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  1. #1
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    What I don't really understand is, Ergon weapons are fairly OP and sorta job changing, I thought SE is moving away from time sink weapon being a requirement to play the job by adding easier to obtain options to bridge the gap? I can kinda guess after 9 months RUN gonna complain about their RUN not getting invite to event because they don't have Ergon weapon.
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  2. #2
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Afania View Post
    What I don't really understand is, Ergon weapons are fairly OP and sorta job changing, I thought SE is moving away from time sink weapon being a requirement to play the job by adding easier to obtain options to bridge the gap? I can kinda guess after 9 months RUN gonna complain about their RUN not getting invite to event because they don't have Ergon weapon.
    Gotta say I agree with ya there. Unlike other Mythics which are amazing for a job but not completely required this isn't the same for RUN & GEO. The largest issues with RUN & GEO were addressed through these weapons but only these weapons, RUN can't tank melee worth jack normally but this new GS makes it insanely easy by compare, allowing you to halve the incoming DMG which is even further mitigated via Phalanx to make it actually probably just under a PLD in tanking power. While it may not be as OP as Ochain is, it allows a RUN to mitigate a massive and consistent amount of damage. The main issue people have been having with GEO from what I understand is the Lupons dying so quickly, and again that's addressed since between just a pair of hands, the 119 bell, and this club, you have yourself sitting on a massive -91% Damage Taken on it.

    It is fairly unusual and sad that we're seeing those 2 jobs 'fixed' via these weapons rather than real job adjustments.
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  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Demonjustin View Post
    Gotta say I agree with ya there. Unlike other Mythics which are amazing for a job but not completely required this isn't the same for RUN & GEO. The largest issues with RUN & GEO were addressed through these weapons but only these weapons, RUN can't tank melee worth jack normally but this new GS makes it insanely easy by compare, allowing you to halve the incoming DMG which is even further mitigated via Phalanx to make it actually probably just under a PLD in tanking power. While it may not be as OP as Ochain is, it allows a RUN to mitigate a massive and consistent amount of damage. The main issue people have been having with GEO from what I understand is the Lupons dying so quickly, and again that's addressed since between just a pair of hands, the 119 bell, and this club, you have yourself sitting on a massive -91% Damage Taken on it.

    It is fairly unusual and sad that we're seeing those 2 jobs 'fixed' via these weapons rather than real job adjustments.
    Pet damage taken- caps at 85%. Club and hands already has you over cap. Not that impressive when hands, hat, isa belt or bell, and magian staff already had you at 86%/88% of 85%. Knowing that, it's a pretty worthless weapon, unless they end up adding shields with worthwhile stats. (Magic damage+60 at a minimum to compare to staves.)

    The great sword is amazing though. Ochain is about 50% damage blocked 100% of the time. This great sword is 25% of damage blocked 100% of the time. RUN also parries more than PLD. RUN also gets and holds hate better than PLD. RUN also aoe's their aegis levels of protection out 3/5 of the time. (More with the liement buff on the sword.) Unless new better shields get added, RUN is going to be better at physical AND magical tanking, since RUN basically has an aegis built into their job, while PLD can use only one shield or the other. (I think you also can't shield block when asleep, stunned, petrified or terrored, but DT- works all the time.)
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    Last edited by Louispv; 05-16-2014 at 08:29 PM.

  4. #4
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Afania View Post
    What I don't really understand is, Ergon weapons are fairly OP and sorta job changing, I thought SE is moving away from time sink weapon being a requirement to play the job by adding easier to obtain options to bridge the gap? I can kinda guess after 9 months RUN gonna complain about their RUN not getting invite to event because they don't have Ergon weapon.
    If they follow the PLD/BRD model, they'll eventually introduce easier-to-get alternatives that provide similar but weaker benefits.
    (1)

  5. #5
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by detlef View Post
    If they follow the PLD/BRD model, they'll eventually introduce easier-to-get alternatives that provide similar but weaker benefits.




    It's already done for RUN. I can't say the same for GEO but really RUN's Aettir breaks the cap just like the Ergon which puts them on the same ground in a way. Is it a real replacement? No, not even close, but I think that just like the shield and harp were from Oboro, this, is RUN's replacement. GEO has the bell but it can be used with the Ergon anyways so it's not really a replacement in any sort of the same way.
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