Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 57
  1. #11
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Eyeballed View Post
    I forget, is this or is this not an MMORPG where at least hundreds of other players exist to join you on your quest to reach level cap? What's wrong with smashing the gas on everything is that there is a game that does exist before Lv99, and it is there for a reason. These games weren't meant to be soloed to cap, weren't meant for much at all to be soloed within reason. The more people keep asking for this to be destroyed the more this game and the more these types of game die.
    The game population is already to low and the player levels to high to truly support a fun and entertaining game at lower levels. If we had people coming in high numbers or even decent numbers to play the game, that would be one thing, but we just flat out don't. There are not enough people in lower levels to truly justify keeping new players stuck there for prolonged periods of time anymore because the population is not located in those locations, instead, they are at level 99 fighting things there.

    Another decently aged MMO, which closed down about a year or 2 ago I believe, was Phantasy Star Universe, they added both low and high level content and never really made it all to easy or fast to level up to higher levels past the rate it was normally, but at the same time, everyone was in the higher end areas and hardly anyone in lower level areas to the point everyone normally had to solo until level 50~60. There were not enough people joining the game to form groups to level with, instead, you often ended up alone and soloing until you reached the higher level areas where people were at. Mind you, this game was vastly different than FFXI, but the principle idea is the same, when a game ages to the point of having few new players joining the game you reach a point where the level speed needs enhanced to accommodate new players so that they can play with others more easily. As you said, there are hundreds of other players to join my in my quest to do things, but whats it matter when everyone else is miles ahead of me in level and I will have to reach level 99 either way before I can really play with them?
    (4)

  2. #12
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Are you saying that nobody is doing Abyssea worm parties on your server nowadays? Soloing to 50 is relatively easy, (which I believe is the start of the contention), and a lot of people go there well before Lv50. They don't need to buff the EXP rate; What they feckin' need to do is merge the *bleeeeeeeeeeeeeeeeeeeeeeeeep* servers!
    (0)

  3. #13
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Eyeballed View Post
    Are you saying that nobody is doing Abyssea worm parties on your server nowadays? Soloing to 50 is relatively easy, (which I believe is the start of the contention), and a lot of people go there well before Lv50. They don't need to buff the EXP rate; What they feckin' need to do is merge the *bleeeeeeeeeeeeeeeeeeeeeeeeep* servers!
    People do worms still, but if thats the argument you're going to bank on you're essentially saying rather than people leveling outside of Abyssea/Leeching, and having a higher XP Rate, we should instead count on people leeching and just leave the issue as it is. To me, thats a horrible argument, thats basically saying we shouldn't increase XP outside of Abyssea because everyone should just leech in Abyssea instead.

    Also, merging solves nothing in this instance, limited people are joining the game in any event, merging it will helps it, but solves nothing, because the limited amount will still be limited and people will still often be stuck leveling alone. All parties for XP are dead besides Worms, Worms themselves are often dead last I knew but I think that may have picked up some with the requirement of Merits we now have for Ark Angel fights.
    (4)

  4. #14
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Demonjustin View Post
    People do worms still, but if thats the argument you're going to bank on you're essentially saying rather than people leveling outside of Abyssea/Leeching, and having a higher XP Rate, we should instead count on people leeching and just leave the issue as it is. To me, thats a horrible argument, thats basically saying we shouldn't increase XP outside of Abyssea because everyone should just leech in Abyssea instead.

    Also, merging solves nothing in this instance, limited people are joining the game in any event, merging it will helps it, but solves nothing, because the limited amount will still be limited and people will still often be stuck leveling alone. All parties for XP are dead besides Worms, Worms themselves are often dead last I knew but I think that may have picked up some with the requirement of Merits we now have for Ark Angel fights.
    Wait a minute, you're saying that EXP parties outside of worms are dead, and those are dead because of worm parties (and book-burns) to begin with? You know why all of that is dead? Because people wanted more, More, MORE! ...And now that many people have most jobs they want at cap, there's nobody left to play with - worm parties or otherwise. Anyhow, yes, I am saying that you should be left to keying boxes (not leeching, there's a difference) 'till Lv80 or so because that's what people asked for to begin with.
    (0)

  5. #15
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Eyeballed View Post
    Wait a minute, you're saying that EXP parties outside of worms are dead, and those are dead because of worm parties (and book-burns) to begin with?
    Not those specifically, no, its a matter of time along with those things. Even if we leveled slowly few people after a point would be leveling new jobs and unless there was a constant influx of new players coming into the game or people leveling new jobs, which at slower speeds is less unlikely to happen, the end result is roughly the same. Go back to level 75 days and people only leveled a couple jobs, not every job, because of the time it took, if we had that same speed today it would be no different, people would have 2~3 jobs on average most likely and the leveling issue would remain as it is right now.

    people wanted more, More, MORE! ...And now that many people have most jobs they want at cap, there's nobody left to play with - worm parties or otherwise.
    Well at 99 there are, lower levels there aren't no but at the same time like I explained thats a matter of time, you need new players or old players going back to low levels in order to keep lower levels lively, without that its not really possible.

    Anyhow, yes, I am saying that you should be left to keying boxes (not leeching, there's a difference) 'till Lv80 or so because that's what people asked for to begin with.
    Which makes no real sense. Your argument is the equal to saying that they should not increase XP because they already have a fast place to level where they hardly do anything, and thus those who want an engaging yet fast leveling system should not get one and instead should be forced to just go key or leech. To me, that argument is foolish and makes no sense, obviously there are people who want to XP outside of Abyssea, doing something involving, but at the same time they do not want to spend so long leveling, I see no reason why it either has to be keying, leeching, or spending longer leveling, and why we can not just have faster XP outside of Abyssea permanently and all be happy.
    (2)

  6. #16
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Demonjustin View Post
    Not those specifically, no, its a matter of time along with those things. Even if we leveled slowly few people after a point would be leveling new jobs and unless there was a constant influx of new players coming into the game or people leveling new jobs, which at slower speeds is less unlikely to happen, the end result is roughly the same. Go back to level 75 days and people only leveled a couple jobs, not every job, because of the time it took, if we had that same speed today it would be no different, people would have 2~3 jobs on average most likely and the leveling issue would remain as it is right now.

    Well at 99 there are, lower levels there aren't no but at the same time like I explained thats a matter of time, you need new players or old players going back to low levels in order to keep lower levels lively, without that its not really possible.

    Which makes no real sense. Your argument is the equal to saying that they should not increase XP because they already have a fast place to level where they hardly do anything, and thus those who want an engaging yet fast leveling system should not get one and instead should be forced to just go key or leech. To me, that argument is foolish and makes no sense, obviously there are people who want to XP outside of Abyssea, doing something involving, but at the same time they do not want to spend so long leveling, I see no reason why it either has to be keying, leeching, or spending longer leveling, and why we can not just have faster XP outside of Abyssea permanently and all be happy.
    It makes sense to me because a fast-track to 99 is already in place; One that destroyed the slow, social pace that once was. What you're asking is to turn what's left that defines this game as an MMO into what makes it an online RPG. Killing it. Don't you see?
    (0)

  7. #17
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Eyeballed View Post
    It makes sense to me because a fast-track to 99 is already in place; One that destroyed the slow, social pace that once was. What you're asking is to turn what's left that defines this game as an MMO into what makes it an online RPG. Killing it. Don't you see?
    Apparently no, I do not, I see little point in leaving the XP rate slow for the non-existent amount of people who go through it rather than increasing the rate so that people can get through it easier.

    I also think you're confusing the idea of what a MMO is though, no matter what your personal idea of a MMO is, its a Massively Multiplayer Online game, which is a fairly broad term, but the part that makes this a MMO is the Massively Multiplayer part of it, Multiplayer implies multiple people able to play together, Massively implies many many people, where in this game are there many many people? The answer is, level 99 areas, namely Adoulin and Abyssea, the most popular 2 areas in the entire game, with side old areas like SKCNMs, Ark Angel Battlefields in Sky, Legion, Limbus, Salvage, and Einherjar.

    The only place that fits the true term of MMO, would be Adoulin, shooters for instance, are not MMOs, they go up to 24~32 in many of them, this implies to be Massive, you must go above 32 people at very least, 1 Alliance for Divine Might II or Abyssea would still be only 18 people, Legion at its best is 36, these pieces of content are not fulfilling the Massive part of a MMO, only Adoulin really does. Now you can argue that the game is still a MMO outside of Adoulin because of the amount of people that play it but really more people play Ghosts than play this and its still a shooter, not a MMO(Shooters can be MMOs too) which I hope makes my point clear.

    Lastly, it seems to me that an Online RPG would be what you are looking at now, rather than what it would become. I am talking about changing it so there is a higher level of interaction with other players by accelerating the speed at which we level to enable players to reach the area where the majority of players are, more easily. However, an Online RPG seems to me as though it would be a RPG with online capabilities, which is what it seems anyways, because without that accelerated speed your regulating people to a slower speed where they will take even longer to get to that point where they are playing it with real multiplayer, instead, having to solo for the most part till that point, which sounds more RPG like to me than MMO.
    (5)

  8. #18
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Demonjustin View Post
    Apparently no, I do not, I see little point in leaving the XP rate slow for the non-existent amount of people who go through it rather than increasing the rate so that people can get through it easier.

    I also think you're confusing the idea of what a MMO is though, no matter what your personal idea of a MMO is, its a Massively Multiplayer Online game, which is a fairly broad term, but the part that makes this a MMO is the Massively Multiplayer part of it, Multiplayer implies multiple people able to play together, Massively implies many many people, where in this game are there many many people? The answer is, level 99 areas, namely Adoulin and Abyssea, the most popular 2 areas in the entire game, with side old areas like SKCNMs, Ark Angel Battlefields in Sky, Legion, Limbus, Salvage, and Einherjar.

    The only place that fits the true term of MMO, would be Adoulin, shooters for instance, are not MMOs, they go up to 24~32 in many of them, this implies to be Massive, you must go above 32 people at very least, 1 Alliance for Divine Might II or Abyssea would still be only 18 people, Legion at its best is 36, these pieces of content are not fulfilling the Massive part of a MMO, only Adoulin really does. Now you can argue that the game is still a MMO outside of Adoulin because of the amount of people that play it but really more people play Ghosts than play this and its still a shooter, not a MMO(Shooters can be MMOs too) which I hope makes my point clear.

    Lastly, it seems to me that an Online RPG would be what you are looking at now, rather than what it would become. I am talking about changing it so there is a higher level of interaction with other players by accelerating the speed at which we level to enable players to reach the area where the majority of players are, more easily. However, an Online RPG seems to me as though it would be a RPG with online capabilities, which is what it seems anyways, because without that accelerated speed your regulating people to a slower speed where they will take even longer to get to that point where they are playing it with real multiplayer, instead, having to solo for the most part till that point, which sounds more RPG like to me than MMO.
    And my point is EXP doubled, as it usually is now, is plenty of EXP to get to 50 in a day, where you can then go to Abyssea and key, and then the next day be at cap -- IF being at cap is what you're most concerned with, then obviously this is the route you'll take anyhow and not soloing with 2-3 NPC's in tow.
    (0)

  9. #19
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Not entirely true, a brand new player wouldnt know about Abyssea or anything of the sort I would assume, which leaves them just as dead in the water. I am more worried about new players coming to this game than the current players, because at the rate SE is going they are trying to improve it for everyone, including new players, but they still have little to do with others till that point.
    (3)

  10. #20
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    to be honest I agree with Demonjustin on this one because I have seen just how dead worm parties are nowadays. If those end up dying out, then SE needs to keep the exp as it is, yeah it'll be grindy, but won't the -quality- of the player's skills be a little better as they didn't key boxes until lvl 80 Eyeballed? Yes they will, and it gives them plenty of time to farm up stuff while they level, shoot if they need to, they can trade their sparks for weapons and either NPC them or do w/e they want, either way when it comes right down to it, the EXP rate right now needs to stay as is, there's no need to change it back on the 14th of January, and when people wake up and grind EXP, now knowing how little they are working for in their leveling spurts, then they'll start to wonder if playing is really worth it.
    (4)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast