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  1. #1
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Vivivivi View Post
    Interestingly enough I found most success subbing RDM on RUN. The bonus fast cast trait cuts down on cast time a lot, the haste spell speeds up attacks and recasts, and with a handful of cure potency pieces (the belt from WKR, ring from WKR and Bismark neck) made my cure 4s jump up to a serviceable level both for myself and for party members.
    Do you not have inspiration merits or something?

    RUN can get +60% fast cast from inspiration, with 5/5 merits and relic augment. Leaving a mere 20% to gear till the fast cast cap. This is also fulltime-able, barring unlucky dispels.

    The fast cast from /RDM should have little to no effect on RUN.(excepting maybe on kumhau, since he like to spam full dispel...)

    Overall, I'm of the opinion that /RDM is a poor choice for a tanking sub. On anything serious, the curing would be primarily left to the healers. And they'd be hasting you too. The fast cast should have minimal impact. Most RDM buffs overlap with RUNs spell list. There's very little to be gained here.

    As a Solo sub, /RDM quite a decent choice. Self haste and Cures become useful again in the absence of a healer.

    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware that rune fencer is in need of some tuning and they are planning further adjustments.

    Rune fencer has been created as a tank that is especially strong against magical attacks, but when it comes to physical damage, the team envisioned that rune fencers would adopt ninja or samurai as their support jobs to evade or parry the attacks that come their way.

    We plan on adding more equipment moving forward to ramp up their defenses, but the development team would also like to improve the issue where it’s difficult to generate enmity. The current popular trend to use Rune Enchantment over and over to generate enmity is making it difficult to attack and offer support, and we feel this is not the right direction.

    Due to this, we are looking into adjustments for the future to eliminate the enmity from Rune Enchantment and increase enmity generating methods in a variety of ways.

    As we are still in the planning phases for this, I’m unable to give any specifics for what adjustments will be made, but please know that we are planning to make adjustments for rune fencer’s enmity in the future.
    It floors me that SE thinks Rune Fencer is lacking in enmity generation capability. They're Way better off than PLD in terms of native enmity actions available to them. But before I repeat myself too much, I pretty much just posted about this already... See here.

    If RUN's enmity generation is insufficient, could you take a look at PLD please, SE? If RUN enmity needs a buff, then PLD must too. <,<;

    If anything, all RUN needs in terms of enmity generation, is better access to enmity+ gear. For a job labeled as a tank, their AF and Relic are decidedly lacking in it.

    Furthermore, with the advent of enmity+ gear reducing enmity loss via damage, there's a need for enmity+ on PDT pieces. Pretty much the only RUN wearable gear that meets that requirement is pre-Ilvl. Thus missing tons off def/stats, and effectively unusable for a PDT set.

    Well, new gear is planned for better defenses, can maybe work some enmity+ into that?
    (4)

  2. #2
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Martel View Post
    Do you not have inspiration merits or something?

    RUN can get +60% fast cast from inspiration, with 5/5 merits and relic augment. Leaving a mere 20% to gear till the fast cast cap. This is also fulltime-able, barring unlucky dispels.

    The fast cast from /RDM should have little to no effect on RUN.(excepting maybe on kumhau, since he like to spam full dispel...)

    Overall, I'm of the opinion that /RDM is a poor choice for a tanking sub. On anything serious, the curing would be primarily left to the healers. And they'd be hasting you too. The fast cast should have minimal impact. Most RDM buffs overlap with RUNs spell list. There's very little to be gained here.

    As a Solo sub, /RDM quite a decent choice. Self haste and Cures become useful again in the absence of a healer.
    Clearly...
    You either have never done any 119 content...
    Or have never done it on PLD...
    Or have been blind when you do it...

    Because PLDs cast cures.
    Regardless of how good your WHM is.
    Your PLD will drop cures on themselves... Because that helps maintain enmity and makes life easier.

    And you're just plain wrong. There is no benefit to /sam... Because thanks to iLvs, the STR bonus from hasso is basically worthless. (Cause it's so small it's negligible.)
    And when you have to go through work just to 0 your subjob's effect on your main job... THAT's the sign of a bad subjob.

    Cure4: saves your life
    FC: let's see... You argue that +0%FC > -95% cast time... Cause THAT makes sense... A job that lives off of it's enhancing magic... SS namely... Surely will NOT benefit from 2s cast times...
    MAB: yeah... Increasing your Lunge and Swipe damage... Which increases your enmity... Which lets you hold hate better... Yup... That's totally not helpful at all... 9_9
    Haste: sure, it's not JA haste... So it doesn't give you crazy delay reduction... But then...

    And I realize that this is a VERY hard concept for most ppl to grasp about RUN...

    RUN is NOT a DD.
    (2)

  3. #3
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by FaeQueenCory View Post
    Clearly...
    You either have never done any 119 content...
    Or have never done it on PLD...
    Or have been blind when you do it...

    Because PLDs cast cures.
    Regardless of how good your WHM is.
    Your PLD will drop cures on themselves... Because that helps maintain enmity and makes life easier.
    PLDs cast cures when:
    -You don't have a WHM
    -Your WHM is slow, busy, or other wise unable to cast.
    -You don't trust your WHM to do it fast enough.
    -Your HP is so damn low not even a cure 6 is gonna cap you.
    -You've got nothing better to do.

    Cure enmity is pathetic. The only reason to cure for enmity is cause you have nothing else decent to cast. It's been getting worse as the level cap rose already. Then they nerfed the heck outta it during the major enmity adjustments. But subbing RDM just kills it even more. Do you know what Tranquil Heart is? Look it up. You clearly need to do more research on a great many levels.
    Quote Originally Posted by FaeQueenCory View Post
    And you're just plain wrong. There is no benefit to /sam... Because thanks to iLvs, the STR bonus from hasso is basically worthless. (Cause it's so small it's negligible.)
    And when you have to go through work just to 0 your subjob's effect on your main job... THAT's the sign of a bad subjob.
    Where exactly did I say to use /SAM. Or mention /SAM at all? You're showing a lack of reading comprehension here.
    Quote Originally Posted by FaeQueenCory View Post
    FC: let's see... You argue that +0%FC > -95% cast time... Cause THAT makes sense... A job that lives off of it's enhancing magic... SS namely... Surely will NOT benefit from 2s cast times...
    MAB: yeah... Increasing your Lunge and Swipe damage... Which increases your enmity... Which lets you hold hate better... Yup... That's totally not helpful at all... 9_9
    Haste: sure, it's not JA haste... So it doesn't give you crazy delay reduction... But then...
    The fast cast cap is 80%. With inspiration, RUN can easily cap. Thus, the /RDM fast cast trait isn't gonna do anything.

    My argument states the presence of a WHM. In this case there is ZERO need to haste yourself. I also acknowledged the utility of /RDM as a solo sub.

    MAB is nice. We all like better swipe/lunge. But 25 MAB is entirely insufficient to make /RDM worth using for tanking purposes.
    Quote Originally Posted by FaeQueenCory View Post
    And I realize that this is a VERY hard concept for most ppl to grasp about RUN...

    RUN is NOT a DD.
    Do you see me mentioning RUN's DPS ANYWHERE in that post? Where did I call it a DD? Did you actually read my post. Or just skim it then spew your preconceptions based on what others have said about RUN before all over the forum?
    (6)

  4. #4
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Martel View Post
    PLDs cast cures when:
    -You don't have a WHM
    -Your WHM is slow, busy, or other wise unable to cast.
    -You don't trust your WHM to do it fast enough.
    -Your HP is so damn low not even a cure 6 is gonna cap you.
    -You've got nothing better to do.

    Cure enmity is pathetic. The only reason to cure for enmity is cause you have nothing else decent to cast. It's been getting worse as the level cap rose already. Then they nerfed the heck outta it during the major enmity adjustments. But subbing RDM just kills it even more. Do you know what Tranquil Heart is? Look it up. You clearly need to do more research on a great many levels.
    Where exactly did I say to use /SAM. Or mention /SAM at all? You're showing a lack of reading comprehension here.
    The fast cast cap is 80%. With inspiration, RUN can easily cap. Thus, the /RDM fast cast trait isn't gonna do anything.

    My argument states the presence of a WHM. In this case there is ZERO need to haste yourself. I also acknowledged the utility of /RDM as a solo sub.

    MAB is nice. We all like better swipe/lunge. But 25 MAB is entirely insufficient to make /RDM worth using for tanking purposes.
    Do you see me mentioning RUN's DPS ANYWHERE in that post? Where did I call it a DD? Did you actually read my post. Or just skim it then spew your preconceptions based on what others have said about RUN before all over the forum?
    Do you even play run? I see you as just being a Contrarian, you keep saying what you didn't say...Say something with substance. If you say /rdm is a poor subjob choice (which I highly disagree with) what are you saying is a good subjob choice?
    (0)

  5. #5
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by FaeQueenCory View Post
    Clearly...
    You either have never done any 119 content...
    Or have never done it on PLD...
    Or have been blind when you do it...

    Because PLDs cast cures.
    Regardless of how good your WHM is.
    Your PLD will drop cures on themselves... Because that helps maintain enmity and makes life easier.

    And you're just plain wrong. There is no benefit to /sam... Because thanks to iLvs, the STR bonus from hasso is basically worthless. (Cause it's so small it's negligible.)
    And when you have to go through work just to 0 your subjob's effect on your main job... THAT's the sign of a bad subjob.

    Cure4: saves your life
    FC: let's see... You argue that +0%FC > -95% cast time... Cause THAT makes sense... A job that lives off of it's enhancing magic... SS namely... Surely will NOT benefit from 2s cast times...
    MAB: yeah... Increasing your Lunge and Swipe damage... Which increases your enmity... Which lets you hold hate better... Yup... That's totally not helpful at all... 9_9
    Haste: sure, it's not JA haste... So it doesn't give you crazy delay reduction... But then...

    And I realize that this is a VERY hard concept for most ppl to grasp about RUN...

    RUN is NOT a DD.
    I think you have no idea how enmity works. Healing enmity is very weak sauce, a PLD or RUN relying on that will never be able to hold any hate at all, especially with RDM sub and Tranquil heart...
    (2)