On a brighter note; the new job point category for bst could be pretty neat; A total of +20% ready move dmg during unleash iirc. I use this ability often, nice addition.
I do agree that the dev team should know better that amount of accuracy and attack wouldn't have done much. When Delve came out and they added Alternator, I thought they were finally starting to understand just how much in strides pet jobs need. While they are making small improvements, with some haste there, and accuracy/attack there. They really need to speed it up. I feel like they are being dramatically overly cautious on pets in this fear that pet jobs will become too overpowered. While that fear is legitimate, I just don't see how hard it is to have the battle team actually sit down on a test server and parse data from different damage dealers against pets in difficult to very difficult content and adjust accordingly.
I don't think anyone is asking for perfect in one update, but to have several pet related updates (adding attributes adjusted from main weapon/ammo, increasing acc/atk/etc, pet haste on more equipment, master/pet food) and still have such a large margin to cover for pet jobs to compare to other damage dealers in difficult content is disheartening. I say that as constructive criticism and not to be condescending.
The bolded is really a big issue with the outlook pet job obsessed players have. I've got pet jobs, have plenty of friend's with pet jobs. They have their uses, and when they're useful, it's fun. The problem with that outlook that "SE hasn't made us good enough to party!" is really a lack of willingness of the player base. Why bring a Bst when they can bring a DD that's more straight to the point, toss on a 119 weapon, have solid gear, and the JA/JTs take care of the rest. Put someone who's capable of pushing a WS macro every few seconds behind the keyboard and you've got a grade B+ at least DD.
I'm not going to say there's nothing wrong with pet jobs, they have their issues. But unless SE buffs you to the point that you're stronger than other DD jobs, you won't be taken to content. PUGs as a whole operate, generally, off "what setup can we do that has the best chance of success?" We've all seen it, when a PUG is 5/6 looking for that one certain job, maybe it's a Rng, Pld, Brd, Whm, etc. One of the "needed" jobs. What about when it's a melee DD? There's a reason they're not looking for a job they know nothing about, that takes more gear/skill to make work, and that's risk. Only way to make that risk worth taking is to make pet jobs stronger than other jobs that bring less risk. And if that happens, what is the point to those jobs? At least pet jobs have a solo/too dangerous for players niche that works to a degree.
And for what it's worth, a properly geared and played Bst, Pup, or Smn does fine in D content, I can't comment on VD. Do they do fine compared to a top end job? No, but they do enough to pull their own weight, and unless the majority of your group is riding along for tag alongs, that's all that needed.
Pretty sure Demon's comment was fairly positive as well, pet jobs have been getting some love lately.
Lets see, you clearly stated that it is a lack of willingness of the player base, however, you also stated that bst do not compare to "high end jobs' this is the point. Why would anyone invite a lesser dd unless they want a challange. You and Justin are arguing just to argue; even SE acknowledge that this situation needs/will be monitored, hence something is wrong. So the developers noted that this was a issue, the pet community view it as an issue, but you and Justin do not; hmmm.
Devil's advocate: A person who advocates an opposing or unpopular view, often for the sake of argument.
^^Boom; could not have said it better myself; speed it up please.
Seriously, what is a perfect update? Will SE not adjust jobs in the future anyway? All we are asking for is a usable job; but the devil's advocates will debate this to the ends of the earth for the heck of it.
they cant collect data from a game, when they dont understand how the players use the game mechanics/play this game. there are some examples how they screwed/skewed things up:
- insane m.eva and magic dmg taken on hardmode mission battles D+
- insane m.eva on lvl 126 mobs in the woh gates area
- no afterthought to magic based WS damage, when ilvl base weapons + were released
- no afterthought on how to base mob damage dealt around player HP (race jobs discrepancy etc) (high to you, we will only use monk because it has such a large HP Pool..., luckily this has easened a bit)
- enfeebling magic
- pet damage taken against any realy hard content
- the neverending enmity issue
etc.
the list goes on
They do know how their game works, but sometimes you just hold your head and think what the idea was behind some stuff... i mean the "fixed" enmity (on adoulin release) just to release 4 weeks later ilvl 110/119 weapon to put it right back to the state it was lol. Sometimes you just ask yourself whats the point behind some stuff.
I don't understand with the food why not go ahead and give pet acc. and attack and give master choice of the acc bonus or attack depending on food.
Because a pet that could hit, but not like a wet paper bag would be OVERPOWERED. I mean, if our pets did even half the damage of a MNK no one would ever want a monk again, despite the fact that MNK is about a billion times better, can be cured (not on timer), buffed, pop formless strikes etc etc.
It's the same old nonsense. Honestly some food is better than nothing, but considering players get 3 songs, maybe a couple rolls, protect, shell, as many cures as whm can pump out, haste on top of haste, cure skin, momentum bonuses (why don't pets get these) etc. - this is a pitiful drop in the bucket. Making us choose between being able to hit anything at all or being able to hit anything for an amount that is worthwhile is crummy.
They just need to let pets get buffs. Until then BST (speaking of my own job, but other jobs as well) is screwed forever because half of our damage potential is unbuffable, in max haste situations with massive debilitating AOEs and no way to get timely cures.
DEAR SE: WHY DO YOU HATE PET JOBS? WHAT IS SO SCARY ABOUT LETTING US BE EQUAL TO OTHER DDs?
No other MMO treats pet jobs like a red-headed step child that can't be trusted not to eat their siblings for breakfast. Just fix the jobs already, getting really annoyed. Especially since now everyone can solo almost everything with their trust army - pet jobs don't even have a crappy little itty bitty pitiful niche anymore.
Last edited by Olor; 05-22-2014 at 07:16 AM.
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BUMP
I'd like to point out my BST is still not welcome in modern content... so when we getting a real boost for pet jobs? The food didn't cut it.
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