Yeah... my problem isn't how many so much as how many compared to how many you can store. Same problem with merit ws. With as fast as you can get merits now having such a low cap with things that cost so high it's like go get merits then use them go back losing whatever chain you had. In this day of being able to warp pretty much everywhere this seems like a deliberate and unnecessary time waster.
And speaking of time wasters and crowding why do 12 seperate fights share a mere 3 instances between them? Sure 5 of those will probably never be done and even original DM isn't done that frequently. But cmon really having 6 fights containing the only way to get RF+1 synth items and best way to get the REM pages and only way to get a bunch new items only have 3 instances is rediculous. Especially when the entrance to them aren't even in the same spot so you can't even tell if there are others waiting or try to establish some order etc. Should be at least 2 per fight
^this, either reduce the merit cost for the KI items or up the cap on how many merits you can hold, its really bogus to not be able to go do 2-3 rounds of AAs without the need of haveing to go out again and recap on merits. I would suggest an uper merit cap of 100 for now, considering there is more on the way of such hard mode battles taht require entrance KIs.
Even just doubling it to 60 would make many people happy.
And I vaguely recall Matsui saying something about the cost of the AA2 pop being adjusted or something....
I think 20 merits is reasonable... this is almost delve level content... or is it actually delve content level... idr.
But I think it was in his little youtube streaming thing...
So if they are adjusting the merit cost... they might have just gone with 20 for the same reason why SKCs couldn't be converted for like the first month of RF1...
"we didn't want to overload the instanced servers"
...
Not that that really changes anything when everyone can just convert a month later... you just changed the "problem" to a month down the road and annoyed people a different way.
So they're gonna reduce the cost iirc... just no clue how far.
I would almost feel bad if they dropped it to 10 merit points in the next update....
But not really because the people who "wasted" their 20pt pops got what they wanted asap.
And with how easy it is to get 20 merit points nowadays.... and in multiple ways too... I don't find the 20 merit demand unreasonable.
Sacred Kindred Crests were initially hard to obtain to prevent congestion in each of the BC areas, but the following patch, they were an inexpensive Repeated Login Campaign reward, and they could be created from other seals.
I wouldn't be surprised if they reduced the cost of the key items following the next patch, or if they changed the battles so that only the leader loses their key item, similar to how orb battlefields work now. For now, while the double EXP is going on, however, the high cost makes sense.
this is working as intended.
its 20 merits because they want to manage how fast you progress thru this content.
they dont want the majority of the player base to be finished before the newer content is released.
when they have an major update happen again, there will be an adjustments made.
especally if this gear/content is relevant to the difficulty of the new content being released.
Well in future updates when/if they reduce the merit cost hopefully they will have added other higher tier battles (i think they said what some would be already) so it wont be everyone trying to do AA fights all the time, granted they will prolly have different equip drops but still chapters and hopefully the crafted materials for AF reforging.
I'm more inclined to think they are doing it this way to prevent people from congesting the BC itself, rather than slowing players down progression-wise. The reason I say this is because you can easily get enough merits for your next run in less than half an hour if you are fast about it, (probably more like an hour all things considered) which in turn will allow other people to enter the BC while you are getting more merits.
If we could hold 100 merits (which I'm actually hoping will happen eventually) people would just spam 5 runs in a row and bottleneck the fights. So this is a nice solution for congestion while interest slows down as people start getting their gear.
Last edited by Raydeus; 01-04-2014 at 01:21 PM.
i agree, they are one in the same. less ppl doing the content less strain on server. i.e a bottleneck.
However i dont think is the answer. if they did anything it would be lower the entry cost because hold 100 merits changes alot most game content. which i dont even agree with. but i guess.
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