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  1. #31
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Just an FYI but SoA zones aren't the only place to find lv96+ mobs. More of them for sure, but not the only option.
    (0)

  2. #32
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Calatilla View Post
    Just an FYI but SoA zones aren't the only place to find lv96+ mobs. More of them for sure, but not the only option.
    mmm yeah good point.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  3. #33
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Calatilla View Post
    Just an FYI but SoA zones aren't the only place to find lv96+ mobs. More of them for sure, but not the only option.
    lolol

    (12345)
    (1)
    Last edited by scaevola; 03-19-2014 at 02:37 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  4. #34
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    How is it going to be any less if the mobs are the same level? Ionis doesn't give you a bonus to CP
    (1)

  5. #35
    Player Peepiopi's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Aoikaminari
    World
    Odin
    Main Class
    RUN Lv 99
    One thing that doesn't make sense to me though is why you can't get CP during reives? That's level 100+ content, and it'd be another thing to promote the "colonization effort".
    (3)

  6. #36
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Calatilla View Post
    How is it going to be any less if the mobs are the same level? Ionis doesn't give you a bonus to CP
    the mobs are like 10-15 levels higher in ulbuka, guy

    i mean, if you want to kill level 100 worms in gustav for 20 CP a pop instead of 100, be my guest
    (0)
    Last edited by scaevola; 03-19-2014 at 02:44 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  7. #37
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Considering Lv100 ceizak mobs give 89 CP im not sure where you're getting 20 from, and I said it was an option.
    (0)

  8. #38
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Peepiopi View Post
    One thing that doesn't make sense to me though is why you can't get CP during reives? That's level 100+ content, and it'd be another thing to promote the "colonization effort".
    yes, this would be nice. Then maybe I could get through some of the rieves I've been blocked by forevvvveeer.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #39
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Calatilla View Post
    Considering Lv100 ceizak mobs give 89 CP im not sure where you're getting 20 from, and I said it was an option.
    not the point

    the point is...

    who cares
    (0)
    Last edited by scaevola; 03-19-2014 at 02:53 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  10. #40
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings, everyone.

    Thanks for the feedback thus far on the new job point system. I’d like to pass on some information in response to comments we have been seeing.
    • Circle-type abilities
      We are currently preparing to add more job point categories moving forward, but we are planning to start with the abilities you learn at low levels and move up from there, which is why at the moment there are a lot of circle-type abilities that can be enhanced.

      We understand there are a lot of requests for other categories and the development team is working hard to release the next group of categories.

    • Capacity point amount
      We had wanted to introduce chain bonuses for this; however, the original concept of chain bonuses (earn a bonus by defeating monsters that are higher in level than yourself within a certain time frame) was not appropriate for an item level system where you can change your level at any time. As such we decided to hold off on this.

      In the future we would like to add elements such as dedication and chain bonuses.

      Also, in regards to the amount of capacity points you need to earn, we’d like to monitor the current situation for a bit, and depending on the necessity we may make adjustments in the future.

    Finally, the following is additional information on dancer's Trance category.
    • Dancer’s Trance
      Each job point boosts the amount of TP increased when Trance is used by 10.

      Looking at the system from an internal perspective, TP is calculated with decimal points up to the tenths. However, showing this via the UI is quite difficult, and thus it is displayed with the whole number values you see every day. The system has been built this way so that in the future we can add equipment and abilities that affect TP on the tenths scale.

      In the future, we'd like to look into a method to display this more easily via the UI, such as making the maximum TP 3000.
    (15)
    Devin "Camate" Casadey - Community Team

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