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  1. #221
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Stompa View Post
    Customisable automaton clothing - the time is now! :P
    Like can we really lol? Beyond that, new pets would be nice. Bard Automaton is feasible now that they have been creating the Bard AI for trust NPCs. Even a Geomancer Automaton would be pretty interesting also. All attachment effects on the Automaton could be made into a Aura when that specific maneuver is up. BST could really use some better pets also. Unfortunately though, I don't think there should be any additional Automatons added until they revamp the current ones. Spiritreaver (BLM) is complete outdated and Harlequin died a long time ago and could be easily made into a useful Automaton. I think until they make manual magic execution, which they already mentioned they would do like 2-3 years ago, our BLM automaton will always be terrible. [Read the Bold]

    *This is a post that was in the Puppetmaster forums some time ago
    Quote Originally Posted by Camate View Post
    Greetings,
    Sorry for the delay, but here is some information from the development team in regards to your feedback!

    The maneuver duration, recast time, and overload are all balanced very subtly; through maneuvers, the automaton’s operability, as well as the frame and attachments, are largely affected. Due to this, we plan to create balance by adding and adjusting attachments and abilities without changing the operations of the base maneuvers.

    In regards to abilities, we are making adjustments based on the original execution timing, however, for weapon skills we are looking into making it possible to select the execution timing manually. For magic, we believe the top priority is the revamping of recast times, so once we finalize those adjustments we plan on looking into being able to select the timing for that, as well.

    We understand that there are times this is inconvenient for ranged/mage frames. We will look into increasing the distance for using Deploy.

    With the current system, Scanner will detect resist rates, so by using a Scanner it should make it so your automaton does not cast this.
    However, if there is even a small chance that the monster uses magic, the automaton will start to cast silence. The chance of there being a bug related to this isn’t impossible, so we will be checking on this.

    Also, if you have any feedback such as “I don’t want silence to be cast on enemies that are highly resistant to silence” (ex: Make it so it doesn’t cast silence when the resist rate is over 60%) please make sure to let us know.

    We are looking into changing the automaton behavior. Since this is something that we have received a lot of feedback about we will be looking into it, but since the workings of the automaton logic are so complex it will take some time.

    We understand how you feel and are looking into separating the recast timers.

    While we would like to do something for this, we would first need to perform a lot of work to revamp the user interface, so this will be difficult to accomplish right away. Sorry

    We plan on revamping attachment stats, so there is a possibility that we make it so that there is no consumption of maneuvers. This doesn’t mean that we will be adjusting every attachment for this, but we will be looking at each one separately. If you have any feedback please let us know!

    We will be performing adjustments on attachments that need adjusting as necessary.

    Planning to implement this in the form of an attachment.

    We are thinking about making adjustments in the form of attachments, not on the automaton or puppetmaster side. For example, how does implementing Strobe II sound?

    Currently, we are thinking more in the direction of implementing superior lubricant, such as Lubricant +3, instead of directly increasing the physical resistance.

    It doesn’t crit because it is recognized as a special ability. We are looking into it.

    First we will be revamping attachments that need adjustments. After that we will take a look at the balance and look into this.

    We definitely understand. Since automatons are different than player characters, and it is difficult to adjust the positioning of the automaton, we are looking into easing up or even eliminating the distance factor.

    We would like to look into new automaton WS ideas, however, since you can recover MP through Deactivate/Activate and by using the Mana Converter, we think it would be better to look at different effects.

    The damage is calculated as a special WS, however, we will be looking into making this easier to use while making use of its special properties since we hear a lot of people saying it keeps doing zero damage…

    On a more realistic note, however, I think it's time that Automaton Attachments started being Macroable now. It takes way too much time to switch between pets which could easily be solved with either a auto-save set that we could choose from, or a way to macro in the attachments like equipment. The idea has already been shot down before, but I don't believe that such things are out of reach. Extrapolating even more, all pet jobs need similar touch ups. People have been making Quality of Life threads, and I think its time that we get a Quality of life thread for pet jobs. JA delays, long recast timers, expensive items such as pet foods, jugs, and Mulsims, are only a few examples of unnecessary suffrage that pet jobs face that could easily be fixed.
    (5)
    Last edited by Shinron-PUP; 04-26-2014 at 10:45 AM.

  2. #222
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    Quote Originally Posted by Demonjustin View Post
    Increased duration helps some, but not all jobs. Sure, DNC & PUP benefit, but what of DRG & BST for instance? We have to spam reward and completely avoid using breaths when possible because it's such a DPS loss to do so, things like this just can't be done with duration.
    For DRG, I was thinking along the lines of Angon. It seems to have a long animation during which I am not doing any damage. And the effect lasts what, a little over a minute? While the recast is 3 minutes. With so much chat spam in endgame, I can't keep track of it. If I manage to remember to re-apply it, I'm fumbling around in my menu checking the recast while being battered around by the monster. (people bitching about lack of challenge should play on a console ...)
    And of course there's also re-applying Spirit Link and Steady Wing, not that the wyvern stays alive long enough. lol
    On the other hand, Smiting Breath is useless so I never waste time on that JA.
    (0)

  3. #223
    Player
    Join Date
    Nov 2013
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    400
    Quote Originally Posted by Shinron-PUP View Post
    Like can we really lol? Beyond that, new pets would be nice. Bard Automaton is feasible now that they have been creating the Bard AI for trust NPCs. Even a Geomancer Automaton would be pretty interesting also. All attachment effects on the Automaton could be made into a Aura when that specific maneuver is up. BST could really use some better pets also.

    On a more realistic note, however, I think it's time that Automaton Attachments started being Macroable now. It takes way too much time to switch between pets which could easily be solved with either a auto-save set that we could choose from, or a way to macro in the attachments like equipment. The idea has already been shot down before, but I don't believe that such things are out of reach. Extrapolating even more, all pet jobs need similar touch ups. People have been making Quality of Life threads, and I think its time that we get a Quality of life thread for pet jobs. JA delays, long recast timers, expensive items such as pet foods, jugs, and Mulsims, are only a few examples of unnecessary suffrage that pet jobs face that could easily be fixed.
    Lol, a geo or brd automaton would be pretty sweet/useful.

    However, I cannot stress the bolded part enough; as it pertains to bst. I mean, the possibilities are out there, why not implement them? For instance; bst are dd, correct? Implementing the best dd pets would be the logical thing to do. Just look at the last batch of pets, there is not a solid dd out of the whole group (The bird looks cool though, lol). Why do they keep adding these mandies and frogs? Are scorpions really difficult to implement? They have been in the game since day one. Also, why do they keep removing useful/beneficial special abilities? I even created a thread about this in the bst job discussion. Why would you release some side-content with buffed monsters and all of their beneficial special abilities intact, but neglect a main job that has been in the game since day one? I doubt it would get a reply, I mean, if they wanted a scorpion jug in-game, it would have happened by now; somewhere between the plethora of mandies/vanity frogs and the addition of uncharmable mobs as jugs.

    I am surprised more bst have not been questioning this. I mean, if they add a stripped jug with crappy ready moves, would the food buff even matter? How? Even REM dds need their ws to be effective. Ruinator with no JA buffs is strong, but not strong enough to compensate for our jug's crappy moves and the lack of offensive JAs. Our jugs should be used to put us on even ground with other dds; that is not possible if they are stripped down. This may come off as anger towards SE, but I am not angry, lol (it is only a game). I just want to know why, that is all; why not add a scorpion with all of their moves intact? Why are abilities stripped from pets? Bst needs better pets or a significant ready move dmg boost through job points.
    (0)
    Last edited by WoW; 04-26-2014 at 10:31 AM.

  4. #224
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    The way I see it is, if mobs can unleash an AoE that hits everyone in the party including pets, why can't white mages hit a Wyvern or Automaton with a Curaga which hits all players? Just set the flag for AoE heals to include pets.

    It would be balanced.

    If AoE damage can hit pets why can't(shouldn't) AoE heals hit pets too?
    (5)

  5. #225
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    Like can we really lol? Beyond that, new pets would be nice. Bard Automaton is feasible now that they have been creating the Bard AI for trust NPCs. Even a Geomancer Automaton would be pretty interesting also. All attachment effects on the Automaton could be made into a Aura when that specific maneuver is up. BST could really use some better pets also. Unfortunately though, I don't think there should be any additional Automatons added until they revamp the current ones. Spiritreaver (BLM) is complete outdated and Harlequin died a long time ago and could be easily made into a useful Automaton. I think until they make manual magic execution, which they already mentioned they would do like 2-3 years ago, our BLM automaton will always be terrible. [Read the Bold]

    *This is a post that was in the Puppetmaster forums some time ago



    On a more realistic note, however, I think it's time that Automaton Attachments started being Macroable now. It takes way too much time to switch between pets which could easily be solved with either a auto-save set that we could choose from, or a way to macro in the attachments like equipment. The idea has already been shot down before, but I don't believe that such things are out of reach. Extrapolating even more, all pet jobs need similar touch ups. People have been making Quality of Life threads, and I think its time that we get a Quality of life thread for pet jobs. JA delays, long recast timers, expensive items such as pet foods, jugs, and Mulsims, are only a few examples of unnecessary suffrage that pet jobs face that could easily be fixed.
    lets fix first what the real problem is before adding anything new to the table: All pet jobs, pets takeing dmg, pets recieving proper buffs form brd/cor/geo etc.

    in other words BARANCU!!!
    (1)

  6. #226
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Damane View Post
    lets fix first what the real problem is before adding anything new to the table: All pet jobs, pets takeing dmg, pets recieving proper buffs form brd/cor/geo etc.

    in other words BARANCU!!!
    Yeah I definitely agree that survivability, pet jobs receiving proper buffs, better pet healing mechanics, and pet accuracy take precedence over any further additions, but I figured it wouldn't hurt to talk about other topics that also impact pet classes in this thread. Maybe it'll give the developers an idea of other considerations that need to be made when revamping pets and pet classes.
    (3)

  7. #227
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Quote Originally Posted by Ophannus View Post
    The way I see it is, if mobs can unleash an AoE that hits everyone in the party including pets, why can't white mages hit a Wyvern or Automaton with a Curaga which hits all players? Just set the flag for AoE heals to include pets.

    It would be balanced.

    If AoE damage can hit pets why can't(shouldn't) AoE heals hit pets too?
    I'm not saying that AOE cures including pets would be a bad idea. But from a logic perspective, automatons use special oils to repair damage to their mechanisms, bst pets use special foods to give their pets energy to recover.
    As I understand the cure system it is religious, the WHM job storyline in the AF etc. is all tied to the Goddess, her love for the five races, and how priests and front-line priests (WHMs) can draw on the holy power of the Goddess to cure those five races.
    But that is just storyline, it may be the reason that pet repairs and pet feeding have been kept separate from the priestly curing of the five races. I don't have any objections to the idea of AOE heals though, only that I can see the RPG-realism reasons they might have avoided it.
    (0)

  8. #228
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    Nov 2013
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    Quote Originally Posted by Stompa View Post
    I'm not saying that AOE cures including pets would be a bad idea. But from a logic perspective, automatons use special oils to repair damage to their mechanisms, bst pets use special foods to give their pets energy to recover.
    As I understand the cure system it is religious, the WHM job storyline in the AF etc. is all tied to the Goddess, her love for the five races, and how priests and front-line priests (WHMs) can draw on the holy power of the Goddess to cure those five races.
    But that is just storyline, it may be the reason that pet repairs and pet feeding have been kept separate from the priestly curing of the five races. I don't have any objections to the idea of AOE heals though, only that I can see the RPG-realism reasons they might have avoided it.
    Good point; personally, I never thought "Man, my pet could really use some whm cures," dawns and pet food are plenty for me personally. If the pet gets one-shotted, there is not much you can do about that cure wise, lol. Why waste mp on something that can be cured by more efficient (Broken) means. The only thing that is stopping healing bst pets as they are currently constructed is one-shots and $$$/entitlement. I mean, why would mages heal someone whom should have come prepared in the first place? I can see it now, (DD) "Why did you heal the pet?" (Me) "Because he was gonna die" (DD) "Pet food, do you need it?" Pet food cost money, but farming is free^^ This new pet food better be free or there is going to be a problem in the pet community. Gonna be an interesting few weeks to say the least.
    (0)

  9. #229
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    Quote Originally Posted by Stompa View Post
    I'm not saying that AOE cures including pets would be a bad idea. But from a logic perspective, automatons use special oils to repair damage to their mechanisms, bst pets use special foods to give their pets energy to recover.
    As I understand the cure system it is religious, the WHM job storyline in the AF etc. is all tied to the Goddess, her love for the five races, and how priests and front-line priests (WHMs) can draw on the holy power of the Goddess to cure those five races.
    But that is just storyline, it may be the reason that pet repairs and pet feeding have been kept separate from the priestly curing of the five races. I don't have any objections to the idea of AOE heals though, only that I can see the RPG-realism reasons they might have avoided it.
    Automatons can already cast cure on themselves (which being robots I've always thought odd lore-wise but I guess they're magical robots), while mobs can already cure themselves and others by either using the cure spells or equivalent job abilities (healing breeze etc), and (some) avatars have magical blood pacts to cure themselves with, so I really don't see a problem lore-wise why they shouldn't be able to get outside cures.

    On a more general note saying that pets use oils/pet food/mulsum/etc. to heal themselves so they shouldn't need cures is like saying since players can use potions they shouldn't need cures.

    As for other buffs, pets really do need them and I seriously doubt the new acc food we'll be getting will be enough to close the gap so pet jobs will be viable in end game content. Even if the food brings pet accuracy up to snuff, pets will still suffer from lack of attack/m.atk/m.acc/r.acc and most likely r.atk. If its not technically feasible to change the spell targeting code to include pets (I understand from other threads about having spells affect other parties in an alliance that spells have only three target categories self/party/anyone) give all pet jobs an empathy like ability so we can copy the buffs to our pets indirectly.
    (5)

  10. #230
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    Quote Originally Posted by Telford View Post
    Automatons can already cast cure on themselves (which being robots I've always thought odd lore-wise but I guess they're magical robots), while mobs can already cure themselves and others by either using the cure spells or equivalent job abilities (healing breeze etc), and (some) avatars have magical blood pacts to cure themselves with, so I really don't see a problem lore-wise why they shouldn't be able to get outside cures.

    On a more general note saying that pets use oils/pet food/mulsum/etc. to heal themselves so they shouldn't need cures is like saying since players can use potions they shouldn't need cures.

    As for other buffs, pets really do need them and I seriously doubt the new acc food we'll be getting will be enough to close the gap so pet jobs will be viable in end game content. Even if the food brings pet accuracy up to snuff, pets will still suffer from lack of attack/m.atk/m.acc/r.acc and most likely r.atk. If its not technically feasible to change the spell targeting code to include pets (I understand from other threads about having spells affect other parties in an alliance that spells have only three target categories self/party/anyone) give all pet jobs an empathy like ability so we can copy the buffs to our pets indirectly.
    Lol, I knew someone would mention this. I brought abysseas potions every chance I got during that era. If there were potions that could stack, heal to almost full hp and constantly available like pet food, I would use them, lol. Actually, I do carry potions in my mog sack and quickly put them in inventory when I need them; but pet food there are not in terms of efficacy. I mean, you would not use dawns if they heal players? I would (perhaps there is a reason why dawns are not player usable "Wink").

    Edit: On a serious note if anyone out there is aware of any stackable healing potions, please tell me (No sarcasm, would seriously use them. I do not know if any exist).
    (0)
    Last edited by WoW; 04-27-2014 at 12:42 PM.

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