Page 21 of 21 FirstFirst ... 11 19 20 21
Results 201 to 204 of 204
  1. #201
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Damane View Post
    the mobs arent any difficult then in the lvl 75 era colibri burn, you needed a bard there too to do any decent exp, there is no difference. the only difference is the insane amount of m.eva they have. Do a proper merit pt with brd healer 3 melees and insert 6. job (another melee or buffer) and you will do fine, assuming the players dont suck. the problem is really that most players really just SUCK REALLY HARD
    You've never fought them apparently... they have 1000 defense and over 1050 evasion. That puts them 200 evasion over what 98~99% of the player base is capable of reaching, 2 accuracy is 1% hit rate so we're talking -100% hit rate from neutral of 75%, or 25% under then 20% floor. That's with 850 accuracy from /checkparam which is what most players will be having with iLevel 119 gear. Bream sushi is about 75 accuracy which leaves you 125 short. Hunters is 30~50 depending if they get high, lucky or perfect. Blade Madrigal is +45 with 5/5 merits and +4 instrument, +48 with a +5 instrument. Sword Madrigal is 30 for +4 instrument, +33 for +5 instrument. A NQ BRD isn't enough not even with 3 songs, you need a 99 Dura BRD or dual BRD's / COR to get enough songs/ rolls for decent kill speed. Not to mention the ridiculous amount of HP those level 126 monsters have. You won't have high pDiff and your DPS output is going to be similiar to what you see on VD AA's.

    Or you can just go solo DC mobs for 150JP each and infinite chain them which ends up being faster and more efficient. You will be capping accuracy and getting a high pDiff before buffs. You can use meat for a big attack boost along with free march's from NPC's and get to slaughtering mobs that only have ~10K HP.

    Player "skill" never enters into the equation, it's just raw numbers and SE plugged in values that were too high to be reasonable. These monsters have VD AA stats higher even then Delve MB's.
    (1)
    Last edited by saevel; 04-27-2014 at 01:13 AM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #202
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by saevel View Post
    You've never fought them apparently... they have 1000 defense and over 1050 evasion. That puts them 200 evasion over what 98~99% of the player base is capable of reaching, 2 accuracy is 1% hit rate so we're talking -100% hit rate from neutral of 75%, or 25% under then 20% floor. That's with 850 accuracy from /checkparam which is what most players will be having with iLevel 119 gear. Bream sushi is about 75 accuracy which leaves you 125 short. Hunters is 30~50 depending if they get high, lucky or perfect. Blade Madrigal is +45 with 5/5 merits and +4 instrument, +48 with a +5 instrument. Sword Madrigal is 30 for +4 instrument, +33 for +5 instrument. A NQ BRD isn't enough not even with 3 songs, you need a 99 Dura BRD or dual BRD's / COR to get enough songs/ rolls for decent kill speed. Not to mention the ridiculous amount of HP those level 126 monsters have. You won't have high pDiff and your DPS output is going to be similiar to what you see on VD AA's.

    Or you can just go solo DC mobs for 150JP each and infinite chain them which ends up being faster and more efficient. You will be capping accuracy and getting a high pDiff before buffs. You can use meat for a big attack boost along with free march's from NPC's and get to slaughtering mobs that only have ~10K HP.

    Player "skill" never enters into the equation, it's just raw numbers and SE plugged in values that were too high to be reasonable. These monsters have VD AA stats higher even then Delve MB's.
    I did go fight them several times with a 6 man pt, last time consistent of: WAR (me) SAM MNK BRD SMN WHM, since we were doing stellar fulcrum KI hardmode battles and needed to reget merit points. A friend of mine did parse results: i had 95% accuracy, monk had 93% accuracy and sam had 89% accuracy and mobs died in a matter of 20 sec. Previously to that we were there doing those mobs as SCH (me) MNK NIN THF BRD COR, again melees parsing around ~95% accuracy according to my friends parse and mobs were again dieing in a matter of seconds.

    How about YOU DO a proper setup and start sucking less on those mobs? They specificly stated that those mobs were designed with a full PT in mind

    I consider "Player skill" to be the ability: to gear properly, use gear properly at proper situations and gear properly depending on buffs.

    if you werent geared and setup properly in the lvl 75 ear your colibri burn would have sucked too.

    If you have 850 acc you arent useing a full accuracy/haste build, because a melee can reach 900+ accuracy with check param (my war has around 910 accuracy and its NOT a perfect build missing 3-4 slots that can be uped).
    (1)
    Last edited by Damane; 04-27-2014 at 01:50 AM.

  3. #203
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    He did say that the average player has with 119 gear, not everyone hit that high. Admittedly though, I think it's best not everyone hit that high, in a way they're setting this up to be like AAs in a way. Everyone can basically fight mobs in Outer Ra'Kaznar, those are 'Normal', then you have mobs in Sih Gates which are 'Hard', and then you have mobs in Woh Gates which are 'Very Hard'. The whole reason I brought up this talk at all when Byrth mentioned it is because if the only way to get so many CPs so quickly is to do that 1 area then it means only a handful of people can get points at a decent rate now, you're talking trying really hard just to try to tie Merit Points in speed of obtainment. If fighting easier mobs and/or the chains make it reasonable everywhere while those zones in proper gear are better/the best zones, then that's the best actual setup in my opinion. The last question that comes to mind is why is it that between a zone with 110ish mobs and 113ish mobs I find a cave with 126ish mobs? It's as out of place it seems as the level 80s mixed in with my level 5s in Outer Hotoro.
    (2)

  4. #204
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    He did say that the average player has with 119 gear, not everyone hit that high.
    I said early, which he ignored, that my WAR with bravura and full accuracy set could get 950 acc if I'm willing to destroy my x-hit. I could push it higher then ~970 if I'm willing to really sacrifice lots of multi-attack. Even at that level I'd still need accuracy buffs to hit 90%+ so we're talking BRD + COR type setups. The combined effect is a highly restrictive environment that's not reasonable for the vast majority of your player base, which are casuals. This is the 99 version of merits not f*cking Kings or "End Game" stuff. This should be casual level content, stuff average players can do via /shout with PUG's full of semi-horrible players. Colibri at 75 were way f*cking easier, you didn't actually need a BRD at all. The BRD's biggest job wasn't buffing but pulling the mobs to ensure constant chain's. I remember doing chain 200+ as RDM/NIN (not melee) who would pull, Dia III the mob, Haste on melee and Refresh the WHM. So definitely didn't require two support people.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

Page 21 of 21 FirstFirst ... 11 19 20 21