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  1. #11
    Player
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    Dec 2013
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    Quote Originally Posted by Camate View Post
    They sure are! Even after the collaboration event has concluded, you'll be able to use Spriggans and Slimes in Monstrosity.
    Will they be available to unlock somehow after the event? Also, will we be able to unlock Trust NPCs after their event passes? As much as I love these events its truly distressing that they might be restricted in such a way.
    (1)

  2. #12
    It's a crossover event. They have had plenty of items in the past that are only unlockable during a certain time period, such as a seasonal event or with a retail item purchase. When the crossover is over, it's reasonable to expect that people won't be able to unlock the crossover items anymore. It's a vanity item for the people that participated in the event.
    (0)

  3. #13
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    Dec 2013
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    Quote Originally Posted by bungiefanNA View Post
    It's a crossover event. They have had plenty of items in the past that are only unlockable during a certain time period, such as a seasonal event or with a retail item purchase. When the crossover is over, it's reasonable to expect that people won't be able to unlock the crossover items anymore. It's a vanity item for the people that participated in the event.
    True, however this is a bit different. In the past you would get, as you said, vanity items, things which are literally for looks and not much else, which is fine, but these are Monsters with unique Instincts and Abilities as well as their unique looks, which is what makes it different.

    The same goes with NPCs. A NPC such as Zeid is a NPC we should always be able to unlock, even after the Login Campaign, because he is a unique NPC with a unique AI and a job we do not have foreseeable access to in the current list of future NPCs. If it were instead just another skin for Zeid or something, that would be different, it would be vanity, but right now he is a unique NPC that we have and I think thats why he should always be unlockable via something like a quest.
    (2)

  4. #14
    Slime has no abilities, Spriggan has one ability. Neither of them have Instincts. They are vanity monsters.

    They may have another way for Ciphers in the future. The system is still very young. Ciphers are for characters with no NPC you can interact without outside cutscenes.
    (0)

  5. #15
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    Dec 2013
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    Quote Originally Posted by bungiefanNA View Post
    Neither of them have Instincts.
    Excuse me?
    (0)

  6. #16
    Player
    Join Date
    Mar 2011
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    48
    Quote Originally Posted by bungiefanNA View Post
    Slime has no abilities, Spriggan has one ability. Neither of them have Instincts. They are vanity monsters.

    They may have another way for Ciphers in the future. The system is still very young. Ciphers are for characters with no NPC you can interact without outside cutscenes.
    Slime Instinct I Attack+5 Haste+1% Potency of "Cure" effect received +3% 1
    Slime Instinct II INT+3 Fire Elemental Magic Accuracy+3 Fire Elemental Magic Atk. Bonus +3 2
    Slime Instinct III VIT+10 DEF+10 Damage taken -1% 3

    Spriggan Instinct I VIT+5 Trans Earth +20 Haste +1% 1

    We don't know the stats on II and III Spriggan yet.
    (4)

  7. #17
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    Dec 2013
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    I wasn't sure of the stats but I did remember them being talked about, thank you for giving the stats. ^_^
    (0)

  8. #18
    Player Kote's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Amaran
    World
    Siren
    Main Class
    MNK Lv 99
    Quote Originally Posted by Flyinghippress View Post
    Slime Instinct I Attack+5 Haste+1% Potency of "Cure" effect received +3% 1
    Slime Instinct II INT+3 Fire Elemental Magic Accuracy+3 Fire Elemental Magic Atk. Bonus +3 2
    Slime Instinct III VIT+10 DEF+10 Damage taken -1% 3

    Spriggan Instinct I VIT+5 Trans Earth +20 Haste +1% 1

    We don't know the stats on II and III Spriggan yet.
    Beat me to the punch..

    Slimes dont have any tp moves at all since they are grabbed from an entirely different game were slimes either attack you or run away. The closest thing to any tp move would be 9 of them merging into a king slime. From what I can tell Spriggans in the farming phase does one tp move ocasionally. So that might be the only tp move they get since they were taken from a slightly different Final Fantasy title. So its nice to know at least slime instincts are cheap support for most of the other monsters. With that said despite having a War job set with unusualy high eva on slimes. You would think (based on farming slime coins) they would at least toss in flee or a retreat ability that would remove agro and warp the slime to another random location in that grid on the map. (it'd be a good way to get out of a loosing battle as a slime)

    I doubt there will be a sub speecies for either but it would have been nice to be a red slime (mage) or mettal slime (supperior eva, def, mp -dmg & really really low health.. with flee)
    (0)

  9. #19
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I cant remember where they said it but i think they mentioned having a part 2 of the crossover event in march or may, so maybe more subspecies then who knows!
    (0)

  10. #20
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    Dec 2013
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    Here comes Lightning Trust~!
    We all know its coming...
    (0)

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