Quote Originally Posted by CaptainCrunch View Post
Making the playerbase do it doesn't cost anything. That's why.
In other words, another case of SE not spending their FFXI budget where it counts. Gotcha.

Though, if you get down to brass tacks, SE would probably make their money back if they spent some manpower on fixing levels 1-75 for new players. The game is now playable on a majority of PCs. A lot of the integrated graphics cards are actually good enough to run FFXI on medium or high settings, so even people that didn't buy a PC with video games in mind can play it. There's definitely still a market for new players.

I know a LOT of people that were turned off by the difficulty and abhorrent party-seeking difficulties in the old days of 75cap. They would've kept playing if the game were as accessible then as it is now. I know a couple that are thinking of returning. Leveling is finally fixed (provided they keep double Exp... most brand-new players don't Abyssea leech). Now all that's standing between new, completely inexperienced players are a bunch of draconian arbitrary limit breaks.

The only reason limit break quests exist in the first place is because EVERYONE used to be capped at those levels. The quests came along with the level cap increase, as a more immersive way to explain why our characters were unable to become that strong previously. That's pretty silly nowadays. SE knows we don't want to go through a bunch of garbage just so we can get back to level-grinding. Why do you think the 80, 85, 90, and 95 limit breaks were so damn easy? The only one that's hard now is the 99 limit break, and they even nerfed that a bunch and made it so you can spam old rarab tails.

The old limit break quests are relics of a bygone era. They need to change or go away.

And I agree with pretty much everything Demonjustin's been saying in this thread. Those are all great ideas that'll help FFXI survive a little longer.
If you believe we are capable of this then please explain the numerous threads popping up here, because I am fairly confident more people than not will leave this game before coming to the forums. Those people who leave will probably never return, because unlike us, they built no connection to the game or its community before their departure, and my guess is that they only saw a cryptic game they didn't understand, with few players, and probably not many people willing or able to help them.
See, this, 100%. How many players do you know--who actually knew how to play and devoted 100s upon 100s of hours playing it--quit and never came back? I can think of many. In fact, nearly all of my best friends in FFXI are gone now. Most of them simply couldn't justify playing anymore; they didn't want to run in the hamster wheel anymore.

Once the population dips low enough, FFXI will die. This is a reality. FFXI is bleeding players. It has been for a long time. The LAST thing we need are a bunch of frustrating roadblocks for new players. We need them to survive. Anything that makes the game more accessible to them is most definitely a good thing.