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  1. #51
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Ra'Kaz Skirmish gives XP and I didn't pay attention to the other two. In any case, I'm being facile, because even in Ra'Kaznar you'd be lucky to walk out of a finished run with 2k CP.

    The point is that this is not set up to be a secondary reward for general activity, like RoE and BCNMs.
    (2)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  2. #52
    Player Moncho23's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Dayquil
    World
    Sylph
    Main Class
    WAR Lv 99
    Quote Originally Posted by scaevola View Post
    For those keeping score, a linear JP cost progression like Group 1 merits means it takes 435 JP to cap one ability at level 30, or 13,050,000 CP. If we use my 30-seconds-a-kill, 12,000 CP/hour scenario from page 3, that is 1,087.5 hours of straight XP grinding, doing nothing else, to cap a single JP enhancement on a single job.

    QUALITY ASSURANCE

    EDIT: And in case you, Dear Reader, are not entirely clear on this, this isn't something you're going to progress in incidentally while you do other things. The only way to get CP is to kill mobs that give CP, and as of right now here is a comprehensive list of events featuring XP-granting mobs of a sufficient level to give CP:

    -Skirmish
    Ok that explains the whole grinding process, Simple.. SE is securing your subscription for another 90 days with just 2 JP category capped.
    calculate how many days for 10 categories.
    (0)

  3. #53
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Dreamin View Post
    The only real complaint I have is why SE make it so if you were to Party Up, you get LESS CP??? I understands that they don't want people to just afk leech perhaps (hence no Abyssea). But this just completely forces more people into doing Trusts. And guess who this will hurt the most? Healers and other backline support jobs. Imagine a WAR or MNK with a WHM/BRD/SAM trusts at the same camp as a BRD/GEO/WHM/othersupport with a WHM/Support/DD trusts. Guess who is going to be getting a lot more kills and more CP faster? And instead of 1 party of 6 people teaming up for 1 'camp/mob', now you have 6 people competing against one another for the same camp/mob.

    Seriously, the least you can do is to REMOVE the penalty of PARTY for Capacity Points. It's just pure stupid. You already have the no mob lower than 96. Yes, there will still be people who will AFK leech CP but there's just no way that you can come up with a prefect solution where no one will afk leech CP. So stop penalizing everyone else and forces people to wanting to just solo with 3x trusts and compete against one another at camp/mobs. This isn't 2004 and let's not relive the memories of merit bird camps with people fight on top of one another please.
    they stated taht woh and doh gates have much higher level mobs (they really do infact, you need a brd/cor/geo to kill them remotly reasonable). I would like to test a meripo pt setup there, but there is no people willing to try it out. you get 300 CP per kill (that was duo) and they said partys dont get there any penalty for teaming up. So if you want fast CP meripo pt style in woh and doh gates is the way to go.

    tough I do agree the grinding went overboard on this.
    (0)

  4. #54
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    ...was not appropriate for an item level system...
    There are a spectacular number of aspects of this game that have turned out not to be appropriate for an item level system. This does rather raise the question of why is there still an item level system in the game? You have literally just released a second character improvement system that does not involve levels, the first being merit points. Perhaps that would have been a good place to start when considering how to improve player capabilities for the expansion?

    If I see one more piece of gear with the string of text "Evasion+X Magic Evasion+X Magic Defence Bonus +X Haste +X" I may actually start stabbing myself in the eyes with a pencil. I'm honestly not sure I'd be able to stop.
    (7)

  5. #55
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Capacity point amount
    We had wanted to introduce chain bonuses for this; however, the original concept of chain bonuses (earn a bonus by defeating monsters that are higher in level than yourself within a certain time frame) was not appropriate for an item level system where you can change your level at any time. As such we decided to hold off on this.

    In the future we would like to add elements such as dedication and chain bonuses.

    Also, in regards to the amount of capacity points you need to earn, we’d like to monitor the current situation for a bit, and depending on the necessity we may make adjustments in the future.
    The problem is the how ridiculously small the amount of CP we get from enemies is. CP gets penalized for having additional party members but doesn't get a 50% boost from chain bonus's and is often to small that your better off aoe burning weaker mobs then killing in a real party. The reward is so little that you won't be raising any of the stats anytime soon.
    (9)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #56
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by scaevola View Post
    For those keeping score, a linear JP cost progression like Group 1 merits means it takes 435 JP to cap one ability at level 30, or 13,050,000 CP. If we use my 30-seconds-a-kill, 12,000 CP/hour scenario from page 3, that is 1,087.5 hours of straight XP grinding, doing nothing else, to cap a single JP enhancement on a single job.

    QUALITY ASSURANCE

    EDIT: And in case you, Dear Reader, are not entirely clear on this, this isn't something you're going to progress in incidentally while you do other things. The only way to get CP is to kill mobs that give CP, and as of right now here is a comprehensive list of events featuring XP-granting mobs of a sufficient level to give CP:

    -Skirmish
    This post has eleminated any and all wish I had to do anything pertaining to this system at all, as well as most people I know. Before this, I was excited to get some XP parties together to do runs, but with the points going up by 1 every upgrade, the amount needed, the low ass amount gained per kill, and so on... I won't touch this, not at all! >:O
    (8)

  7. #57
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Honestly anyone who is promoting this system is just flat out delusional. Think of it this way in that 1087.5 hours that it takes you to max out one JP enhancement you could probably have a mythic and that is a hell of a lot more useful then all of these enhancements. At the end of the day the juice just isn't worth the squeeze. Someone mentioned that this was all a way to just extend subs and im starting to agree from the rumors ive been hearing that FFXIV isn't doing so hot.
    (5)

  8. #58
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    You know, I'd be fine with a static 1/4 of total EXP gained.

    Something that gives 1,000 EXP would net 250 CP. That would make the "grind" a little more tolerable, IMO.
    (1)

  9. #59
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by scaevola View Post
    For those keeping score, a linear JP cost progression like Group 1 merits means it takes 435 JP to cap one ability at level 30, or 13,050,000 CP.
    One minor dollop of additional bad news on top of what you've stated: it actually takes 465 JP to reach level 30 of one ability. 435 JP will get you to level 29.

    But, really, that's only another 25 hours at the pace given. Practically a rounding error.
    (1)

  10. #60
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    This seems like an unpleasant thing from how you described it. Why would you thank them for it?
    (0)

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