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  1. #25
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    But all of your suggestion are great, right? Which is why your post had 1 like and the OP's had six? Six ppl want throwing, one does not.
    I could just as easily point out how dozens of people on any community site that isn't this one would agree with me that adding a throwing stance is completely pointless, that doesn't prove anything. Nice populum argument though, I guess?

    Then you back-peddled and admitted that nin nuking was pretty good at 99 pre-delve (Abyssea nin nuking is still insane)
    I never once said NIN nuking was in any way good at 99, I said the exact opposite.

    And Abyssea? Seriously? Nobody cares how much damage you do in there, otherwise NIN would still be invited as one of the kings of melee DPS.

    Again; you clearly stated that any emphasis on throwing is a bad idea.
    Yes, it's a bad idea because it'll be a lot of dev time investment in something that will almost certainly be useless. It doesn't mean I don't like the idea of throwing, it means I think it's a waste of time given how rarely the devs adjust jobs and how the adjustments are always relatively minor.

    I did 5k+ nukes in abyssea pre-delve (Futae); my casting time was also shorter than a blm and I received no complaints.
    Yes, lots of NINs had fun stacking tons and tons of magic attack and elemental attack atma and then doing big nukes to useless fodder enemies, but that doesn't in any way translates out to being useful. If you will recall, BLMs had barely any use in Abyssea (unless people wanted weaknesses) and they continue to have little use. But like I said, for this if they just put magic attack on katanas, it'd probably fix the problem, since elemental ninjutsus have very low base damage so magic attack would make them much, much stronger. Elemental ninjutsu has a much simpler fix than throwing but they haven't done it for whatever reason.

    Nope; even at 99 shurikens were strong; and I was only using Fumas
    No, they weren't. Fuma Shuriken had 72 damage, you could've easily outpaced that with just Arisui. They were nothing but a waste of money. Congrats that you spiked 3k damage on something when every single person could do that much using a WS? You took longer too, since you had to use Sange, then throw your shuriken.

    That is your opinion, this thread is about a throwing stance. The OP asked for a stance, not an auto-attack.
    It's a thread about an idea which is subject to feedback, I am giving my suggestion of what would be a better way to fix throwing than a stance. Changing throwing to an alternate auto attack would be far more useful to achieve what you want than adding a throwing stance within the current system.

    Not really; seen sams murder delve with range ws. There is more than one way to skin a cat; so what if rngs are more proficient than sams in the range department; we want versatility. I want my friend to come to an event; damn no rng? Np, nin can do this aswell.
    Which is exactly what I said? SAMs use Namas Arrow because it's a strong WS and it has reduced enmity, but they're not going to be dry shooting with the bow unless somebody couldn't find a RNG.

    While I can agree with the idea of versatility, like I said, there's multiple obstacles, the least of which should be a throwing stance. It's things like the aftershot delay, the lack of throwing WS, throwing's sweet spot, etc. All these need to be changed before or while adding any sort of stance.

    However, I do not see why a throwing ws cannot be implemeted. It is a ranged ws........
    I don't know, that you'll have to ask the devs, but people have asked for this since even before the official forums existed and they've never given an answer other than that it was either very difficult or impossible to do.

    that is what this thread is about
    Please stop saying this like I don't know. Instead, familiarize yourself with the idea that part of discussing an idea is supposed to be about improving it, or discarding useless ones.

    You keep saying that they should add a ranged stance, and I keep trying to explain to you why that would not fix anything, even if it was the most exaggerated buff in the game's history. After years of 0 responses on the Ninja forum you guys manage to milk one out and it's about throwing, which is inargubly the most useless skill in the entire game. (yes im slightly butthurt about that) If that's really what they think should be fixed about NIN, then I'm giving the hard numbers on what this change should look like, because what has been suggested so far would be Footwork all over again- people would log in, play with it for an hour, and then realize how worthless it is.

    However, what do you guys/gals think of this ; our katanas having some magic attack on them, a shuriken which possess stats aswell (+throwing skill, attack, and acc), also, a shuriken attack JA that has skillchain properties. For instance Blade Hi > "Insert shuriken name"= darkness self sc then magic burst with Hyoton san or something. This should be efficient, if our 106+ katanas had magic attack on them (The shuriken can have +throwingskill, acc, and att); this way a ninja could function without having to sacrifice haste and whatnot.
    Okay, cool, now we're getting somewhere. This is an interesting idea and I wouldn't mind things like this. The problem with the stance idea was that it implied a desire to make shuriken just another way to do damage, which is spending a whole lot of time to make something that's not only a lead balloon, but also redundant for the job.

    If they added the skillchain property to Sange that would make it essentially become a Sekkanoki/Chain Affinity for NIN. Might be cool.
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    Last edited by Kincard; 05-04-2014 at 04:37 PM.