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Thread: Unique Spells

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  1. #1
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Damane View Post
    um... the skin/spike spells are in the game allready, ALL of them are actually in the game, they just differ but are all the same category and each of them has a different effect:

    Earth: Stoneskin
    Wind: Blink
    Ice: Icespikes
    Fire: Blazespikes
    Water: Aquaveil
    Thunder: Shockspikes
    Light: Reprisal
    Dark: Dread spikes
    Those aren't spikes.
    Spikes are buffs that deal X element magic damage when taking physical damage.

    SS: deals no damage.
    Blink: deals no damage.
    Aquaveil: deals no damage.
    Reprisal: ok... this deals damage... but it's based on a shield... not an aura. It just adds spike damage to your shield blocks... not to just taking damage. (though I have to concede that this is similar to what spike spells are.)

    This is why they lack the common word associated with buffs that deal elemental magic damage when taking physical damage: SPIKE

    These are not spike spells.
    These are just elemental aligned buffs... and to say that they are "the missing spike spells" is absolutely absurd.
    Why is it that Reprisal is not the "light spike"? Shouldn't Temper be it? I mean... it's a light buff.
    Or why not Phalanx?
    Or Shell.
    Or Protect.
    THOSE are light based buff spells.
    And Foil is WIND! Clearly it IS the "missing wind spike spell". Because... wind + buff = spike.
    ....
    Why not any of them? Because none of these spells are spikes.

    EDIT: Also: all spikes are black magic.
    Not a single spell you gave as "they're already in the game" are black magic.
    They were all white.
    Now, "Holy spikes" would have to be white magic... just because that makes sense thematically.
    But that would be like "endark" being the only enspell that's black magic as opposed to white.
    (1)
    Last edited by FaeQueenCory; 12-23-2013 at 04:40 AM.

  2. #2
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by FaeQueenCory View Post
    Those aren't spikes.
    Spikes are buffs that deal X element magic damage when taking physical damage.

    SS: deals no damage.
    Blink: deals no damage.
    Aquaveil: deals no damage.
    Reprisal: ok... this deals damage... but it's based on a shield... not an aura. It just adds spike damage to your shield blocks... not to just taking damage. (though I have to concede that this is similar to what spike spells are.)

    This is why they lack the common word associated with buffs that deal elemental magic damage when taking physical damage: SPIKE

    These are not spike spells.
    These are just elemental aligned buffs... and to say that they are "the missing spike spells" is absolutely absurd.
    Why is it that Reprisal is not the "light spike"? Shouldn't Temper be it? I mean... it's a light buff.
    Or why not Phalanx?
    Or Shell.
    Or Protect.
    THOSE are light based buff spells.
    And Foil is WIND! Clearly it IS the "missing wind spike spell". Because... wind + buff = spike.
    ....
    Why not any of them? Because none of these spells are spikes.

    EDIT: Also: all spikes are black magic.
    Not a single spell you gave as "they're already in the game" are black magic.
    They were all white.
    Now, "Holy spikes" would have to be white magic... just because that makes sense thematically.
    But that would be like "endark" being the only enspell that's black magic as opposed to white.

    I think you missed the point of what I was saying, the spike spells dont have to deal dmg, they cover your body with a certain element that give you various effects. Some elementals deal dmg back some elemental protect you, but its all the same concept: cover your body with an elemental. Wind Earth Water Light (Blink, Stoneskin, Aquaveil, Reprisal) are protectiv/defenis ones, while Thunder Fire Ice Dark are the offensiv ones. They all fall for me into the same category.
    Wind: Avoid dmg by blinking
    Earth: consume dmg via a 2. skin
    Water: Avoid being interrupted
    Light: Reflect dmg with a shield when blocking
    Fire: Reflect big fire dmg
    Ice: Reflect tiny ice dmg with chance of paralyze
    Thunder: Reflect tiny thunder dmg with chance of Stun
    Dark: drain HP from your enemy
    (4)
    Last edited by Damane; 12-25-2013 at 05:55 PM.