Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 65
  1. #11
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Time for another Cure spell too, on par with cure 6
    (0)

  2. #12
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by xbobx View Post
    Time for another Cure spell too, on par with cure 6
    If you gear for Cure Potency+%, Plenilune Embrace can be on par with Cure 5.
    (1)

  3. #13
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Yes and if you gear for it, with cure potency on cure 5 it is a lot better then Plenilune Embrace. And doing a build like that reduces your damage a lot doesnt it?
    (0)

  4. #14
    Player Dais's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    We don't need a new cure right now but in the next nine levels to come we likely will.
    I was sad to see mighty guard was something clearly out of the question but wasn't there a spell called big guard in some games that took it's place?
    I'm happy with the direction things are going in now with some of the magical spells becoming useful, the melee spells progressing at a reasonable pace, and getting some of the crucial buff spells we needed. There were a few letdowns -I'm looking at you Occultation- but most of the new spells post-75 have been rather useful. If I could make a wish to a magic genie I would wish blu got that aoe regain move from pixies, that dose look much more plausible now that sch and cor have regain.

    The only thing I think we NEED is a single target sleep or a vastly reduced recast on convergence and to have some of the older spells adjusted. 1000 needles needs help in every facet of it's existence. It costs too much, casts too slow, resists too easily, has too long of a recast, costs too many set points, has a bad set trait, and has too short of a range. I would be happier with bad breath if it had a reduced cost, cast time, and recast time and just did no damage, getting all of those enfeebles at once is actually rather good for it's level. Also, we have so many drain spells, why are they all so bad?
    (0)

  5. #15
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Digest is a good spell actually, 20mp blue magic skill *.55, so it only gets stronger, at 401 i drain 220hp unresisted, you can also burst on darkness for 286, not bad for 20mp. however your point is well taken.
    (0)

  6. #16
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Dais View Post
    We don't need a new cure right now but in the next nine levels to come we likely will.
    I was sad to see mighty guard was something clearly out of the question but wasn't there a spell called big guard in some games that took it's place?
    I'm happy with the direction things are going in now with some of the magical spells becoming useful, the melee spells progressing at a reasonable pace, and getting some of the crucial buff spells we needed. There were a few letdowns -I'm looking at you Occultation- but most of the new spells post-75 have been rather useful. If I could make a wish to a magic genie I would wish blu got that aoe regain move from pixies, that dose look much more plausible now that sch and cor have regain.

    The only thing I think we NEED is a single target sleep or a vastly reduced recast on convergence and to have some of the older spells adjusted. 1000 needles needs help in every facet of it's existence. It costs too much, casts too slow, resists too easily, has too long of a recast, costs too many set points, has a bad set trait, and has too short of a range. I would be happier with bad breath if it had a reduced cost, cast time, and recast time and just did no damage, getting all of those enfeebles at once is actually rather good for it's level. Also, we have so many drain spells, why are they all so bad?
    I agree, new spells are a given, but I would like our abilities tweaked just a tad....like our 2hr (I can count on one hand how many times i used it), Convergence I think would be best served on a 5 min timer, and as I mentioned in an earlier post we need a buff ability like composure.

    I do believe we should get a nice AOE cure (since we have UBER nukes now and considered a mage)or at least cure outside of our party for alliance support or to save a dying n00b when casually running by.
    (0)

  7. #17
    Player Myew's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Am I the only one who wants to see more blu signature spells from previous FF games? Mighty Guard would be sick, but it isn't like we aren't used to having our version of spells nerfed or completly different than the ones the mobs wield.
    (0)

  8. #18
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Quote Originally Posted by xbobx View Post
    Yes and if you gear for it, with cure potency on cure 5 it is a lot better then Plenilune Embrace. And doing a build like that reduces your damage a lot doesnt it?
    No... no it doesn't and everyone BLU should have a cure build.
    (1)

  9. #19
    Player Kyte's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Kyte
    World
    Siren
    Main Class
    BLU Lv 99
    I hope he's referring to atma changes.
    (0)

  10. #20
    Player Sylar's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Character
    Ralys
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kasandaro View Post
    Remember the private zoo of adamantoise in the northwest corner of Tahrongi [A]. Unlike Yovra, of which (counting Ovni) there are, what, 9 up at any given time? Or Zdei, which have remarkably few pops, and we already have a spell from them.
    A Yovra spell would be just as likely as an Amphiptere spell. Like, oh say, Reaving Wind.
    (0)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast