Quote Originally Posted by FaeQueenCory View Post
Infinite SATA?
Probably not wanted.
How about SA and TA become mutually exclusive stances that allow THF to either plant enmity on the player in front of them (from all of their attacks and the AGI damage bonus on the first swing) or do constant first-swing critical hits from behind with the DEX bonus (on the first hit). "Balance" it by removing Assassin and lengthening Bully's recast time. There, Thief gets a DD boost when strategically lowmanning stuff or fighting monsters that don't turn-to-face, but isn't very useful in zergs where the monster spins.