Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 69
  1. #41
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Unless it was for the ammo slot since you wouldn't be using oils 100% of the time, but then you'd have to use a macro to switch it out anytime you wanted to heal your auto.
    (0)

  2. #42
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Camiie View Post
    More axes without part of their stat budget spent on pet stats, please.
    CRY. No just put more bloody stats on them. Pet users shouldn't have to have lower stats so part of their intrinsic damage gets buffed. It's not like they can't put more stats on them - I have gear with TWO pages after the main page, of stats.

    It's this outmoded idea that if there are pet stats the master should suffer. It's stupid. WAR gets 100% of the stats on it's gear, why should BST's master damage be gimped because our pet also gets a buff?
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  3. #43
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Olor View Post
    CRY. No just put more bloody stats on them. Pet users shouldn't have to have lower stats so part of their intrinsic damage gets buffed. It's not like they can't put more stats on them - I have gear with TWO pages after the main page, of stats.

    It's this outmoded idea that if there are pet stats the master should suffer. It's stupid. WAR gets 100% of the stats on it's gear, why should BST's master damage be gimped because our pet also gets a buff?
    I think Camiie meant what you just said basically. I believe by 'budget' Camiie was referring to the amount of stats SE puts on a piece for it's level before it's thought to be overpowered. By removing the pet buffs from the equation it would allow for a stronger Axe, then once you place the pet stats on it, it could still be balanced all the same. This is my take at least.

    Another easy possibility, which I would also agree with, is the idea of having Axes without any pet stats but instead higher DMG & such as a result. The main reason this seems to be a good idea is if they add Axes for WAR. What's the point in a WAR having +2% Haste & 5% PDT on their pet they don't even have? Instead I'm sure they'd rather some STR or some Double Attack.
    (0)

  4. #44
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Demonjustin View Post
    I'm sure they'd rather some STR or some Double Attack.
    Yes, I'd also like some STR and Double attack and I shouldn't have to choose between that and utterly gimping my pet

    Especially since the only items with significant boosts for pets ATM are weapons. Weapons that also buff pets should have equal amount of master stats to other weapons PLUS the pet buffs.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #45
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camiie View Post
    More axes without part of their stat budget spent on pet stats, please.
    Or better yet, more axes with their pet stats not counted in said stat budget in the first place, since the master shouldn't have to take a reduction in stats to improve its pet, which already does not keep pace with the master's rate of growth.

    Quote Originally Posted by Lithera View Post
    Unless it was for the ammo slot since you wouldn't be using oils 100% of the time, but then you'd have to use a macro to switch it out anytime you wanted to heal your auto.
    It doesn't work that way systemically. you can't have a throwing weapon and ranged weapon equipped at the same time. The animator is a ranged weapon. It can only have ammunition in the ammo slot, and that ammunition is automaton oils. That's how it's implemented. Throwing weapons will unequip the animator. This is aside the fact that no PUP has any real need or purpose for any kind of throwing weapon, even if it had good DMG. The only value would be for pulling, and you can use the automaton for that.

    I don't really understand this discussion in reference to PUP specifically... It's like people want it just because it's there. it's useless and always will be useless, so why not just ignore it? They would get more out of adding F rank great katana skill to... SCH, or something... PUP doesn't need any PUP specific throwing weapons. They don't need the skill either. Nobody cares about it other than the people posting about it in this thread. I'm pretty sure 100% of all PUPs would rather SE do something more worthwhile with their time, like job adjustments that actually make the job competitive.
    (1)
    Last edited by Alhanelem; 05-23-2014 at 04:14 AM.

  6. #46
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Alhanelem View Post
    Why would you hope for them to add an item nobody will ever use, just for the sake of having said item in existence? Personally, I'd rather them spend their development time on.... anything else. Even, to tie into the topic, other weapons for secondary weapon users that would actually serve a purpose, like a good polearm for SAM or a greataxe for WAR or whatever. But a throwing weapon for PUP? There couldn't be a greater insult to the job, which could use just about anything else in the universe than a throwing weapon that is PUP only or explicitly has PUP on it.

    I'm not intending to be rude here or anything, but I would hope that we get actual useful items out of this, rather than something nobody could possibly need or want.
    It's a spite thing, I felt attacked, so I attacked back. And from the sounds of it you are under the mistaken impression that I want pup to get a new weapon, I do not, I want weapons with multiple classes on them, how this discussion ever got turned into a discussion about pup is beyond me, so what if SE adds a throwing weapon and it has a tag for each job that can use throwing weapons wtf does it really matter if there's a pup tag on it?
    (0)

  7. #47
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Alhanelem View Post
    Or better yet, more axes with their pet stats not counted in said stat budget in the first place, since the master shouldn't have to take a reduction in stats to improve its pet, which already does not keep pace with the master's rate of growth.

    It doesn't work that way systemically. you can't have a throwing weapon and ranged weapon equipped at the same time. The animator is a ranged weapon. It can only have ammunition in the ammo slot, and that ammunition is automaton oils. That's how it's implemented. Throwing weapons will unequip the animator. This is aside the fact that no PUP has any real need or purpose for any kind of throwing weapon, even if it had good DMG. The only value would be for pulling, and you can use the automaton for that.

    I don't really understand this discussion in reference to PUP specifically... It's like people want it just because it's there. it's useless and always will be useless, so why not just ignore it? They would get more out of adding F rank great katana skill to... SCH, or something... PUP doesn't need any PUP specific throwing weapons. They don't need the skill either. Nobody cares about it other than the people posting about it in this thread. I'm pretty sure 100% of all PUPs would rather SE do something more worthwhile with their time, like job adjustments that actually make the job competitive.
    And this thread isnt about XXX job specific anything, the thread is about moving away from XXX job specific everything and back to the normal realm of ffxi where multiple jobs could use the same weapon
    (0)

  8. #48
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Olor View Post
    Yes, I'd also like some STR and Double attack and I shouldn't have to choose between that and utterly gimping my pet

    Especially since the only items with significant boosts for pets ATM are weapons. Weapons that also buff pets should have equal amount of master stats to other weapons PLUS the pet buffs.
    I added axes with both pet stats and player stats to the OP
    (1)

  9. #49
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by predatory View Post
    I added axes with both pet stats and player stats to the OP
    Thanks! I know I am a big wailer sometimes but for serious pet jobs get boned so much! And not in that good kind of way.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #50
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It's a spite thing, I felt attacked, so I attacked back.
    Uhm, I wasn't attacking you, nor did it seem to me like other people were, so I'm not sure why you felt this way, but i apologize regardless.
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast