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  1. #191
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by saevel View Post
    On WAR with 119 Bravura and 8/8 Gaxe merits, I can put on damn near every accuracy piece I have, which destroys my x-hit, and get right above 950 accuracy before food / buffs. The vast majority of players won't have that much spare accuracy gear laying around. The base accuracy I see with common sets is about 815~850 which is why I said they are about 200 acc short.

    Doing those monsters is a huge waste of time for anyone not manaburning them. I can go kill DC (in full iLevel 119) monsters on WAR and get ~150 JP per kill with only trust NPCs, never need to rest and never need external buffs from specific jobs. They die faster and give far better JP/hour then falling for SE's time trap. If the monsters had more realistic stats then I could see them being somewhat useful, but as it stands going melee burn on level 126 monsters is stupid. And 3 song BRD changes absolutely nothing because you won't be getting that BRD in the first place, he's out soloing or with the BLM's cause it's better JP.
    Similarly, I have 954 Acc on DNC in my Acc TP set, which means I'd have 1025 Acc with sushi. Madrigal/Hunter's Roll and I'm good. I could easily squeeze another 30-40 Acc out of my gear without totally destroying my DPS (Hurchlan Sash, Mars' Ring, Toetapper Mantle, Ej Necklace), which puts me in better shape than 1H jobs were in at 75 against merit mobs.

    Also, unless you get 80k CP/hr, they don't give better JP/hr than partying. I topped out around 23k CP/hr soloing on BRD, but if I could get them faster in a party then I'd do that. I also kind of miss merit-party pulling.
    (0)

  2. 04-25-2014 07:47 AM

  3. #192
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Byrth View Post
    Similarly, I have 954 Acc on DNC in my Acc TP set, which means I'd have 1025 Acc with sushi. Madrigal/Hunter's Roll and I'm good. I could easily squeeze another 30-40 Acc out of my gear without totally destroying my DPS (Hurchlan Sash, Mars' Ring, Toetapper Mantle, Ej Necklace), which puts me in better shape than 1H jobs were in at 75 against merit mobs.

    Also, unless you get 80k CP/hr, they don't give better JP/hr than partying. I topped out around 23k CP/hr soloing on BRD, but if I could get them faster in a party then I'd do that. I also kind of miss merit-party pulling.
    I easy go over one JP per hour, about one every 30~45m or so depending on how stupid the trust support NPCs want to be, and that's solo on WAR. No way in hell your getting 80KCP/hr against level 126 mobs in a melee burn with ~98%of the player population. This is just like one of those "kill IT++ or chain kill VT" type situations we faced a decade ago where we found that killing weaker monsters at a faster rate yielded more XP/hr then trying to fight the harder ones. And like I said, the average player has about 812~850 accuracy with a 119 weapon and basic delve / skirmish gear. Sushi, 1 Madrigal and Hunters won't have them breaking ~50% hit rate.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #193
    Player Damane's Avatar
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    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by saevel View Post
    I easy go over one JP per hour, about one every 30~45m or so depending on how stupid the trust support NPCs want to be, and that's solo on WAR. No way in hell your getting 80KCP/hr against level 126 mobs in a melee burn with ~98%of the player population. This is just like one of those "kill IT++ or chain kill VT" type situations we faced a decade ago where we found that killing weaker monsters at a faster rate yielded more XP/hr then trying to fight the harder ones. And like I said, the average player has about 812~850 accuracy with a 119 weapon and basic delve / skirmish gear. Sushi, 1 Madrigal and Hunters won't have them breaking ~50% hit rate.
    thats because its the average player, we sometimes hit woh gates as LS members when going for merits (for mission battles). Usually the setup involved BRD 3xDD and either COR +1x WHM (it really depends on the fight and we go for so we dont waste changing jobs). 60k CP per hour isnt unfeasable. But again thats with LS members and sometimes strange setups np, i wouldnt dare going there with PUGs and wasting my time.
    (0)

  5. #194
    Player predatory's Avatar
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    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Demonjustin View Post
    Well I expect it to be a party venture when you're talking about mobs that are around level 125 or so, but the problem I'm trying to bring up is the fact that since the points only go to the job you're on the parties need to be flexible. If we're required to have a COR or BRD in order to hit mobs you're already locking at least 1 slot to a specific job or 2, the DDs need high accuracy so that limits it some more, nuking is not likely to be effective if resists are common which kicks it down even more. I'm not so much looking to solo these mobs but more that I feel like if they take too much accuracy then it's going to lock up the party selection a bit, that results in soloing being the only real option for jobs like SMN or RDM who of which may not be desired in these parties.

    1 DD on the accuracy floor is going to suck, but 6 DDs on the accuracy floor... they're gonna suck too.
    And that's one of the big problems with this whole clusterfuck expansion, they overpowered the mobs, then tried to make up for it with a vertical gear progression, rather than toning down the mobs to what would be reasonable for party content. I think I brought that point up before I took my break
    (1)

  6. #195
    Player Damane's Avatar
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    Mar 2011
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    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by predatory View Post
    And that's one of the big problems with this whole clusterfuck expansion, they overpowered the mobs, then tried to make up for it with a vertical gear progression, rather than toning down the mobs to what would be reasonable for party content. I think I brought that point up before I took my break

    the mobs are really piss easy for a full COMPETENT party in woh and doh gates, its the people playing that watered down in their brain sadly.
    (0)

  7. #196
    Player predatory's Avatar
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    Jul 2013
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    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Damane View Post
    the mobs are really piss easy for a full COMPETENT party in woh and doh gates, its the people playing that watered down in their brain sadly.
    This is 2014 not 2004, there aren't too many of us left that actually understand party dynamics, the ins and outs of their various jobs, hell or even how to it a skill chain or magic burst one. With everything being so solo friendly the game is starting to feel like "Idiocracy"so yeah my statement stands
    (0)

  8. #197
    Player Damane's Avatar
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    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by predatory View Post
    This is 2014 not 2004, there aren't too many of us left that actually understand party dynamics, the ins and outs of their various jobs, hell or even how to it a skill chain or magic burst one. With everything being so solo friendly the game is starting to feel like "Idiocracy"so yeah my statement stands
    you dont need any SC or MB to kill those mobs... all you need is competent people that know when to use which type of gearsets (which hopefully they have more then 1 available). But allas there still exist players that apearantly only use 1 gearset for everything, which is mindblowing.
    (0)

  9. #198
    Player predatory's Avatar
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    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Damane View Post
    you dont need any SC or MB to kill those mobs... all you need is competent people that know when to use which type of gearsets (which hopefully they have more then 1 available). But allas there still exist players that apearantly only use 1 gearset for everything, which is mindblowing.
    You do know you're agreeing with me right? I was talking about the competence of the player base now compared to then, mb was just an example
    (0)

  10. #199
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by predatory View Post
    You do know you're agreeing with me right? I was talking about the competence of the player base now compared to then, mb was just an example
    It's not about competence, its' just raw stats. No amount of "player skill" will compensate for the insane defense / evasion that level 126 monsters have. We're back to 2004 era of manaburns, or 2005/2006 era "wait around while we find a BRD" of XP parties. What makes it worse is that at least merits could be spent universally so Bob always going on BRD or WHM wasn't such a bad thing, but now that they are job specific Bob has a vested interest to stay away from BRD / WHM in favor of the job's he really wants to power up. The defensive stats of all trash monsters in Doh / Woh gates needs to be brought down by about 10~15% in order for them to be remotely viable. Otherwise we're back to Bob bringing out his trust NPC's and getting JP for the jobs he really wants vs wasting his time helping Fred, Larry and Sue get sub optimal JP in a giant whiff fest.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  11. #200
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by saevel View Post
    It's not about competence, its' just raw stats. No amount of "player skill" will compensate for the insane defense / evasion that level 126 monsters have. We're back to 2004 era of manaburns, or 2005/2006 era "wait around while we find a BRD" of XP parties. What makes it worse is that at least merits could be spent universally so Bob always going on BRD or WHM wasn't such a bad thing, but now that they are job specific Bob has a vested interest to stay away from BRD / WHM in favor of the job's he really wants to power up. The defensive stats of all trash monsters in Doh / Woh gates needs to be brought down by about 10~15% in order for them to be remotely viable. Otherwise we're back to Bob bringing out his trust NPC's and getting JP for the jobs he really wants vs wasting his time helping Fred, Larry and Sue get sub optimal JP in a giant whiff fest.
    the mobs arent any difficult then in the lvl 75 era colibri burn, you needed a bard there too to do any decent exp, there is no difference. the only difference is the insane amount of m.eva they have. Do a proper merit pt with brd healer 3 melees and insert 6. job (another melee or buffer) and you will do fine, assuming the players dont suck. the problem is really that most players really just SUCK REALLY HARD
    (0)

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