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  1. #151
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    Nov 2013
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    400
    Quote Originally Posted by Jinzha View Post
    We get the point already... You want better BST pets and ready moves. Now can you give it a rest please? No one here is arguing with you. The first logical step to getting BST invites will be to fix accuracy and survivability issues, and you've clearly stated that you do agree with that. The next step to give BST a 'purpose' within group content would be by giving them useful pets that can contribute a unique skill to help groups be successful like what you suggested: pets like Wivre that can debuff mobs. We all agree, but neither step can exist without the other. If you have a pet that can't hit and get tp, then he won't be able to debuff anything, but on the other hand if you have a pet that contributes nothing useful besides hitting a monster, why not just invite a monk? Our goals and your goals have a symbiotic relationship. One can't exist without the other. So please, can you talk about something new? Otherwise, there's no point droning on about the same point when we all understood it the first time.



    Can you do us all the favor and just go away? If you're not going to contribute more than a couple of sentences to validate what already sounded like a half thought out remark muttered by temperamental teenager that's jealous because they're not getting all of the attention, then you're just wasting everyone's time. Thanks.
    Also, this is a public forum; I do not agree with some of the things Terri said, but he/she has a right to post on these forums, regardless if you agree with the remarks (As long as they are not against any rules).

    Edit: You come off as if your opinion is the only one that matters and if someone states anything different; they need to get out of the forums or give it a rest. I have seen 15 plus pages of the same discussion, because this is a pet buffing thread.

    Also, blu are on the sidelines as well, Terri is right.
    (2)
    Last edited by WoW; 04-21-2014 at 10:11 AM.

  2. #152
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Alhanelem View Post
    This is a balancing factor; you have to take the bad with the good. That being said, no healer is going to feel an obligation to heal a pet that can be replaced easily; it will simply offer a tactical advantage to do so if the pet is truly needed. One simple fact here is nobody ever uses the pet buffs. Why buff the pets only when you can buff the master which in most cases is more advantageous? Short of pet buffs not using up a buff slot, this can't be fixed. these spells/abilities will always go unused because the support jobs will naturally choose buffing the many over buffing the few.

    In short, I understand your concern, but making pet jobs more viable in parties is worth the slight trouble to support jobs. Worse comes to worse, you can just ignore the pets as per usual. You'd only be doing it if you were specifically trying to take advantage of pet classes in your party.

    Again, let me emphasize that this is the standard in virtually all MMOs. You may not be used to it from FFXI, but it's how it works everywhere else pretty much, and it works just ifne.
    simple fix would be to just have whatever buffs are applied to the master effect the pet as well, and give masters a way to debuff pet status ailments, pet spells if you like.
    (1)

  3. #153
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Terrigenesis View Post
    Endgame content? Actually no. BLUs are not welcome in ANY of the Adolin content.
    Absolutely wrong.

    Almost anything a BLU can solo, a melee RDM can solo so get over yourself.
    And things are no different for BST, so get over yourself.
    (1)

  4. #154
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by Prothscar View Post
    Re: Cost

    90%~95% of your ammunition on RNG is being Recycled and Scavenged, on top of that you can synthesize multiple stacks of ammunition at once as well as buy stronger ammunition with plasm. Both of these cost opportunity cost, but it's to be noted that the amount of ammunition that you spend will be significantly lessened by Recycle and Scavenge, two things that BST does not benefit from.

    On BST, you not only need jugs every 30~90 minutes, but you also need pet food to perpetuate them. Can you craft both of these just like you can craft ammunition? Yes. But you'd be lying through your teeth if you were to tell me that the time it takes to go farm apkallu eggs, ruzsor meat, and fish for the fish needed for some of these jugs wasn't opportunity cost; significantly more than what it would take to synthesize ammunition. Charming pets for... idk, Reives? Is great and all, but that doesn't help you with the other 90%+ of the game where there's nothing to charm.

    Give either a jug recycle or pet food recycle trait and it'd be great. Don't need anything ridiculous like infinite jugs of infinity or something like that.
    Well now that you put that thought in my head, I totally want an infinity jug of infinity. Like, for reals. It can be a weak crappy pet, like a frog that's our iLvl -10 at best, but just something we can call from an RaEx jug that doesn't expire so we can always have a pet no matter what the circumstances. That would be pretty useful and not game-breaking in any way.
    (0)

  5. #155
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I hope there is an Attack Food as well. These pet foods had also give sizeable bonuses to the masters. They said the pets would have a more significant bonus but I hope that doesn't mean the player bonus would be weaker than other food choices. For example, Bream Sushi gives +16% Accuracy to players. I would not want the new pet foods to give players say 5% Accuracy but 20% accuracy to pets because something like that would be of little use to DRGs and PUPs whereby both the master and pet need a high bonus to perform vs SMN where only the pet needs the bonus. Please make these affordable foods that give competitive bonuses to the masters while granting a strong bonus to pets, make them high level crafting recipes since 100+ cooking recipe foods are under utilized(most players eat Red Curry Buns or Sushi which are level 70-90 synths)
    (3)

  6. #156
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Ophannus View Post
    I hope there is an Attack Food as well. These pet foods had also give sizeable bonuses to the masters. They said the pets would have a more significant bonus but I hope that doesn't mean the player bonus would be weaker than other food choices. For example, Bream Sushi gives +16% Accuracy to players. I would not want the new pet foods to give players say 5% Accuracy but 20% accuracy to pets because something like that would be of little use to DRGs and PUPs whereby both the master and pet need a high bonus to perform vs SMN where only the pet needs the bonus. Please make these affordable foods that give competitive bonuses to the masters while granting a strong bonus to pets, make them high level crafting recipes since 100+ cooking recipe foods are under utilized(most players eat Red Curry Buns or Sushi which are level 70-90 synths)
    I agree, but pet jobs do not like to pay for crap based on the replies in this thread (I agree with you though).......they don't like to pay for jugs....let alone pet food...lol. What is affordable to some, may be absurd to others. If this food is crafted, there will be threads asking for affordable food within days.

    I believe smns have gear that directly impacts the avatars blood pact damage (Perhaps a smn can correct me on this, not a smn). Bst in particular could use some form of ready move damage increase gear (Pets should not do smn damage though). Not sure if this food will help with the ready move dmg. Perhaps they should also add magic attack food or something for smns and pups (Again, I am no smn, do you need magic attack food lol?). Critical hit food for pets will also be awesome. They all should add accuracy as a base stat imo, similar to how 14 does with their food (What does attack amount to with a poor hit-rate?); +25% acc, + 30% attack for the pet or something like that.

    But yes, I agree with your entire post. Imo, this food needs to be quite unique in order for this to work.
    (1)
    Last edited by WoW; 04-22-2014 at 05:48 AM.

  7. #157
    Player crptaculous's Avatar
    Join Date
    Apr 2013
    Posts
    41
    Character
    Craptaculous
    World
    Phoenix
    Main Class
    PUP Lv 99
    I can understand SE not wanting pets to be directly targetable by player characters for buffs and cures, such that it would only promote solo play, and you’d see the days of yore of BST’s soloing everything (I know...I was one of them). Not from subjob, but rather, from at minimum one other player character (ie: dual/multi-boxing).

    So, instead, if SE doesn’t want to risk that, I have one more suggestions in two different ways for pet jobs (smn, bst, pup, and yes geo and drg too). Not suggesting both, but one or the other:
    a) Passive Status Enhancement Copy Trait that would always instantly copy the current status enhancements from the master to the pet (food included, so therefore SE wouldn’t have to make pet enhancement foods).
    b) Active Status Enhancement Copy Ability, on a 5 minute recast, that copies whatever buffs are on the pet owner at the time of use, onto the pet.

    Furthermore: if the developers are too worried about being over-powered, the copy doesn’t have to be a full on copy (it would be nice though). That being said: it should be no less than a 50% potency of the current status enhancements from owner to pet.
    (1)

  8. #158
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    Quote Originally Posted by crptaculous View Post
    I can understand SE not wanting pets to be directly targetable by player characters for buffs and cures, such that it would only promote solo play, and you’d see the days of yore of BST’s soloing everything (I know...I was one of them). Not from subjob, but rather, from at minimum one other player character (ie: dual/multi-boxing).

    So, instead, if SE doesn’t want to risk that, I have one more suggestions in two different ways for pet jobs (smn, bst, pup, and yes geo and drg too). Not suggesting both, but one or the other:
    a) Passive Status Enhancement Copy Trait that would always instantly copy the current status enhancements from the master to the pet (food included, so therefore SE wouldn’t have to make pet enhancement foods).
    b) Active Status Enhancement Copy Ability, on a 5 minute recast, that copies whatever buffs are on the pet owner at the time of use, onto the pet.

    Furthermore: if the developers are too worried about being over-powered, the copy doesn’t have to be a full on copy (it would be nice though). That being said: it should be no less than a 50% potency of the current status enhancements from owner to pet.

    DRG already has this to an extent with 4/5 or 5/5 merited Empathy (depending on if you stuck a merit in Deep Breathing after doing 5/5 Angon). Although only 4 or 5 of the buffs will transfer over, whereas in endgame you will probably have a ton of buffs on yourself as the master. Even with this and Steady Wing, it doesn't seem to improve the wyvern or increase its survivability much, so I agree with your suggestion that these buffs need to be stronger. And seriously, the 20 min recast on Call Wyvern needs to die in a fire. BST, PUP, and SMN can all call new pets out within a reasonable time. Of course the pet is not why DRGs get invited, though it would be great if the wyvern actually contributed more. Like, the underused Smiting Breath as an actual source of good damage.
    Theoretically, the WHM/RDM automaton should be able to buff itself, so it would be nice if it cast Protectra/Shellra in addition to Phalanx and Stoneskin on itself. When I use the mage puppet I don't typically put an earth maneuver into the rotation for extra defense; I probably should but I don't know if it would really help much in Normal and up difficulty/Delve. Of course you would position a support puppet away from the mob, but we all know the AoEs are ridiculous.
    Avatars each have their own special buff, but I agree that they could probably benefit from the basic player buffs. The advantage for them is that they can be summoned over and over, though I think it's their lack of real utility that keeps SMN from being invited?
    And of course bringing a BST is just a money-pit of jugs and food, and they don't make any more of a dent on the mob than avatars do.
    I believe that PUP with a support automaton offers more utility than people give it credit for; on the other hand it is not that strong of a DD and suffers from constant dps loss from spamming maneuvers.
    (1)

  9. #159
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Really what in the world would bst be able too solo that they can't already now if you could target the pet with buffs. Timed content still would be out of reach for solo might make duo a bit easier but who rightly gives a crap. If you are worried about a few bst a 4 song brd and a whm doing VD AA fights so what they have been beaten already so who really should care that if you have bst you might be able to grind out some plans a little easier or get a weapon that will be outdated within the next few months. Wouldn't be any faster or safer then the go to strats we already have of pld, mnks and rngs.
    (3)

  10. #160
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    The point is that people just want to be able to play their favorite jobs in any content. There shouldn't be endgame content designed for 6 jobs in a game with 22 jobs. You're right in that it's the time element that mostly keeps the weaker jobs out.
    To me, the fantasy element is seeing a multitude of jobs take on the great beast. Imagine how boring your favorite anime or superhero team would be if everyone had the same powers. Should Loki had been defeated by five Hawkeyes and a WHM? That's silly.
    With the population so low, I'm not sure why anyone would be against wanting people to be able to participate, even if it's on BST. God forbid people actually team up in an MMO and share the loot.
    (6)

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