
Originally Posted by
Kincard
Arguing using known game mechanics is a "cop out"? I'm wondering what you'd have me use instead to convince you. I don't think you quite understand the point I was trying to make, I wasn't saying it's literally impossible for shuriken to be good, I'm saying that in the current framework of the game the type of things you'd have to do to make Shuriken good are so extreme that they'd never realistically happen. I even gave what kinds of D values you would need to see on these Shuriken, and that includes the suggestions that have already been made.
Stuff like triple shuriken throws, a throwing stance...they wouldn't do much. Just take a look at that Damage value you gave that was actually a realistic estimate of what a 119 shuriken would have: 200D. It's not hard to figure out how much Snapshot and Triple Shot you would need for it to equal katanas with no special effects like ODD being considered, which is something like 50% snapshot and 50% triple shot. Do you actually see something like that happening when RNG's velocity shot gives effectively 15% snapshot and 20% r.attack?
Do you see what I'm trying to say here? You're saying, it's possible and giving vague reasons why, I'm saying, it's only technically possible with those tools if you ask for them in amounts that's totally ludicrous and would never happen, or it would require a complete reworking of how ranged attacks work in the game.
No it doesn't, because SE neglected to give ilevel katanas magic attack for whatever reason. Unless you're talking about the 99 cap before ilevel, for which you're also wrong because it will still ridiculously outclassed by katanas even after that ninjutsu skill patch.