Page 8 of 48 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 477
  1. #71
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    I thought perhaps I would summarize our grievances in a list for the reps to pass on to the developers. Let me know if I missed something!

    - Balance pet jobs so that they are more than just solo jobs (there's no good reason for endgame to be designed in such a way as to exclude jobs)
    - Allow pets to be healed by magic and waltzes
    - Allow pets to be affected by the same enhancing magic and COR rolls that the master has on/allow these to be cast directly onto the pet
    - Allow pets to receive the master's food effects and/or introduce pet-specific food
    - Increase pet accuracy
    - Increase pet defense/survivability
    - Make dawn mulsums stack please!
    - Reduce timers (Call Beast, Call Wyvern, Reward, Repair, etc.)
    - Increase Maneuver duration and/or reduce JA delay
    (10)

  2. #72
    Player Jinzha's Avatar
    Join Date
    Oct 2011
    Posts
    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Siviard View Post
    Well, seeing as though they just shot down my thread about Drachen Roll & Beast Roll for COR ("working as intended" they say), it seems quite obvious the Development Team doesn't give a rat's rectal cavity about pet jobs.
    I can't tell you how many times I've read "The development team has no intentions of..." In response to a suggestion. They pretend we have some power to influence their decisions but they're really doing what they want to do.
    (5)

  3. #73
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Mitruya View Post
    I thought perhaps I would summarize our grievances in a list for the reps to pass on to the developers. Let me know if I missed something!

    - Balance pet jobs so that they are more than just solo jobs (there's no good reason for endgame to be designed in such a way as to exclude jobs)
    - Allow pets to be healed by magic and waltzes
    - Allow pets to be affected by the same enhancing magic and COR rolls that the master has on/allow these to be cast directly onto the pet
    - Allow pets to receive the master's food effects and/or introduce pet-specific food
    - Increase pet accuracy
    - Increase pet defense/survivability
    - Make dawn mulsums stack please!
    - Reduce timers (Call Beast, Call Wyvern, Reward, Repair, etc.)
    - Increase Maneuver duration and/or reduce JA delay
    Going to say this is just about perfect.
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  4. #74
    Player
    Join Date
    Nov 2013
    Posts
    400
    Great ideas OP. Vote.

    However, imo, pet jobs, like other jobs not named Rng, Whm, Brd, Cor, War, are useful; it is due to the negative connotations the community attach to these jobs more-so than the Devs. Not every job is a War; or gains rapid tp like a Sam, thus it is deemed useless for endgame. Imo, the only way other jobs will get accepted is if they make them Sam/Pld/Whm spin offs.

    I do not like 14 very much; however, they do a good job of avoiding these types of instances; players shunning out more than half of the playable jobs. Not saying it can not happen; but it is much more prevalent in XI.
    (0)

  5. #75
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    I have to give some credit for DRG being somewhat wanted over PUP BST SMN, but man, the timed content just goes by in such a blur (and I don't have a lot of practice with it) that I can't figure out how to keep my wyvern alive even with Spirit Link and Steady Wing. Tbh I'm not sure what damage the pet is even doing on the bosses due to all the chat spam. I'm going to reiterate that the 20 min timer on Call Wyvern is ridiculous, and Dawn Mulsums really should stack. (then maybe I'd remember to use them ^^; ) Having Curaga hit the wyvern also would be so great, and the mages would not be wasting mp to target it, it would just be an added bonus to help extend its life.
    (5)

  6. #76
    Player Jinzha's Avatar
    Join Date
    Oct 2011
    Posts
    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by WoW View Post
    Great ideas OP. Vote.

    However, imo, pet jobs, like other jobs not named Rng, Whm, Brd, Cor, War, are useful; it is due to the negative connotations the community attach to these jobs more-so than the Devs. Not every job is a War; or gains rapid tp like a Sam, thus it is deemed useless for endgame. Imo, the only way other jobs will get accepted is if they make them Sam/Pld/Whm spin offs.

    I do not like 14 very much; however, they do a good job of avoiding these types of instances; players shunning out more than half of the playable jobs. Not saying it can not happen; but it is much more prevalent in XI.
    I have to slightly disagree. The thread isn't arguing to make pet jobs into a equivalent samurai or paladin, but simply to make them relevant in group content by making them better at doing their own job. As of right now BST and PUP's pets can't hit any high level content like difficult or very difficult new battlefields or delve bosses. We're arguing that it's unfair that our pets have a maximum of 10% accuracy on high level content because they don't have enough accuracy. Whenever I play puppetmaster in delve I can only use white Mage pet because my ranger and paladin pet simply cannot hit. It's silly that I'm losing out on half of my potential damage because my pet doesn't have enough accuracy. Pet jobs aren't being forced out of group content because of negative connotations but because they fall behind damage wise in group content because their pet can't hit or survive. We don't want to be a Sam or pld knock off... We simply want to be able to use our pets or else what is the point of having pet jobs?

    EDIT: In summary I think this is the development team's fault and not because of negative connotations, and pet jobs are not as 'useful' as they should be. They are useful in solo content, but not so much in group/high level content.
    (8)
    Last edited by Jinzha; 04-15-2014 at 06:39 AM.

  7. #77
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Jinzha View Post
    I have to slightly disagree. The thread isn't arguing to make pet jobs into a equivalent samurai or paladin, but simply to make them relevant in group content by making them better at doing their own job. As of right now BST and PUP's pets can't hit any high level content like difficult or very difficult new battlefields or delve bosses. We're arguing that it's unfair that our pets have a maximum of 10% accuracy on high level content because they don't have enough accuracy. Whenever I play puppetmaster in delve I can only use white Mage pet because my ranger and paladin pet simply cannot hit. It's silly that I'm losing out on half of my potential damage because my pet doesn't have enough accuracy. Pet jobs aren't being forced out of group content because of negative connotations but because they fall behind damage wise in group content because their pet can't hit or survive. We don't want to be a Sam or pld knock off... We simply want to be able to use our pets or else what is the point of having pet jobs?
    Bst has one of the best ws in the game, as well as gear that can be wore by wars, sam, drk, etc. The pet boost was nice, my pet does decent damage with the pet ws boost update.



    The suggestions were nice; however, that may make pets somewhat equal to players, thus pet jobs will be the new fad and other jobs would complain. Do not forget that the master counts towards the bst, pup and drg total dmg as well; it could be somewhat broken. I mean; could you imagine if they released a new tiger jug? Or a scorpion? Food, Cor rolls, Songs, geo spells could be pretty nasty on those two. From what I am reading; you guys want pets to be respectable dds; Combined with the master's damage, other jobs may be excluded. A ruinator doing somewhere close to your fellow DD ws combined with a food/fully buffed pet could be a massive amount of damage.

    I am all for this, i mean...I am a bst also,lol, not arguing, I just do not see this happening.

    Edit: A group of Bst with some Geo, Cor, and Bards using unleash could become a new fad. Just spam Dawns and use ready moves.

    Edit 2: Bst pets appear to be stronger than their wild counterparts atm; minus the pets that had moves removed. Our pets becoming any stronger would equal a pocket 119 NM to some degree, lol; but hey, as a bst, I am all for it.
    (0)
    Last edited by WoW; 04-15-2014 at 07:11 AM.

  8. #78
    Player Jinzha's Avatar
    Join Date
    Oct 2011
    Posts
    45
    Character
    Jinzha
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by WoW View Post
    Bst has one of the best ws in the game, as well as gear that can be wore by wars, sam, drk, etc. The pet boost was nice, my pet does decent damage with the pet ws boost update.



    The suggestions were nice; however, that may make pets somewhat equal to players, thus pet jobs will be the new fad and other jobs would complain. Do not forget that the master counts towards the bst, pup and drg total dmg as well; it could be somewhat broken. I mean; could you imagine if they released a new tiger jug? Or a scorpion? Food, Cor rolls, Songs, geo spells could be pretty nasty on those two. From what I am reading; you guys want pets to be respectable dds; Combined with the master's damage, other jobs may be excluded. A ruinator doing somewhere close to your fellow DD ws combined with a food/fully buffed pet could be a massive amount of damage.

    I am all for this, i mean...I am a bst also,lol, not arguing, I just do not see this happening.

    Edit: A group of Bst with some Geo, Cor, and Bards using unleash could become a new fad. Just spam Dawns and use ready moves.

    Edit 2: Bst pets appear to be stronger than their wild counterparts atm; minus the pets that had moves removed. Our pets becoming any stronger would equal a pocket 119 NM to some degree, lol; but hey, as a bst, I am all for it.
    I don't believe any of the additions that this thread has asked for will make the jobs overpowering and if you care to know why I feel this way, just look at my previous posts. My biggest problem with the point you're making is that it means that one job will always be more useful than another. If pet jobs get any boosts then they'll become more powerful than normal jobs then normal jobs will complain and ask to be buffed better than pet jobs creating a vicious cycle of updates. All we simply want is for the playing fields to be leveled and not for pet jobs to be overpowered. We want to be able to play any content on our favorite jobs instead of being forced to play brd, cor, or monk if we ever want access to good gear. Jobs need to be balanced better and that's all this thread is about.
    (3)

  9. #79
    Player Mitruya's Avatar
    Join Date
    Jan 2014
    Posts
    356
    I'm not sure that if any of my wishlist above were granted it would suddenly make us bandwagon jobs that would cause the princesses to complain; it would instead just keep us from being laughed at when we ask to be invited. Even just the basics of reduced timers, reduced JA delay (or extended maneuver duration at least), better pet accuracy and better pet survivability would make them a tad more efficient, like Jinzha says, "better at doing their own job."
    A DRG might as well not even have a pet for instance, no one asks me to come because of the little flying creature, they just want piercing damage and Angon. The little guy can't stay alive in Delve or AA so he's pretty much pointless.
    I don't expect PUP to become MNK 2.0, and it's great that we have Repair and Deus Ex Machina, but again the little puppet can't hit for crap and can't survive all the AOEs. The extra WHM can be helpful but most people would just rather bring a better DD.
    (3)
    Last edited by Mitruya; 04-15-2014 at 08:33 AM. Reason: added more thoughts

  10. #80
    Player
    Join Date
    Nov 2013
    Posts
    400
    Quote Originally Posted by Jinzha View Post
    I don't believe any of the additions that this thread has asked for will make the jobs overpowering and if you care to know why I feel this way, just look at my previous posts. My biggest problem with the point you're making is that it means that one job will always be more useful than another. If pet jobs get any boosts then they'll become more powerful than normal jobs then normal jobs will complain and ask to be buffed better than pet jobs creating a vicious cycle of updates. All we simply want is for the playing fields to be leveled and not for pet jobs to be overpowered. We want to be able to play any content on our favorite jobs instead of being forced to play brd, cor, or monk if we ever want access to good gear. Jobs need to be balanced better and that's all this thread is about.
    Yes, but I feel that bst are what they are; a job that uses animals to aid them in combat. Our pets are stronger than their wild counterparts. food, songs, geo, rolls is a little excessive imo. I am on board with all of this, however, you can play content on any job you please; it has more to do with the community more-so than the devs (imo). For instance, Run can tank (differently than Nin and pld), pet jobs can DD (differently than most). A fully buffed pet + unleash alliance + Dawns may equal abuse. Imagine what a lvl 119 tiger or scorpion jug spamming their ready moves could do. Fun times, but it may be a little too much.

    I agree with Grim to an extent; but imo; bst are one step away from being overpowered; hence is why Falcorr mysteriously won the poll over the scorpion..hmmm. Can you imagine a fully buffed army of scorpions with songs, rolls, Geo spells, and food. Sharp Strike + death scissor spam with unleash..........Wow. I am a career bst and I am not going to front; a scorpion jug with all of that will be overpowered; there is no way it could not be....combine that with ruinator.

    Again, I am not arguing with you guys/gals idea's; I just do not see it happening. I want this too; I am a bst; would love to be overpowered (Rawr)^^

    Personally, I want that scorpion jug that we should have gotten; I will be happy with that. SE should also take a page from monstrosity in regard to our jug pet's tp usage. That ready meter is meh.....
    (0)

Page 8 of 48 FirstFirst ... 6 7 8 9 10 18 ... LastLast