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  1. #81
    Player Jinzha's Avatar
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    Oct 2011
    Posts
    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by WoW View Post
    Yes, but I feel that bst are what they are; a job that uses animals to aid them in combat. Our pets are stronger than their wild counterparts. food, songs, geo, rolls is a little excessive imo. I am on board with all of this, however, you can play content on any job you please; it has more to do with the community more-so than the devs (imo). For instance, Run can tank (differently than Nin and pld), pet jobs can DD (differently than most). A fully buffed pet + unleash alliance + Dawns may equal abuse. Imagine what a lvl 119 tiger or scorpion jug spamming their ready moves could do. Fun times, but it may be a little too much.

    I agree with Grim to an extent; but imo; bst are one step away from being overpowered; hence is why Falcorr mysteriously won the poll over the scorpion..hmmm. Can you imagine a fully buffed army of scorpions with songs, rolls, Geo spells, and food. Sharp Strike + death scissor spam with unleash..........Wow. I am a career bst and I am not going to front; a scorpion jug with all of that will be overpowered; there is no way it could not be....combine that with ruinator.

    Again, I am not arguing with you guys/gals idea's; I just do not see it happening. I want this too; I am a bst; would love to be overpowered (Rawr)^^

    Personally, I want that scorpion jug that we should have gotten; I will be happy with that. SE should also take a page from monstrosity in regard to our jug pet's tp usage. That ready meter is meh.....
    Have you tried difficult, very difficult, or delve content on bst? The master can hit but the pet can't. I just don't see how anyone could be satisfied with a job that can't do anything against high level content. Honestly even if people were to start using bst strategies to fight monsters because they're slightly overpowered, I'd welcome it. It's a better option than bst not being used at all ever., and it would open doors to different strategies with pet jobs. Pet jobs used to be used all the time in high level content to beat down tough monsters like Kirin back at 75 cap, and now they amount to nothing. If you feel ok with the position bst is in then I respect that but to me and probably the rest of us, we'd like to see pet jobs integrated back into high level content. A pet should be as strong or stronger than a player because that's the way it had always been. Only after the level cap from 75 to 119 did pets become weaker than players and the pets because the development team forgot to keep pets up to date.

    Also I just can't agree that pets jobs are not used because of negative connotations. I have the best gear pup can get including kenkonken (119 mythic) and divinator (119 pet) and capped pet accuracy.With the best gear, my pet still can't do anything in high level content. When I was fighting aa mithra on difficult, my rng pet didn't even get 50 tp the entire fight and died about 10 times. If I have the best gear and my pet still can't do anything, something isn't right.

    The negative connotations are because pet jobs can't compete with other jobs. Our jobs are holding us back from group content and not negative connotations. Most of the elite ffxi players who create the strategies to defeat high level content are number crunchers. You can look up online and find dps charts to calculate top damage dealing jobs. You'll find that when you equip pet jobs with the best gear vs normal jobs, they always fall behind damage wise in comparison to other jobs, especially bst. I'm not getting how you feel bst is already overpowered because when I look at the numbers, they put out little damage. Even when I play bst, it's damage and playability is really just unsatisfying in comparison to jobs like mnk in high level content.
    (6)
    Last edited by Jinzha; 04-15-2014 at 10:05 AM.

  2. #82
    Player Mitruya's Avatar
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    Jan 2014
    Posts
    356
    I remember pet jobs being encouraged for group content like VW and Abyssea, then bam SoA comes along, and I wonder wth happened to make them fall behind so much. Everything is so gimmicky and time-based now, even BLUs, RDMs, THFs, NINs, and DNCs aren't feeling the love right now either in the name of efficiency. 16 out of 22 jobs shouldn't be made to feel like they are for solo play/low level content only. Why give us all this ilvl 115-119 gear if all we're good for is soloing reives?
    (2)

  3. #83
    Player
    Join Date
    Nov 2013
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    400
    Quote Originally Posted by Jinzha View Post
    Have you tried difficult, very difficult, or delve content on bst? The master can hit but the pet can't. I just don't see how anyone could be satisfied with a job that can't do anything against high level content. Honestly even if people were to start using bst strategies to fight monsters because they're slightly overpowered, I'd welcome it. It's a better option than bst not being used at all ever., and it would open doors to different strategies with pet jobs. Pet jobs used to be used all the time in high level content to beat down tough monsters like Kirin back at 75 cap, and now they amount to nothing. If you feel ok with the position bst is in then I respect that but to me and probably the rest of us, we'd like to see pet jobs integrated back into high level content. A pet should be as strong or stronger than a player because that's the way it had always been. Only after the level cap from 75 to 119 did pets become weaker than players and the pets because the development team forgot to keep pets up to date.

    Also I just can't agree that pets jobs are not used because of negative connotations. I have the best gear pup can get including kenkonken (119 mythic) and divinator (119 pet) and capped pet accuracy.With the best gear, my pet still can't do anything in high level content. When I was fighting aa mithra on difficult, my rng pet didn't even get 50 tp the entire fight and died about 10 times. If I have the best gear and my pet still can't do anything, something isn't right.

    The negative connotations are because pet jobs can't compete with other jobs. Our jobs are holding us back from group content and not negative connotations. Most of the elite ffxi players who create the strategies to defeat high level content are number crunchers. You can look up online and find dps charts to calculate top damage dealing jobs. You'll find that when you equip pet jobs with the best gear vs normal jobs, they always fall behind damage wise in comparison to other jobs, especially bst. I'm not getting how you feel bst is already overpowered because when I look at the numbers, they put out little damage. Even when I play bst, it's damage and playability is really just unsatisfying in comparison to jobs like mnk in high level content.
    Fair enough, but overpowering them may not be the answer. The negative connotations do exist; Lolpup existed pre-delve despite its efficacy. Ppl also believed that ninjas could not hold hate lvl in early lvls, but i was one of the crazy ppl that tossed shurikens and had no issues holding hate. Pet job enthusiast like me and you may welcome this, but that will make other jobs expendable. Why heal a Sam when you can just unleash and dawn the boss until it dies?

    If they were to buff the pets beyond belief just for the sake of very difficult content; these jobs may become broken on content outside of difficult/very difficult. Also, if pets were stronger than the master; that may equate to two efficient dds. Actually, a dd that is stronger than a bst alone are sams, wars, rngs, etc, so essentially, we have a pocket lvl119 uber dd. Ruinator is one of the best ws in the game; add that to a pet that is stronger than the master and you have a pocket 119 war. If they ever decide to add the scorpion jug; other dds might as well pack it up, you are not needed; scorpion jug + unleash + dawns please.

    I mean think about it....scorpions have been in the game since like, what? day one? Why have they not been implemented as pets yet? They even allowed us to call uncharmable mobs before they implemented a scorpion. Imo, they fear bst; that scorpion jug alone will take bst over the top without the suggestions in this thread. Missions have no difficulty settings; thus a bst could solo through these with ease; no group needed.

    They can increase pet acc, however, just release a pet JA ability, similar to focus.

    Imo, not all mobs are created equal; that is just one issue. As you mentioned, accuracy can be a problem; to an extent. This, added to the pets that they have chosen to give us. Scorpions and Hippos may be the best dd. The hippo we received is stronger than its wild counterpart, however, its' best trait was taken away (Fantod + Ws). Also, Give us a tp bar similar to monstrosity; get rid of the ready crap.

    Unleash has to be taken into account when boosting these pets; this is one of the most unique two hrs; it is a jug away from being overpowered. Bst is not perfect, i just believe that these suggestions are a little too much.
    (0)

  4. #84
    Player Mitruya's Avatar
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    Jan 2014
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    356
    I haven't played BST in forever and had no idea about those things. But you have to admit, it's fun to dream about a situation like you describe isn't it? ;p Imagine the day when shouts say "pet jobs only," like a Revenge of the Nerds-type satisfaction. lol
    But Jinzha stated his/her PUP is geared to the max and still underperforms. That is inexcusable, and makes striving for those high-level items pointless.
    (7)

  5. #85
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by WoW View Post
    Unleash has to be taken into account when boosting these pets; this is one of the most unique two hrs; it is a jug away from being overpowered. Bst is not perfect, i just believe that these suggestions are a little too much.
    It's basically the same thing as smns sp2... and it would take a jug that is waaaaaaaaaaaaaay more powerful than what we got now to make it overpowered by comparison. I mean best ready move is going to do what 2-3k on anything over 100 meanwhile smns bping for 15-20k <.<
    (6)

  6. #86
    Player Jinzha's Avatar
    Join Date
    Oct 2011
    Posts
    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by WoW View Post
    Fair enough, but overpowering them may not be the answer. The negative connotations do exist; Lolpup existed pre-delve despite its efficacy. Ppl also believed that ninjas could not hold hate lvl in early lvls, but i was one of the crazy ppl that tossed shurikens and had no issues holding hate. Pet job enthusiast like me and you may welcome this, but that will make other jobs expendable. Why heal a Sam when you can just unleash and dawn the boss until it dies?

    If they were to buff the pets beyond belief just for the sake of very difficult content; these jobs may become broken on content outside of difficult/very difficult. Also, if pets were stronger than the master; that may equate to two efficient dds. Actually, a dd that is stronger than a bst alone are sams, wars, rngs, etc, so essentially, we have a pocket lvl119 uber dd. Ruinator is one of the best ws in the game; add that to a pet that is stronger than the master and you have a pocket 119 war. If they ever decide to add the scorpion jug; other dds might as well pack it up, you are not needed; scorpion jug + unleash + dawns please.

    I mean think about it....scorpions have been in the game since like, what? day one? Why have they not been implemented as pets yet? They even allowed us to call uncharmable mobs before they implemented a scorpion. Imo, they fear bst; that scorpion jug alone will take bst over the top without the suggestions in this thread. Missions have no difficulty settings; thus a bst could solo through these with ease; no group needed.

    They can increase pet acc, however, just release a pet JA ability, similar to focus.

    Imo, not all mobs are created equal; that is just one issue. As you mentioned, accuracy can be a problem; to an extent. This, added to the pets that they have chosen to give us. Scorpions and Hippos may be the best dd. The hippo we received is stronger than its wild counterpart, however, its' best trait was taken away (Fantod + Ws). Also, Give us a tp bar similar to monstrosity; get rid of the ready crap.

    Unleash has to be taken into account when boosting these pets; this is one of the most unique two hrs; it is a jug away from being overpowered. Bst is not perfect, i just believe that these suggestions are a little too much.
    Grimlocke mentioned the same thing that pet jobs will become overpowered outside of group content with the implementation of the OP suggestions and I'll say it again. Pet jobs won't be stronger outside of group content based off of the adding cures and songs /rolls to pets because you must have people with you in order to receive the benefits. Any player who has access to cures and buffs outside of high level group content will be overpowered regardless if it's a normal job or a pet job so I don't believe it is giving any unfair advantages.
    But honestly allowing pets to receive buffs and food effects are what I really want. I don't believe anyone can argue that a pet job will become overpowered with the those two implementations because that's just accuracy and haste that pets should have had from the start. The only controversial thing this thread is asking for is pets being able to receive cures. I do believe that pets should be able to receive cures because it would alleviate all the high costs of pet cures and Muslims while also increasing their survivability, but I could live without it. In the end, all I want is a solution to pets accuracy issue and surviving issues.
    (6)

  7. #87
    Player Jinzha's Avatar
    Join Date
    Oct 2011
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    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by dasva View Post
    It's basically the same thing as smns sp2... and it would take a jug that is waaaaaaaaaaaaaay more powerful than what we got now to make it overpowered by comparison. I mean best ready move is going to do what 2-3k on anything over 100 meanwhile smns bping for 15-20k <.<
    Ya and if summoner's 1 hour hasn't been nurfed, I'm sure the game developers aren't too worried about bst 1 hour being overpowered, even with scorpion, buffs, and cures. And say they do add scorpion, they might not even let you use death scissors or its other top tier moves. It wouldn't be the first time they nurfed a jug pet so it wasn't overpowered.
    (0)
    Last edited by Jinzha; 04-15-2014 at 12:07 PM.

  8. #88
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    Nov 2013
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    Quote Originally Posted by dasva View Post
    It's basically the same thing as smns sp2... and it would take a jug that is waaaaaaaaaaaaaay more powerful than what we got now to make it overpowered by comparison. I mean best ready move is going to do what 2-3k on anything over 100 meanwhile smns bping for 15-20k <.<

    That will change drastically with the addition of scorpion jugs or the aforementioned pet buffs; I mean, food, songs, rolls, Geo spells, lol. Imagine a tiger or a scorpion with all of that. Sharp strike and spam death scissors. Keep in mind the master is a DD as well. Smns are not dds, the pets are.
    (0)

  9. #89
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    Quote Originally Posted by Jinzha View Post
    Grimlocke mentioned the same thing that pet jobs will become overpowered outside of group content with the implementation of the OP suggestions and I'll say it again. Pet jobs won't be stronger outside of group content based off of the adding cures and songs /rolls to pets because you must have people with you in order to receive the benefits. Any player who has access to cures and buffs outside of high level group content will be overpowered regardless if it's a normal job or a pet job so I don't believe it is giving any unfair advantages.
    But honestly allowing pets to receive buffs and food effects are what I really want. I don't believe anyone can argue that a pet job will become overpowered with the those two implementations because that's just accuracy and haste that pets should have had from the start. The only controversial thing this thread is asking for is pets being able to receive cures. I do believe that pets should be able to receive cures because it would alleviate all the high costs of pet cures and Muslims while also increasing their survivability, but I could live without it. In the end, all I want is a solution to pets accuracy issue and surviving issues.
    Trust npcs, friends, dual boxing, however, I will give you that.

    I ask you this though, with all those buffs and unleash; would you need any other dd? If so, why? Pets are much safer than a sam going ham on a boss.

    Bst do not feel this is overpowered; because pet jobs are the beneficiaries and they believe they have been in the gutter for years; as Mitruya mentioned; it would be cool to look down on other jobs. However, an update like this would kill off every non pet dd, now we are back to square one. How do we balance non-pet jobs to compete with pet jobs? Pets can be boosted, but this may be a little too much imo (As a bst, I hope they do it, but why would they kill off other dds)? In exp parties, a pet with food, brd,cor, geo, would destroy any other dd; due to the master being able to dish out damage.

    Imo, just give us a scorpion jug, more pet JAs (Useful ones, acc, att, magic att, defense bonus) and get rid of the ready bar and give us a monstrosity esque tp system. The long awaited scorpion jug would never get released if they were to implement such a buff. Again, what dd could compete with a scorpion using food, buffs, sharp strike, and death scissors. Not to mention the master is a respectable dd.
    (0)

  10. #90
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    Quote Originally Posted by Jinzha View Post
    Ya and if summoner's 1 hour hasn't been nurfed, I'm sure the game developers aren't too worried about bst 1 hour being overpowered, even with scorpion, buffs, and cures. And say they do add scorpion, they might not even let you use death scissors or its other top tier moves. It wouldn't be the first time they nurfed a jug pet so it wasn't overpowered.
    Then why release it? You basically have a jug with what...poison sting? Breath attacks? scorpions are what? dark or War type mobs; not very durable, therefore it will have no use by the bst community. I will give you this, a scorpion without death scissors will not be overpowered; even with the aforementioned buffs, it would be rather weak, thus ppl would stick to the overpowered tiger or birdie making the scorpion implementation obsolete.This is by far my biggest grip with bst; the removal of useful traits. If they will not even give us native mob abilities, I do not see them letting us use food and buffs.

    Edit: Other top tier moves could include sharp strike making the scorp trash compared to other pets; even the capped ones.
    (0)
    Last edited by WoW; 04-15-2014 at 12:45 PM.

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