effects as well as the Finishing Move system. The development team anticipates that it will take them a bit of time to work on this, and once there are more details we’ll be sure to share.

  • Thief
    The development team feels that thief is a job that is need of adjustments, but as there are other job adjustments that are being prioritized it will take them a bit to shift their focus to thief. Though the adjustments for thief are still a ways out and still in the idea stage, which means they could largely change, I’d like to give a bit of insight as to what the team is thinking.

    The development team feels that enhancements to thief’s specialty, enmity control, as well as a slight bump to their attack capability is needed. Currently, thief possesses the means to collect hate on themselves, but is lacking means for diffusing it. This creates a dilemma where they can reduce the hate of other players, but are unable to deal damage.

    In order to solve this issue, we’re looking into adding a new ability that transfers hate stolen from players into attack power that can be unleashed on enemies.

    Instead of focusing on simply increasing thief’s damage dealing capabilities, we’d like to give them a role that allows for more damage output from the party as a whole by helping party members with hate control.