
Originally Posted by
Prothscar
that's not how pet pDIF works. there's a tiny difference between pet pDIF and player pDIF (well, for avatars and jugs anyway. I know nothing about automatons and wyverns), and it's actually a positive thing: ratio -> pDIF conversion has a different formula at low ratio, allowing pets to take less of a hit at low ratio as compared to a player. other than that, pets have higher ratio caps (not a negative, it means their damage gets multiplied by an even greater amount than players if you are able to get that much attack, which you can't, but anyway), different level difference bonuses (as in, they actually get them for being higher level than the target), and different level difference penalties. overall, pets actually have a stronger, more favorable pDIF function than players do, so not sure why you think it's terrible.
the real problem with pet pDIF is that pets get such sickeningly low ratios on higher level targets due to a lack of attack buffs. this food won't change that at all really, however if the MAB/MACC bonuses are decent then SMNs could see some use out of it. the attack and accuracy buffs won't be close to enough to make pet damage relevant on anything that it isn't already "good enough" on. not sure why SE thinks that a 100~120 (I don't remember the quotable value, it's somewhere around there) acc/atk compensates for marches, madrigals, minuets, chaos roll, hunter's roll, etc., but whatever. guess pets aren't destined to be useful on anything above lvl 115. it's pretty much the same boat as blue magic.