
Originally Posted by
Stompa
The double-negative at the start of that post confuses me a bit, "have yet to meet a person who doesn't think ilvl is a terrible idea" <paraphrased> so you are saying you haven't met a person who thinks ilvl was a good idea.
Assuming you meant the opposite, that everyone you meet loves iLvl, which would chime with the rest of your post, obviously two factors ; A) this forum has had hundreds of posters saying iLvl is a terrible idea, B) a lot of people quit the game without posting their reasons on Forums or going around ingame chatting to people about it.
The RME patch doesn't affect me at all, as I don't own a RME, because I spent most of the last 9 years helping thousands of LS members with mundane Cinderella chore type stuff over and over and over, using my time and gil for LS events, and obviously when you build RME you need to devote your time and money to that. I was able to build around 25 magian99s and four Woepath empys, because those take less time/no money compared to RME's. All of the magian 99 which SE decided to not included in their iLvl game, or offer upgrade paths for. So we have the laughable situation where SoA bayld/conquest points weaps are more powerful than magians/woepaths that took months of farming to build. So the ilvl system you are so happy with doesn't apply to existing lvl99 weapons that people worked hard for as recently as last year. As I said 100x I would have been happy if I could just hit mobs in SoA with my magians and woepaths. Sadly SE ignored those requests and instead nerfed the hard-earned woepaths into a trial weapon, while continuing to hand out lvl 115 weapons in WKR for just hanging around and hitting NQ mobs for a few hours, not even needing to touch the Boss NM. A lot of magian/woepath owners have quit ffxi over this situation where their magians have been put in the trashcan by SE and immensely powerful weaps have been given 115 lvl and can be obtained in an hour or two.
Re; what did I want etc. well from SoA I was hoping for new areas, quests missions battlefields etc., Campaign/Besieged style events with NPC Soldiers/Generals/Hero Mercenaries who are involved in the actual regional storyline and who join you in battlefields, and for the enemies in those events to be actual enemy soldiers / generals / NMs like in Campaign, as opposed to lots of base template rabbit mobs from 2003 and some base chapulis etc. I was hoping for pop NM's. And free-roaming NM's. SoA has nothing like that, the NM's are all locked into alliance based lagfests like WKR, which go on for hours and are extremely dull and unmotivating.
I think af1 could have gone up to lvl90, available via a quest/storyline/pop-NM process, to use as situational swapout pieces to use with existing relic+2/af3+2 and new SoA armors. But that the gear cap would have remained 99. And for new armors weaps to drop in Soa, which were say 10% more powerful than exisitng pre-Soa gear. And a new RME-type weapon building system in SoA, to give an alternative to ppl who couldnt get on the mythic bus in time etc. a new form of power weapon. And for those weapons to take the same amount of time etc. as RME's.
I think iLvl was pointless, as lvl 90-99 gear plus new 99 stuff from SoA was fine, we just needed new battlefields and areas to use the existing gear in.