Going off that 25% Proc. thingy, what if while Shurikens are equipped (in ammo) that the have a chance to be thrown instantly in a way smiler to the way a Monk uses Kick Attacks? Maybe even add a new job trate to 50+ NIN?
Going off that 25% Proc. thingy, what if while Shurikens are equipped (in ammo) that the have a chance to be thrown instantly in a way smiler to the way a Monk uses Kick Attacks? Maybe even add a new job trate to 50+ NIN?
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Well as someone who plays nin and has been playing nin for years I don't think it's as versatile as you guys keep claiming it to be in today's content. As a tank it's alright because of shadows yes, but literally everything wipes shadows with either spells, multi hit WS's or some mobs just wipe multiple shadows on basic attacks. Our evasion means almost nothing now and our damage is waaaay too lackluster.
I dont see a huge deal with ninjutsu, though i'd like a wider variety of spells, not saying they need Ni/San tier's but just more useful ones because atm some are hardly even worth the cast time and most of ours get overwritten by RDMs. Maybe this is where you guys meant for Nin to be in the game atm and I do realize it had its time to shine in the past; however I feel its just one of the more useless jobs now. RUN/NIN does everything nin can do just tons better, and I realize that i'm not the best geared nin nor the best nin player around but I know i'm pretty good at nin and I really think you guys need to take a good look at it and a few other jobs just to keep them from falling off and being completely useless.
And I am completely for having shuriken that have debuffs on them! Sorta makes sense you know...ninja as an assassin...throwing poison covered knives etc. I think it would be really interesting, and you also said it would be inconvenient to carry so many different types of shuriken? Uh..no? everyone's already got soo many storage items, not to try to speak for anyone else but even after I gear up nin with WS sets tp eva etc I still have plenty of space. Most ninja's carry universal tools to save inventory space and I dont think any of us would complain about losing ~4 slots for shuriken that were worth our time having and actually were useful
Shurikens are far from weak weapons. As someone whom used them exclusively at lower lvls; there were extremely strong. berserk + manji shurikens in lvl 50+ colibri parties was fun^^ I would also sange birds in abyssea with Fumas. However, I cannot justify using shurikens atm; currently, they are weak compared to the lvl119 katanas. Also, those Igas are crazy hard to craft.
Magic damage can get pretty high from nin spells though; i agree.
I cannot believe more nins were not using these at lower lvls, the lower ones are pretty cheap and they were a great hate holding tool from lvl 18-60; pre jin. I would recommend these to any low lvl nin; they do get rare post manji; unless you can craft them. I had a crafter on bismarck make these for me; until I lvled smithing. Fun times with throwing^^
Last edited by WoW; 05-02-2014 at 03:05 AM.
Just my idea for improving shuriken for level 99+:
(probably been suggested before.)
Maybe a job point or merit job ability (that would work similar to the rune enchantment job ability for RUN) that would add certain effects to the ammo?
(Example:
Enchantment #1: Silence effect
Enchantment #2: Stun effect
Enchantment #3: Attack down effect
Enchantment #4: Evasion down effect
Enchantment #5: Accuracy down effect)
There are probably many more effects that would be better, but I can't think of anything that wouldn't be thought of as 'game-breaking'.
Greetings, everyone.
Bumping this thread to share a bit about future ninja adjustments.
Moving forward we would like to make adjustments to ninja that improve on their ability to switch between Yonin and Innin allowing them to function as a tank or as a damage dealer when necessary.
In the June version update we added a ninjutsu that facilitates enmity generation and another ninjutsu that suppresses enmity generation.
Though it will be after the August version update, we are planning to make adjustments to their damage dealing capabilities. We’ll be introducing high item level throwing equipment and making it so throwing can be put to good use, and additionally we will be changing the effect of Sange.
Also, we will be adding new katanas as rewards for wildskeeper reives in the July version update.
Once there are more details, I’ll be sure to share!
Devin "Camate" Casadey - Community Team
Woot, how did you know I was going to level NIN-NIN to 99 around that time? =P
Nice^^
Throwing is (Or was....) too good to be wasted.
WKR katanas with +crit could equate to some insane throwing damage if the shurikens are lvl119-ish.
Edit: Wonder how they will make throwing serviceable vs katanas? Especially with the OAT augments. Either way, nin is gonna be insane^^
Last edited by WoW; 06-20-2014 at 04:01 AM.
While your throwing out good news left and right will you also change our One hours?
A time enjoyed is a time not wasted
As it pertains to the "High level throwing equipment," I assume that nins will not be the only job receiving gear which helps them; perhaps they will introduce nin and other emp armor?
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