Unless it was for the ammo slot since you wouldn't be using oils 100% of the time, but then you'd have to use a macro to switch it out anytime you wanted to heal your auto.
Unless it was for the ammo slot since you wouldn't be using oils 100% of the time, but then you'd have to use a macro to switch it out anytime you wanted to heal your auto.
CRY. No just put more bloody stats on them. Pet users shouldn't have to have lower stats so part of their intrinsic damage gets buffed. It's not like they can't put more stats on them - I have gear with TWO pages after the main page, of stats.
It's this outmoded idea that if there are pet stats the master should suffer. It's stupid. WAR gets 100% of the stats on it's gear, why should BST's master damage be gimped because our pet also gets a buff?
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I think Camiie meant what you just said basically. I believe by 'budget' Camiie was referring to the amount of stats SE puts on a piece for it's level before it's thought to be overpowered. By removing the pet buffs from the equation it would allow for a stronger Axe, then once you place the pet stats on it, it could still be balanced all the same. This is my take at least.
Another easy possibility, which I would also agree with, is the idea of having Axes without any pet stats but instead higher DMG & such as a result. The main reason this seems to be a good idea is if they add Axes for WAR. What's the point in a WAR having +2% Haste & 5% PDT on their pet they don't even have? Instead I'm sure they'd rather some STR or some Double Attack.
Yes, I'd also like some STR and Double attack and I shouldn't have to choose between that and utterly gimping my pet
Especially since the only items with significant boosts for pets ATM are weapons. Weapons that also buff pets should have equal amount of master stats to other weapons PLUS the pet buffs.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Or better yet, more axes with their pet stats not counted in said stat budget in the first place, since the master shouldn't have to take a reduction in stats to improve its pet, which already does not keep pace with the master's rate of growth.
It doesn't work that way systemically. you can't have a throwing weapon and ranged weapon equipped at the same time. The animator is a ranged weapon. It can only have ammunition in the ammo slot, and that ammunition is automaton oils. That's how it's implemented. Throwing weapons will unequip the animator. This is aside the fact that no PUP has any real need or purpose for any kind of throwing weapon, even if it had good DMG. The only value would be for pulling, and you can use the automaton for that.
I don't really understand this discussion in reference to PUP specifically... It's like people want it just because it's there. it's useless and always will be useless, so why not just ignore it? They would get more out of adding F rank great katana skill to... SCH, or something... PUP doesn't need any PUP specific throwing weapons. They don't need the skill either. Nobody cares about it other than the people posting about it in this thread. I'm pretty sure 100% of all PUPs would rather SE do something more worthwhile with their time, like job adjustments that actually make the job competitive.
Last edited by Alhanelem; 05-23-2014 at 04:14 AM.
It's a spite thing, I felt attacked, so I attacked back. And from the sounds of it you are under the mistaken impression that I want pup to get a new weapon, I do not, I want weapons with multiple classes on them, how this discussion ever got turned into a discussion about pup is beyond me, so what if SE adds a throwing weapon and it has a tag for each job that can use throwing weapons wtf does it really matter if there's a pup tag on it?
Uhm, I wasn't attacking you, nor did it seem to me like other people were, so I'm not sure why you felt this way, but i apologize regardless.It's a spite thing, I felt attacked, so I attacked back.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |