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  1. #91
    Player Orestes's Avatar
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    May 2014
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    11
    Character
    Orestes
    World
    Quetzalcoatl
    Main Class
    RNG Lv 99
    This sounds like great news, and a step in the right direction.

    It would also be very nice if the development team would consider lowering the penalty on TP return from equipping large amounts of dual wield. It doesn't need to be changed much, but a subtle adjustment would go a long ways in balancing NIN against other damage dealers.

    The changes brought forth in the June update are very noticeable for single one-handed weapons, and even 2-handed weapons in some cases. Sadly, NIN gains TP about the same as before. (1-2% difference)

    Looking forward to the WKR / Delve Katanas and Throwing stars!

    Thanks!
    (0)

  2. #92
    Player
    Join Date
    Nov 2013
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    400
    If nin receives two OAT Katanas, that will be insane on its' own, with DW penalty and all
    (0)

  3. 06-21-2014 02:55 AM

  4. #93
    Player
    Join Date
    Nov 2013
    Posts
    85
    Oh better question will we finally get Ni version of ninjustu?
    Oh and why are we just now getting these weapons?
    (0)
    Last edited by Zerowin; 06-21-2014 at 09:26 AM.
    A time enjoyed is a time not wasted

  5. #94
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by WoW View Post
    If nin receives two OAT Katanas, that will be insane on its' own, with DW penalty and all
    Except that with only 188 skill instead of 242 like you get on 119 weapons, you're never going to hit anything, regardless of how many times you swing. I don't quite understand how 54 skill over 4 levels is possibly balanced.
    (0)

  6. #95
    Player
    Join Date
    Nov 2013
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    400
    Quote Originally Posted by Babekeke View Post
    Except that with only 188 skill instead of 242 like you get on 119 weapons, you're never going to hit anything, regardless of how many times you swing. I don't quite understand how 54 skill over 4 levels is possibly balanced.
    Did not experience acc issues on normal with the bst axes, don't know about difficult; 119 crap, you should be fine. That is just me, not gonna speak for anyone else; perhaps I should say "for me, those katanas will be insane."
    (0)

  7. #96
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Babekeke View Post
    Except that with only 188 skill instead of 242 like you get on 119 weapons, you're never going to hit anything, regardless of how many times you swing. I don't quite understand how 54 skill over 4 levels is possibly balanced.
    Also, i was referring to the tp penalty XD; other jobs have the OAT 115 weapons as well. Nin is not a "meh" bad job; You even mentioned how Nin can tank well in AAs. Just use a 119 weapon if you run into acc issues "Shrugs"
    (0)
    Last edited by WoW; 06-23-2014 at 04:45 AM.

  8. #97
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings,

    Quote Originally Posted by Orestes View Post
    It would also be very nice if the development team would consider lowering the penalty on TP return from equipping large amounts of dual wield. It doesn't need to be changed much, but a subtle adjustment would go a long ways in balancing NIN against other damage dealers.
    Currently the system has been set to cap attack delay so it cannot go lower than 75 regardless of how much haste and dual wield you have. This was a necessary limitation so that animations could keep up with the shortened attack delay. However, we understand that this limitation has created a disadvantage to TP gained when stacking dual wield, and we would like to improve this as we move forward.

    We’ll be looking into adjustments to the dual wield feature after the September version update. As this is something that is directly tied to battle balance, it will require a bit of time to look into.
    (14)
    Devin "Camate" Casadey - Community Team

  9. #98
    Player Orestes's Avatar
    Join Date
    May 2014
    Posts
    11
    Character
    Orestes
    World
    Quetzalcoatl
    Main Class
    RNG Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,



    Currently the system has been set to cap attack delay so it cannot go lower than 75 regardless of how much haste and dual wield you have. This was a necessary limitation so that animations could keep up with the shortened attack delay. However, we understand that this limitation has created a disadvantage to TP gained when stacking dual wield, and we would like to improve this as we move forward.

    We’ll be looking into adjustments to the dual wield feature after the September version update. As this is something that is directly tied to battle balance, it will require a bit of time to look into.
    You guys are great! Thanks for looking into this.
    (0)

  10. #99
    Player
    Join Date
    Mar 2011
    Posts
    87
    Quote Originally Posted by Camate View Post
    Greetings,



    Currently the system has been set to cap attack delay so it cannot go lower than 75 regardless of how much haste and dual wield you have. This was a necessary limitation so that animations could keep up with the shortened attack delay. However, we understand that this limitation has created a disadvantage to TP gained when stacking dual wield, and we would like to improve this as we move forward.

    We’ll be looking into adjustments to the dual wield feature after the September version update. As this is something that is directly tied to battle balance, it will require a bit of time to look into.
    Obviously the community might be wrong, but isn't the cap 80%? Taken from bluegartr wiki

    http://wiki.bluegartr.com/bg/Attack_speed

    "Damage per second goes to infinity as Delay goes to 0, so Square has placed several caps on the Haste categories.

    Equipment haste has its own cap of 25% (256/1024).
    Magic haste caps at 43.75% (448/1024).
    Job abilities haste is the third and final category, and it also caps at 25% (256/1024).

    In addition to this, there is a general 80% Delay reduction cap that was added to the game as delay-reducing options became more readily available. Before this, it was possible to attain Haste values up to 93.75%, as can be seen in the UNCTGTG's video below. All types of Delay Reduction fall under this cap, from Sword Strap to Martial Arts to Dual Wield. In order to calculate your current delay reduction (and how close you are to the cap), you need to determine your % delay by multiplying all your Delay reductions together. "
    (0)

  11. #100
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I dont think he meant cannot go lower than 75 % delay reduction. i think 75 is the actual delay number. The shortest amount of time possible between strikes before animation looks too wanky. Like how Sandung has a delay of 200.
    (2)

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