
Originally Posted by
Demonjustin
Gotta say I agree with ya there. Unlike other Mythics which are amazing for a job but not completely required this isn't the same for RUN & GEO. The largest issues with RUN & GEO were addressed through these weapons but only these weapons, RUN can't tank melee worth jack normally but this new GS makes it insanely easy by compare, allowing you to halve the incoming DMG which is even further mitigated via Phalanx to make it actually probably just under a PLD in tanking power. While it may not be as OP as Ochain is, it allows a RUN to mitigate a massive and consistent amount of damage. The main issue people have been having with GEO from what I understand is the Lupons dying so quickly, and again that's addressed since between just a pair of hands, the 119 bell, and this club, you have yourself sitting on a massive -91% Damage Taken on it.
It is fairly unusual and sad that we're seeing those 2 jobs 'fixed' via these weapons rather than real job adjustments.