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  1. #21
    Player
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    Nov 2013
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    400
    Interesting choices^^ Me and Mitruya both agree that a scorpion would be a nice addition.

    Louispv, I really like the idea of a Mantid and Cracklaw. These two would be interesting choices because their normal attacks appear quite special.

    The Mantid has a attack and magic attack boosting ability, plus damaging single target moves (Remember Nazuna? Rage > lampchop; the mantid's combo would be more potent; one of the abilities also grant a defense down arura^^ Wow, could you imagine that? Preying posture (Attack/magic attack boost and defense down) > Slicing sickle or Raptorial claw? The mantid also gets my vote. This jug may be superior to the scorpion and opo due to the potent defense down arura that benefits the pt. Good one Louis^^ Never considered those. I see this as possibly the best dd pet we can get. This could get us into pts due to preying posture (For those who don't know, preying posture grants a potent defense down arura).

    Cracklaw; as you mentioned, should have been the plasm jug (Actually was expecting this to be the case XD) impenetrable carapace and sundering snip, enough said. I would have gladly spent my plasm on this. I see this as a tank/dd. This one could also get us into pts because the normal attacks inflict defense down.

    There are some whom dislike jug prices; how about making a Ceizak plasm pet the Mantid, Foret, a cracklaw (yea, they screwed up on this, but still, just add it anyway, no biggie), Yorica (Snapweed), and so on. I really want that Mantid and Crab tho^^ Yea, make it happen SE; I second that^^ Hopefully we get a dev response with news on the next batch.

    Edit: Actually, i would prefer a mantid over a scorp and a cracklaw as opposed to an opo. My new list would look like this; Mantid (Plasm), Cracklaw (Plasm), Sandworm (Pigmy), and Wivre (Pigmy). Two plasm (Since ppl hating the jug prices) and two crafted pets.
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    Last edited by WoW; 06-06-2014 at 05:03 PM.

  2. #22
    Player Mitruya's Avatar
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    Jan 2014
    Posts
    356
    Oh yeah, mantid sounds awesome.
    But I really, really don't like the idea of plasm items. I don't get to Delve enough to be able to afford anything, especially something consumable like ammo or jugs. Playing BST also wont get me into Delve, so any plasm I do get needs to be spent on a job that actually gets invites...
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  3. #23
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    Nov 2013
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    400
    ppl are not fond of the jug cost hence I figured plasm would be an alternate option.

    But yes, i would like one of those special striking pets. I wonder if this is a real possibility? Would benefit us bst tremendously.

    Also; is there a way to adjust run wild/ This is a great JA with huge potential, but the timer is unbearable. Run wild grants +25% to defense, acc, and att, combine this with food/gear and our acc issues would be solved^^

    Anyway, yes, I am fully behind a mantid and cracklaw pet.

    Edit: They are actually quite mum on bst adjustments as of late; perhaps one of the late summer updates will address new jugs or bst adjustments.
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    Last edited by WoW; 06-07-2014 at 08:53 AM.

  4. #24
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    +1 Mantid, totally.

    Run Wild...ugh. Nice temporary boost, but I dislike spending so much time resynthing more pets and food. This does not help. Maybe if it gave you your jug back upon use?
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  5. #25
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    Nov 2013
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    400
    Quote Originally Posted by Leonardus View Post
    +1 Mantid, totally.

    Run Wild...ugh. Nice temporary boost, but I dislike spending so much time resynthing more pets and food. This does not help. Maybe if it gave you your jug back upon use?
    Or they could shorten recast time or remove the jug usage requirement completely. +25% to major stats is not groundbreaking by any means. Doesn't pup get around a 25% increase in stats through optimization merits anyway? Let our jugs run wild^^

    As it pertains to jugs selection; yes, bst needs the preying mantis, best dd jug we could get. We need dds, personally, I will be disappointing if the next batch does not include a potent dd.
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  6. #26
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    Mar 2011
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    280
    I don't give a damn about the pets being good DD's, I just want all the families back. Everything in adoulin is 1 single family, and the monsters are all stuff we can intimidate. Party damage done+ a straight 15%, and damage taken- 15% that breaks the 50% cap, on top of intimidation, is more than enough reason to bring a BST to any delve, but they introduced delve and took away all but lizard and plantoid killer. (Dortwin and Xerin) Aquan killer is nice from Ibuki, but we still have 4 aquan jugs with no amorph zone. Give us the rest of the monster families and at least BST will have a niche in the game somewhere. I'm not counting hermes as existing, since a 114 Merle is stronger than a 119 Hermes.

    You know very well a Mantid wouldn't get Preying Posture. What you should really look for is that every 3rd melee swing from a matamata or crackclaw has en-stun. 2-3 BST and bosses are suddenly a lot less dangerous, between killer instinct's buffs, and only half it's attacks actually going off unstunned.
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  7. #27
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    Nov 2013
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    Quote Originally Posted by Louispv View Post
    I don't give a damn about the pets being good DD's, I just want all the families back. Everything in adoulin is 1 single family, and the monsters are all stuff we can intimidate. Party damage done+ a straight 15%, and damage taken- 15% that breaks the 50% cap, on top of intimidation, is more than enough reason to bring a BST to any delve, but they introduced delve and took away all but lizard and plantoid killer. (Dortwin and Xerin) Aquan killer is nice from Ibuki, but we still have 4 aquan jugs with no amorph zone. Give us the rest of the monster families and at least BST will have a niche in the game somewhere. I'm not counting hermes as existing, since a 114 Merle is stronger than a 119 Hermes.

    You know very well a Mantid wouldn't get Preying Posture. What you should really look for is that every 3rd melee swing from a matamata or crackclaw has en-stun. 2-3 BST and bosses are suddenly a lot less dangerous, between killer instinct's buffs, and only half it's attacks actually going off unstunned.
    Actually I don't, lol. Why do you say this? Because SE has a habit of removing beneficial abilities from monsters? Hindsight Louis, how do you know the Matamata or crab will get en-stun? This is the problem, SE removes beneficial moves from our jugs.

    However, Tojil, lizard (Boar jug), Shark, aquan (Ibuki), Wopket, plantoid (Chapuli), Lion, beast (Mandy), Louis, killer instinct and pets whom can intimate delve monsters are in-game right now; whose stopping ppl from inviting a bst? They do not care if you have all of the monster families, they can invite you for the aforementioned bosses. The zones are scattered with the same monster families, hence you could put killer instinct to use, right? Louis, we have what you are asking for in-game already, ppl will not care if you do not have a amorph during a tojil, shark, lion, or wopket run. Granted it would be nice to have all of the families, but that does not solve the bst dd/invite issues; unless it is a unque pet. Bst are not invited to pts because other dds can do it better. We have those thing in-game, however, we do not have a attack boosting pet with powerful ready moves that can debuff. There is no such pet in-game atm. our current jugs have a potent defense down effect, but their ready moves are lackluster, Nazuna has berserk, however, she is capped and her ready moves are not that powerful nor does she have the defense down effect that our current pets benefit from; the Mantid is the best of all worlds, can do all these things.

    That en-stun would be nice, however, could it equate to near constant stuns with pet haste gear? An attack boost (Which our sheep has, zerk like) and a defense aura (Our pets have a potent defense down aftermath from moves anyway) is not game-breaking. Not saying that the en-stun effect will be removed (I hate this), but an alliance of bst could stop any boss in their tracks, while the majority of our pets have defense down as a part of their aftermath from the ready moves, as does the mantid. I don't see the problem personally.

    Edit: Defense down benefits the entire pt, with food and pet acc from gear/axes, the mantid will be a serviceable dd on its' own. The issue with bst is not the master, but the pet lagging behind in the dmg department; otherwise the job is fine if pet dmg is a non-issue.
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    Last edited by WoW; 06-07-2014 at 04:27 PM.

  8. #28
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    Mar 2011
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    280
    You can't use the chapuli on wopket because you can't remove doom from pets. It gets applied every 15 seconds, and call beast is a 5 minute timer. And you can't use the mandy on Utkux because you cannot melee Utkux. You are full dispeled every 15 seconds, so it doesn't matter what buff your pet can put up, and you die in 2 aoe's because you don't even have shell because of the constant dispel. It's RNG and SMN, or nothing.

    You also can't use hermes on Utkux because hermes is terrible. I mean worse than using a 114 Merle jug terrible. Like you'll just use Stay next to the mages because you can't use Killer instinct if he's dead, terrible. He's a H2H MNK pet, which are all worthless, since they don't get the extra 140 base damage from the weapon and skill of an item level weapon, and thus just have a base damage of 72, or whatever MNK's base damage is weaponless.

    BST is actually pretty good for the shark and lizard zone, but no one cares because the first 3 delves are trioable by MNK/WHM/BRD and everyone else is just along for the ride. And there's no lizard jug for Ceizak, or amorph jugs for Marjami. (Not that it'd help since players struggle to hit that stuff with 1200+ accuracy, and pets can't get anywhere close to that much.)

    None of our additional effects from pet ws's ever land though. Can't even land dispel from molting plumage on Very Easy, or the defense down from any of our pets in delve. So pet buffs are a hell of a lot better than pet debuffs at this point.
    (2)

  9. #29
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    Nov 2013
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    400
    Our current pet's defense down effects are an aftermath condition, hence they appear to land unlike a straight up pet debuff, infrasonics, etc which display misses. For instance; gooey's moves landed on boss mobs back in the day.

    Yes, bst is not as bad as I make it out to be nor anyone else. i have no doubt a bst can effectively do the lvl119 delves. I decided to stop whining and try this food out myself. with a plethora of pet acc gear, I did not experience any acc issues on the mithra AA normal (Decided play around on normal since I beat the lower tier difficulties with ease). Granted I lost; the main issue was the pet's dmg output. The battle was pretty slow; I was doing most of the dmg, hence it felt like I was actually in that BC alone, fighting a tiger and a mithra. Molted plumage dmg also suffers as the difficulty increases. A pet with zerk, nice ready moves, and run wild will help bst out immensely. Also, you should care about good dds pets, because bst is a dd^^ we have no native offensive JAs, hence our pet is a crucial part of our dd output.
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    Last edited by WoW; 06-10-2014 at 11:54 AM.

  10. #30
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    Mar 2011
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    280
    Quote Originally Posted by WoW View Post
    Our current pet's defense down effects are an aftermath condition, hence they appear to land unlike a straight up pet debuff, infrasonics, etc which display misses. For instance; gooey's moves landed on boss mobs back in the day.
    Gerard's move landed because it was bio and bio couldn't miss. Everything added after gerard resisted the hp down outright, once SE remembered to put in max hp down resistance, since players could actually inflict it at that point. Nothing else seems to land on any current content regardless of what move it is. Pets besides being about 200 acc behind players seem to be about 3-400 magic acc behind them too. They gave even melee jobs without any magic magic acc+188 on 119 weapons, but seemingly none for BST pets. (though they gave a buttload to SMN and PUP since they get spells. My 115 avatars never get resisted, but my 119 tulfaire does every time. Yet another failure of the item level system, you have to remember to increase every stat, everywhere, and you just won't.) Chock another damned buff the pets need. Too bad they'll probably "fix" it with pet magic acc food that doesn't add any normal acc.

    I used to use Unleash, then Swooping frenzy, then molting plumage spam to try and take advantage of the def and magic defense down. Until I tried to just spam molting plumage, and found out it was exactly the same damage as using Swooping frenzy first. Same thing with sweeping gouge spamming. So the defense downs just don't land at all on anything delve/battlefield related. And of course molting plumage's dispel goes off once every 47 times you use it, just ask anyone soloing arch angel Tarutaru and his blaze spikes, or Elvaan and her protect/shell.

    And extra TP doesn't seem to do anything, as between the advent of ACC food, ready charge timers, the empy gloves TP bonus, and fencer's TP bonus, every single WS is at 300% tp now. Which makes me want to know the TP mod of their WS's, since it isn't damage+, it isn't additional effect acc+, and it isn't melee acc+, so what the hell does extra TP even do for pet ws's? I'm doubting that the "Overarching WS adjustments" in the next update will affect pet ws's at all, though, so we probably won't find out.

    So I'd much prefer pets buffs, to enfeebles that won't land. And honestly it should just be a pet berserk, pet defender, pet aggressor and pet dodge that the master uses, so that every pet gets it instead of just one good pet.
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    Last edited by Louispv; 06-10-2014 at 12:52 PM.

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