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  1. #1
    Player Rhonda's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Rhonda
    World
    Asura
    Main Class
    MNK Lv 99
    These abilities are actually intended to make the game more difficult. Imagine how PLD feel when Palisade/Reprisal get wiped (especially if you use Priwen) or when a MNK loses Protect/Counterstance/Haste. These all suck. Getting dispelled is supposed to suck.
    (0)

  2. #2
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Rhonda View Post
    These abilities are actually intended to make the game more difficult. Imagine how PLD feel when Palisade/Reprisal get wiped (especially if you use Priwen) or when a MNK loses Protect/Counterstance/Haste. These all suck. Getting dispelled is supposed to suck.
    There's a difference between dispelling 2~5 buffs and dispelling 15+ buffs. Abilities which dispel 3 effects like some Adamantoise can or other similar effects that are simply multi-dispel effects are just fine. The specific ones I have an issue with are those abilities which wipe every single buff a player has, in RDMs case this is literally upwards of 15 buffs when I do content such as Gessho. RUN in this most recent update got a special effect on it's runes which prevents ward effects from being dispelled by enemies when you have 3 runes active. RUN is a job with some high Enhancing Magic but it's by no means at the same level as RDM and I can think of no good reason RDM shouldn't have at least something similar to prevent buffs from being dispelled when RDM is the most powerful Enhancing Magic job.
    (3)

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Rhonda View Post
    These abilities are actually intended to make the game more difficult. Imagine how PLD feel when Palisade/Reprisal get wiped (especially if you use Priwen) or when a MNK loses Protect/Counterstance/Haste. These all suck. Getting dispelled is supposed to suck.
    Except it doesn't add difficulty, it only makes us use RNG's and Aegis/OChain PLD.

    SE has really gone overboard with making too many of the boss NM's have multi-dispell moves that they spam. It was a tactic to prevent buffing melee's and zerging but it's backfired and now we just use RNG's who keep their buffs while plunking hate onto the tank. An occasional nuked buff here or there still adds challenge without forcing everyone to cheese the fights.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....