Honestly.......
And I say this having coined the saying "you buy a relic, you spend time making an empy, and you sell your soul for a mythic"...
I feel like my statement would still be 100% accurate... If the beastmen leaders worked similarly to their middlelands counterparts: a placeholder NM pop, always either the NM placeholder or the Leader NM.
I want Mythics to demand your soul...
Because that's part of what makes them "mythic".
(Plus it's a lot of effort for a lot of reward, and I like that sort of thing... Really makes you feel like you accomplished something.)
But I see 0 issue with making these NMs have... Less ridiculous spawn timers...
Even making them have a full 100% exactly 24hr since ToD respawn...
You have to do SO friggen much else that it's the difference between 50,000 and 30,000 alexandrites. B)
(And if the relic update is any indication... It's going to be shameful how easy RUN and GEO are gonna be able to get their "mythic-equivalent" 119 weapons... I don't even want to think about how much easier that's gonna be compared to real Mythics.)
The Mythic quest is bad enough, why make the first step so difficult? At least all jobs can wide scan now. If they aren't going to change the spawn conditions, the next step might be to not require those stupid keys.
Just because someone has done it does not mean in any way, shape, or form that it is good game design and should remain as it is. I did all 3 of the NMs myself, on 3 different characters, 2 of the NMs I had to do over again for the third, yet even though that is the case and I have no interest in fighting these NMs ever again I am still heavily against letting the content remain as it is currently.
We never asked for it to be easy to obtain and obviously you don't have one if you are mention your friend and not yourself. So until you sit there and camp that Gulool and know how it feels, shut your pie holeThere is absolutely NO CHALLENGE on waiting for a NM to pop with a broken respawn timer.
Relic Either farm or buy your currency. Either way you're gonna spend some gil on Marrows being that its starting to be rare to obtain being that they arent killing the NM for it often unless you do it yourself.
Emp is meh. I dont mind the lottery pops. I actually enjoyed doing those if I have 5 emps. The pain in the ass part is the HMP and cinders which both are hard to come by on both players and VWNM drops.
Mythic yes! You need to work for that shit:
Captain rank, nyzule 100 floor completion, 30k alex, 150k tokens, 100k Therion icher, a ton of other titles to obtain, blah, blah, blah lol and i dont mind it. Keep everything the way it is just fix stupid Gulool Ja Ja or make it harder by making the three kings BCNM lv.99+
Oh BTW if you want something easy go play WoW or FF14
Last edited by fjamesfernandez; 02-28-2014 at 07:51 AM.
Get rid of the stupid keys, the stupid respawn timers, the stupid levers and whatever other stupid time-sink barriers they have around the Imperial Heist NMs.
Just make it so you can click a ??? and pop it when you need it or stick them on 1 hour timers.
This isn't a skill issue any more, this is just an ongoing inconvenience by design.
So design it out, like any progressive person/party would.
One simple solution would be to stick a waypoint in the rooms, or a homepoint crystal outside the doors.
Last edited by bloodbeat; 03-07-2014 at 12:47 AM.
What they could do is make forced popped versions that are much higher level and can't be soloed. It'd force people to team up, but not for the really awful part of waiting around.
It's an option, but it would have to throw some extra goodies in for good measure.
Most people are fighting these just to get a foot on a very long, very old, very eroded ladder.
I'm not one of these people who believe in propagating the challenge in old content merely for posterity.
If people want to perform amateur dramatics about the importance of a challenge they should focus on the challenge being for the finished product and not the starter.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |