Results 1 to 9 of 9

Thread: Murgleis.

Hybrid View

  1. #1
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    True, admittedly my entire reason for making Murgleis anyways though is due to a certain amount of passion I have for the job itself. I know the weapon is lackluster, and even at its best it has a minor advantage over other things, but, it would be nice for it to at least fill a spot that would be uniquely powerful among a RDM's arsenal.

    This adjustment would allow a RDM to not only cut down on inventory clutter of 10 weapons for various things, but also allowing a RDM to better fill front and back line roles at the same time, after all, right now if you want to nuke half well but at the same time, melee, it is impossible, you would have to swap your blade for a staff, reducing your melee damage significantly, and if you did not swap out your blade for that staff, you reduce your magic damage by just as much. I think this change would at least give it a unique place for RDM and make it a truly worthy goal for someone who is passionate about the job enough so to make a Mythic.
    (0)

  2. #2
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Demonjustin View Post
    True, admittedly my entire reason for making Murgleis anyways though is due to a certain amount of passion I have for the job itself. I know the weapon is lackluster, and even at its best it has a minor advantage over other things, but, it would be nice for it to at least fill a spot that would be uniquely powerful among a RDM's arsenal.

    This adjustment would allow a RDM to not only cut down on inventory clutter of 10 weapons for various things, but also allowing a RDM to better fill front and back line roles at the same time, after all, right now if you want to nuke half well but at the same time, melee, it is impossible, you would have to swap your blade for a staff, reducing your melee damage significantly, and if you did not swap out your blade for that staff, you reduce your magic damage by just as much. I think this change would at least give it a unique place for RDM and make it a truly worthy goal for someone who is passionate about the job enough so to make a Mythic.
    nukeing and meleeing doesnt mix well in FFXI unless you are doing some low lvl solo stuff. It doesnt even matter if your weapon is suited for both nukeing and meleeing, doing both will gimp both at the same time:
    you nuke: you loose melee DPS from animation locks, ability/spell animation recovery
    you melee: your nuke might get interrupted by a hit

    pick one or the other. both never work well if you are looking to maximize your potential in one department.

    I play BLU and the same applies there too. Casting BLU magic is detrimental to my melee DPS, no matter how I slice it, ecxept if if i use the JAs once every 3 min, hence the reason why I only cast the bare minimum i really need to cast, may it be enhaning myself, debuffing a mob (via terror) etc.

    This is also the reason why DRKs dont cast barely anything, casting cuts down your melee DPS tremendiously (especially in high buff situations). you actually loose more then you gain.

    This is also the reason why THFs dont use SA or TA outside of WSing. or Nins dont use spells very often. You loose more then you gain DPS wise, because of the animation recovery delay.

    This is also the reason why RUN and PUP DPS suffers alot from keeping runes/maneuvers up (especially PUP).

    and this is also the reason why melee RDM will never work. ever at all.


    I am working on my Tupsimati (SCH mythic) atm, i know very well what I am getting:
    best nukeing staff and best debuff staff for my sch
    more would be nice, but I am not askign for it, because i knew before starting it what I would get. So i have the other options filled with somethign else.

    I get your passion for the job, but things are like they are and you should try to make the best things out of your Job out of the current state of the game instead of trying to go contradictionary on it.
    Fact is RDM meleeing sucks will allways suck , you just need to look at how the job is designed, fact is RDM is better suited on the backline for anything remotly hard. :/ (Fact is also that RDM needs a bit of a help on the backline department). Fact is its the best debuffer in the game.

    i know my SCH facts:
    Fact is: its the best Stun job
    Fact is: its the 2. best nukeing job for short term battles and the best MP battery nuke job for long term battles.
    Fact is: its the 2. best healing job and comes close to whm but wont surpass it
    Fact is: its a good buffer job, but its buffs depend heavely on the SJ selected.
    Fact is: its also a good debuffer job.
    Fact is: it totally is ass at meleeing

    I know my fact and I will never try to turn my SCH into a melee powerhouse, because it will never get there. however i know where I can suit my SCH in. My mythic will cover 3 of the facts and enhance them greatly and improve the other facts slightly, so to me its worth it.

    The question is are you happy with what your mythic covers for you on the RDM facts? If not then I am sorry to say you are wasting your time and should have done something else. If you are however happy that your mythic will turn you into one of the best debuffers then: grats on your mythic and well deserved!
    (0)
    Last edited by Damane; 01-08-2014 at 08:35 AM.