Only made mention of abyssea because the enemy fields repop and die very fast, making accomplishing the kill 20 objective take 1 minute instead of 2 hours fighting with 30 other trusts. Therefor not needing them.
Only made mention of abyssea because the enemy fields repop and die very fast, making accomplishing the kill 20 objective take 1 minute instead of 2 hours fighting with 30 other trusts. Therefor not needing them.
Basically, don't use trust if you're worried about Karah's feelings. If you want to play the game, carry on.
Well I guess im unskilled for levelling my geomancer on crawler's nest GoV pages using trust instead of gimping it up as an abyssea key whore.
See you're not understanding.
Using the trusts TO LEVEL is TOTALLY FINE.
Using 3 NPC's to complete the ROE kill 20 enemies when there are 200 other people all doing that instead of team up, IS NOT. THAT is what is EXTREMELY ANNOYING.
Simply, trust should not be allowed to be used in Adoulin areas, problem solved.
NPC fellows had (have) a TON of restrictions, that have been improved every 6 months or so. Trust should've had the same restrictions.
Last edited by Karah; 01-04-2014 at 08:32 AM.
They helped speed up VWNM pops for magian trials, especially for shoggoth and for removing petrifacation. I havent tried it yet but is it even possible to skill up enhancing or healing magics on them? Kind of sucks though, you'll only get songs and whm buffs when engaged with an enemy. Or how the two (assumed) best blm in vanadel become completely useless in long/multi fights after running out of mp. Drawback: can't release them and re summon them when in combat. You can always re summon and Adv fellow though with a charged tactics pearl.
Otherwise I just see alot of people just standing around showing off their new showponies in obscure areas.
Last edited by Kote; 01-04-2014 at 09:47 AM.
I agree with your using 3 npcs to kill 20 enemies where there are 200 other people thing (assuming they are willing to team up, not always the case)
Disagree with blanket statement of gimpness or bad playered-ness.
People bitched about not being able to get some stuff done without seeking or trying to form groups for hours. or not being able to log on for short times and achieve anything cause of lack of available or willing players. Trust is one of their solutions for this (they been mentioning adjustments to solo content for the last few months). The bad thing is the people unwilling to dismiss the trusts when there are others willing to help. Like many magian trials in the past when couple players dont want to team up for a nm trial but i team up with anyone willing to and we outclaim them and even offer an invite when we do and they refuse thats just fucking stupid!
For me if i am playing on my monster and there is say a limited time quest going for a mob in my area, i will sometimes go with my mule somewhere else and use trust to finish the goal for him instead of stopping what i am doin on my monster for 10 or so minutes to finish the goal together. I try to go to out of the norm places where there are tons of mobs available or no players tho cause i dislike competing for 3 mobs, as long as it isnt too ridiculous to get there.
Move all the people that don't want to use trust, or abby, or any "easy mode" to another server where everything like that is disabled, go back to the way dynamis used to be, take out the easy mode stuff, no events, because that's not really "leet" stuff, etc... Leave all the people who don't really care about other people using trust alone on their servers.
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