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  1. #1
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Nuking staves are only good for pre-Adoulin, yes, but Recast Staves are still used by SCHs for Stun all over, and the only other reason for them is buffs like Haste, Refresh, or other long recast spells that Magic Accuracy is not all to important for, I mean, I can even see using it for Dispel on Kurma for instance. As for the Perp Cost, you are telling me you can cap Perp Cost reduction with 4 slots and not exclude any potential Refresh gear you could have otherwise used?
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Demonjustin View Post
    Nuking staves are only good for pre-Adoulin, yes, but Recast Staves are still used by SCHs for Stun all over, and the only other reason for them is buffs like Haste, Refresh, or other long recast spells that Magic Accuracy is not all to important for, I mean, I can even see using it for Dispel on Kurma for instance. As for the Perp Cost, you are telling me you can cap Perp Cost reduction with 4 slots and not exclude any potential Refresh gear you could have otherwise used?
    Stun and dispel are also resisted with the magians. Kurma sometimes resists dispel even WITH the magic accuracy skill+ on item level staves. If your entire argument is using staves for Haste recast- (then you really need a better party because you should never be hasting more than 2 people, but that's neither here, nor there.) then they don't need to be updated to 119, do they?

    And yes, Evoker's ring, Convoker's feet, Uffrat+1, Callers+2 or hagondes body. And Who even fucking knows what relic+3, Uffrat +2, or Hagondes +1 will bring.
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