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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings,

    Thanks for all the continued feedback on Monstrosity! I checked in with the Monstrosity team on a couple of things.

    Quote Originally Posted by Ochretis View Post
    5. Unlock the normal size form of that monster (i.e. instead of being a smaller behemoth, would be the actual size of the behemoth players fight.)
    Currently there are four monster sizes and large monsters, such as behemoths, are not able to pass through certain locations because they are too big (Yes, there are spots I can’t access, it’s sad I know…), which is why we’ve scaled their size down a bit so you can move around anywhere you like.


    Quote Originally Posted by Ochretis View Post
    7. Highly unlikely, however if someone got 99 on each monster in a family they would unlock a special monster that isn't in the game and is unique to monstrosity.
    We don’t have any plans of adding new monsters that would be specific only to Monstrosity, but we would like to add some rare monsters in the future.
    (8)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Currently there are four monster sizes and large monsters, such as behemoths, are not able to pass through certain locations because they are too big (Yes, there are spots I can’t access, it’s sad I know…), which is why we’ve scaled their size down a bit so you can move around anywhere you like.




    We don’t have any plans of adding new monsters that would be specific only to Monstrosity, but we would like to add some rare monsters in the future.
    I'm guessing the fourth tier of monster sizes is the one that gets scaled down? Because we only have 3 classifications in monstrosity. In any case, I'm happy that some have been scaled down. Playing as an amphiptere isn't fun for me because he HASN'T been scaled down enough, and I can't see a damn thing. I'm glad Behemoth and Cerberus don't have that issue.

    However, why the pygmy dhalmels and pygmy treants? Dhalmels I can understand a bit, and it's kind of cute, but the miniature treant bugs me, and we can already control WAY bigger things than a normal-sized treant. Why have treants been singled out? And are the special treants unlockable yet, or will they be released in the future? It seems no one has found them if they are.

    And I happily intepret "rare monsters" to mean Voidwatch species and other cool things that haven't been added yet. And I think Asoltian slimes and Eorzean spriggans are basically monstrosity-exclusive, since they're not in the game otherwise except in a limited capacity. They are permanently in monstrosity. And big thanks to the developers for the metal slimes and she-slimes and new spriggans! However, the names Spriggan.C and Spriggan.G just don't work in English. It looks like something from NES days. Can the names be changed to something less abnormal? Even just "Graverobber" and "Crier" would look better if needed, leaving the "Spriggan" title off.
    (1)

  3. #3
    Player Ochretis's Avatar
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    Feb 2014
    Posts
    14
    Character
    Ochretis
    World
    Bismarck
    Main Class
    WAR Lv 99
    Was reading through the Beastmaster forum and read a really awesome idea from someone about "personal companion" pets and they had suggested later on that maybe getting 99 on a monster in monstrosity would allow you to obtain a special jug to call this monster with equipped instincts. I think it would also be a cool idea if something with blu could be incorporated, such as since blu's are in danger of becoming the beast within by overusing magic, some neat job ability called something like "Brink of Monstrosity" that was a 1hr recast, lasted for about 3-5mins would allow you to take on the form of the monster you got 99 in monstrosity, utilizing stat increases and the moves of the monster. This got me thinking of a neat concept.
    If you get 99 on a monster you are allowed to purchase a key item from the corpselights for a certain amount of infamy. This key item lets you enter a BCNM or pops some NM version of the monster you are. After you defeat this boss you go back and you can select from a variety of rewards (sort of like how when you defeat an avatar you can pick different rewards). Each monster would allow you to choose the jug for bst, the monster form for "Brink of Monstrosity", a specific weapon/armor that had stats that relate to the monster, a level 4 instinct, or a random end game item, such as heavy metal plate, alexandrite pouch, currency, etc.
    These fights would be challenging, nearly impossible without well planned instincts, maybe if monster parties were implemented would require a party of monsters. And the key item would cost a fair amount of infamy/ also require HNM status as well. Anyway just something I thought would be neat and bring a lot more people to monstrosity, since there would be good end rewards.
    (0)

  4. #4
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    611
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by DarkBEWD View Post
    That's pretty cold it doesn't even get a big birthday update. If that doesn't display it's current position as "things nobody cares about that we don't update anymore" I dunno what does. Looks like a good time to just unsub for a while and check in every few months.
    Quote Originally Posted by Mitruya View Post
    Nothing for Monstrosity in this update??
    Yeah they might not touch monstrosity if we look at the history of past side events/battlefield types such as ballista, brenner, um.. pankration and any others you can think of that they just let go and have no further plans to do changes, update or make them fun to be in or wanted to be played again by the players who have seen the changes to the game over time making stuff like this obsolete because it wasn't kept updated with the times.

    Honestly, How ever long it takes, I hope they do get to working on monstrosity eventually which would be a change in a long history of stuff left to linger and drift away with the passing of time and years.
    (1)
    Last edited by YosemiteYogorockBlondelle; 08-06-2014 at 12:45 PM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.