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  1. #281
    Player Jinzha's Avatar
    Join Date
    Oct 2011
    Posts
    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Once again the game developers screw us over. 110 accuracy is not going to be enough to get us over the 50%~75% hit rate threshold in high level content like delve. But whatever, lets just wait it out another year and maybe they'll get around to actually solving the issue.
    (3)

  2. #282
    Player Railer's Avatar
    Join Date
    Apr 2014
    Posts
    79
    Character
    Drgonz
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    How about making all Ready moves 1charge S.E.
    (1)

  3. #283
    Player
    Join Date
    Nov 2013
    Posts
    400
    SE could boost pets through the job point system; I mean, why implement a useless system with sub-par enhancements, just saying.

    They are making this sooooooooo complicated, lol. Hopefully the new categories does just that; we shall see Thursday, gonna save my complaints until then.
    (1)

  4. #284
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Jinzha View Post
    Once again the game developers screw us over. 110 accuracy is not going to be enough to get us over the 50%~75% hit rate threshold in high level content like delve. But whatever, lets just wait it out another year and maybe they'll get around to actually solving the issue.
    it is quiet substantional and should be enough with an ilvl 119 pet and pet:acc gear, the question is if there is gear out there that has pet:acc on it and doesnt gimp the master totally
    (1)

  5. #285
    Player
    Join Date
    Nov 2013
    Posts
    400
    Even if it was 300 acc, jugs do crap dmg, thus nothing has really changed; your pet hits more, but it also hits for very little dmg. Example, your pet's acc has scaled immensely; however, the other stats are still lagging behind. This will greatly affect your dmg output on lvl128 content. Great acc, but horrid attack.
    (1)

  6. #286
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by WoW View Post
    Even if it was 300 acc, jugs do crap dmg, thus nothing has really changed; your pet hits more, but it also hits for very little dmg. Example, your pet's acc has scaled immensely; however, the other stats are still lagging behind. This will greatly affect your dmg output on lvl128 content. Great acc, but horrid attack.
    pet pdif is wierd, attack does almost next to nothign for pet attacks, it has an effect but not such a huge effect like a player getting the same attack (ecxeptions are physical BP, SE recently uped the Pdif cap on those I think). The most important part for pets is acc atm (and m.acc/mab), because atk wont do much and never did much for pet auto-attacks.

    and of course as allways pet survivability
    (2)
    Last edited by Damane; 05-11-2014 at 04:11 PM.

  7. #287
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Unless this food also gives the master stats, nobody will use it. Puppetmasters can not be competitive without fighting themselves- even 999999 accuracy won't change that. Summoners can use this with minimal consequences, but they also don't need it as badly as far as I can tell. Dragoons could care less about their pet's accuracy (pls correct me if I'm wrong) and/or they at least wouldn't sacrifice their own stats to make their wyvern miss less. BST I can't really comment on as I know little about it.
    (2)

  8. #288
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Damane View Post
    pet pdif is wierd, attack does almost next to nothign for pet attacks, it has an effect but not such a huge effect like a player getting the same attack (ecxeptions are physical BP, SE recently uped the Pdif cap on those I think). The most important part for pets is acc atm (and m.acc/mab), because atk wont do much and never did much for pet auto-attacks.

    and of course as allways pet survivability
    that's not how pet pDIF works. there's a tiny difference between pet pDIF and player pDIF (well, for avatars and jugs anyway. I know nothing about automatons and wyverns), and it's actually a positive thing: ratio -> pDIF conversion has a different formula at low ratio, allowing pets to take less of a hit at low ratio as compared to a player. other than that, pets have higher ratio caps (not a negative, it means their damage gets multiplied by an even greater amount than players if you are able to get that much attack, which you can't, but anyway), different level difference bonuses (as in, they actually get them for being higher level than the target), and different level difference penalties. overall, pets actually have a stronger, more favorable pDIF function than players do, so not sure why you think it's terrible.

    the real problem with pet pDIF is that pets get such sickeningly low ratios on higher level targets due to a lack of attack buffs. this food won't change that at all really, however if the MAB/MACC bonuses are decent then SMNs could see some use out of it. the attack and accuracy buffs won't be close to enough to make pet damage relevant on anything that it isn't already "good enough" on. not sure why SE thinks that a 100~120 (I don't remember the quotable value, it's somewhere around there) acc/atk compensates for marches, madrigals, minuets, chaos roll, hunter's roll, etc., but whatever. guess pets aren't destined to be useful on anything above lvl 115. it's pretty much the same boat as blue magic.
    (2)
    Last edited by Prothscar; 05-11-2014 at 08:11 PM.

  9. #289
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Prothscar View Post
    that's not how pet pDIF works. there's a tiny difference between pet pDIF and player pDIF (well, for avatars and jugs anyway. I know nothing about automatons and wyverns), and it's actually a positive thing: ratio -> pDIF conversion has a different formula at low ratio, allowing pets to take less of a hit at low ratio as compared to a player. other than that, pets have higher ratio caps (not a negative, it means their damage gets multiplied by an even greater amount than players if you are able to get that much attack, which you can't, but anyway), different level difference bonuses (as in, they actually get them for being higher level than the target), and different level difference penalties. overall, pets actually have a stronger, more favorable pDIF function than players do, so not sure why you think it's terrible.

    the real problem with pet pDIF is that pets get such sickeningly low ratios on higher level targets due to a lack of attack buffs. this food won't change that at all really, however if the MAB/MACC bonuses are decent then SMNs could see some use out of it. the attack and accuracy buffs won't be close to enough to make pet damage relevant on anything that it isn't already "good enough" on. not sure why SE thinks that a 100~120 (I don't remember the quotable value, it's somewhere around there) acc/atk compensates for marches, madrigals, minuets, chaos roll, hunter's roll, etc., but whatever. guess pets aren't destined to be useful on anything above lvl 115. it's pretty much the same boat as blue magic.
    i never said its terrible, I only said that pet pdif is kinda wierd. In my experience pet: atk never helped me much at all on anything remotly hard and i would advice to focus on pet:acc. I was assuming we were talking about high lvl stuff, because on low lvl stuff one wouldnt need the pet food anyway. but I am glad that you actually said that pet: atk effects pets in a bigger ration the players with same atk, just that the amount of atk for pets to see a big difference is not available.
    (0)

  10. #290
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Prothscar View Post
    that's not how pet pDIF works. there's a tiny difference between pet pDIF and player pDIF (well, for avatars and jugs anyway. I know nothing about automatons and wyverns), and it's actually a positive thing: ratio -> pDIF conversion has a different formula at low ratio, allowing pets to take less of a hit at low ratio as compared to a player. other than that, pets have higher ratio caps (not a negative, it means their damage gets multiplied by an even greater amount than players if you are able to get that much attack, which you can't, but anyway), different level difference bonuses (as in, they actually get them for being higher level than the target), and different level difference penalties. overall, pets actually have a stronger, more favorable pDIF function than players do, so not sure why you think it's terrible.

    the real problem with pet pDIF is that pets get such sickeningly low ratios on higher level targets due to a lack of attack buffs. this food won't change that at all really, however if the MAB/MACC bonuses are decent then SMNs could see some use out of it. the attack and accuracy buffs won't be close to enough to make pet damage relevant on anything that it isn't already "good enough" on. not sure why SE thinks that a 100~120 (I don't remember the quotable value, it's somewhere around there) acc/atk compensates for marches, madrigals, minuets, chaos roll, hunter's roll, etc., but whatever. guess pets aren't destined to be useful on anything above lvl 115. it's pretty much the same boat as blue magic.
    Bingo. Nail on the head

    Some think that acc is the answer; for now, ok, but there will come a time when your pet will need to do damage.............having partially boosted pets is not the answer; it is akin to releasing a half a$$ job, ppl will be back on these forums complaining this week.
    (1)
    Last edited by WoW; 05-12-2014 at 02:34 AM.

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