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  1. #21
    Player Datmidget's Avatar
    Join Date
    Dec 2013
    Posts
    7
    Character
    Datmidget
    World
    Leviathan
    Main Class
    THF Lv 62
    Is nice you changing them , but eldieme is an absolute pain getting anyone to help you get the door open, why not make a key item like citadel has?
    (0)

  2. #22
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Xantavia View Post
    Well, I'm sure they are proud of the ladder climbing in Phomiuna Aquaducts, so you know that is there to stay.
    Don't diss the ladders, bro! Those cutscenes are classic.

    I think what Camate is getting at is this: each time the chocobo eats the grass, a cutscene plays. However, no cutscenes play the two times he refuses it, so I think those can be cut, or allow for consecutive trades in that case. Like, you shove it in the chocobo's face three times, and third time is the charm. That would remove two wasted days from the quest.

    I second Eldieme: solo travel needed please.

    On a side note: Was the quest "Synergistic Pursuits" removed from the game (except for people who flagged it before the removal) when the key item was made purchaseable? I've heard people are unable to start the quest. However, I think the quest should be available for adventurous people who don't want to spend gil, and who would like to see those cutscenes.

    Other random improvements for convenience:
    1. It would be pretty sweet if Aht Urhgan staging point doors had the normal door opening range.
    2. It would be great if the campaign ops menu didn't default to the "give me a 45-minute tutorial about campaign ops." Oh, how many times I've read, "Okay, listen close, Edyth... (Spagettysburg Address commences)."
    3. It would nice if the Dominion Ops menus would default to acceptance of an operation after you choose one, so you can just mash confirm after you go to the correct number.
    4. My heart would burst with love for the woolly monster in my Mog Garden (AKA my Green Thumb Moogle, in case he is less self-deprecating in the Japanese text) if his menu were to default to "Buy and sell items" rather than the "Look into my mog house" option, which is available on the main menu without even speaking to him.
    5. It would be great if Abyssea maws, when clicked, defaulted to the option to enter the maw, rather than the "OMG don't go in the giant mouth!" option.

    And I want to send a thank you to the developers who made the monstrosity menus always default to the things we want! (Enter the passage, participate, and warp to the area! I can just press confirm over and over!) Monstrosity menu defaults are perfect.
    (3)

  3. #23
    Player Datmidget's Avatar
    Join Date
    Dec 2013
    Posts
    7
    Character
    Datmidget
    World
    Leviathan
    Main Class
    THF Lv 62
    Would also be handy if new players were actually told of a sub job via initial quests, met a monk today who had no idea you could sub a job, because he was new to XI, so spent best part of an hour farming for him (happily) but I can see his point, there was never any mention of it.

    Also AF quests IMO need to be looked at, so many say "oh it's fine when your high level you can solo them" but what about those that want to wear the armor for the level it's originally designed for, try getting random strangers to help with NM fights!
    I'm personally stuck on the THF one in dangers wadi, can't complete it due to parts being in lvl 99 areas, moment invis drops, I'm dead due to placement of it

    Aht urhgan access for new players, wiki might be your friend but if your new to the game and want to be a BLU etc your pretty much screwed due to the pup, cor, BLU class quests being in areas a level 30 really should never be

    To add also, sorry on a roll haha
    Sparks weapons are great, but post 50 when they stop to 99 your stuck with low level weapons, as AH is forever empty
    Two suggestions,
    1) randomly fill weapon slots on AH in that bracket means people still need to buy them,
    As in once an hour so many weapons get refreshed on AH automatically

    2) add a single weapon per tier to the sparks npcs

    On to spells, as someone that played years ago, I realise you need to farm a lot of spells, as a new player you wouldn't know that, maybe a caster tutorial? Or basic tier 1 spells become job abilities auto learnt
    I'm not talking arise, meteor etc, I'm talking, stone 1, protect 1 etc
    (3)

  4. #24
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    Quote Originally Posted by Stompa View Post
    Choco license quest, which is very easy, was a primer for the long-term FFXI game system of deferred gratification.
    And a mechanic that needs to be consigned to the bin of history, along with HNM camping and umpteen other mindless time-wastes you and many other FFXI 'vets' love so much.
    (0)

  5. #25
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Xantavia View Post
    Well, I'm sure they are proud of the ladder climbing in Phomiuna Aquaducts, so you know that is there to stay.
    My wife always got a bit uneasy doing that thinking she was playing resident evil and Nemesis was on top waiting for her lol.
    (0)

  6. #26
    Player Wesper's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Kiiana
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    Thanks for the feedback!

    The development team is endeavoring to make improvements to any inconvenient aspects when it comes to character growth speed and play time, so if there are additional requests or suggestions please be sure to let us know!

    Please note, though, that there are parts of the game where the development team would like players to experience cutscenes and other aspects, so they do not plan on simplifying everything, but they will be looking into addressing various things.

    As a side note for other planned improvements, we will be making adjustments so that that a single person can open the door in Sacrarium, which currently requires the use of the Sealion Crest Key and the Coral Crest Key.

    Additionally, we'll be making adjustments to the door in Phomiuna Aquaducts that utilize lamps, so a single person can open it more easily.

    While it will be a bit difficulty to implement the above two adjustments in the January version update, we are planning to address them in the version update to follow.
    Trying to fish after making a character and only being able to fish up 10 fish a day for a month is also very off putting. Please consider removing some of the caps on new players in regards to fishing.
    (0)

  7. #27
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tile View Post
    What about getting around solo in The Eldieme Necropolis that's a pain in the butt
    LOL
    I'm kinda surprised that there isn't a mini-quest KI thing like for Jugner Forest and that crescent pole KI.
    Especially because it and the Aqueducts are the only places that still require 2ppl....

    But soon the aqueducts will be soloable... so... LOL
    (0)

  8. #28
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Camate View Post

    As a side note for other planned improvements, we will be making adjustments so that that a single person can open the door in Sacrarium, which currently requires the use of the Sealion Crest Key and the Coral Crest Key.
    This is good. I was stuck on this part of the quest for about 6 months before someone helped me through it.

    Also you can start synergy without a quest? Please someone tell me that's true. I hate questing.

    Also I spent 2 hours trying to steal a quadav stew for my THF AF knife that I DON'T EVEN WANT (I just want access to AF1 for future upgrading). If you're going to make THF steal stuff for quest flavor can you make it a higher success rate?
    (1)
    Last edited by Olor; 01-11-2014 at 05:06 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #29
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Olor View Post
    Also I spent 2 hours trying to steal a quadav stew for my THF AF knife that I DON'T EVEN WANT (I just want access to AF1 for future upgrading). If you're going to make THF steal stuff for quest flavor can you make it a higher success rate?
    Have you tried killing the quadav after a failed steal? When I did mine, I kept missing until I finally killed it, then successfully got it next time. There is the very slim possibility that the stew has already been stolen so there is nothing left for you. Better safe than sorry.
    (2)

  10. #30
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Xantavia View Post
    Have you tried killing the quadav after a failed steal? When I did mine, I kept missing until I finally killed it, then successfully got it next time. There is the very slim possibility that the stew has already been stolen so there is nothing left for you. Better safe than sorry.
    Yes I killed every one of them... what else was I going to do, run around with every quadav in the zone chasing me?

    :P
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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