Why, the fights offer lowman groups the content they been wanting with good rewards for everyone and adjusting difficulty, you know everything the player base has been asking for. Yeah the seal system sucks but guess what there was going to some kind of road block you knew full well was coming. If there was no road block then the content would be dead. Like now you might see a couple of shouts flat out begging for the run and geo af fights but having no rewards that really matter for any one they sit in town for hours. The SCK seal fights do drop gil items plus af upgrade items and the harder fights drop more items for the upgrades so if 6 people got to together you could knock out whole sets in a couple of sittings and unlike the old af, that you were mocked for ever full timing even at the level you first got it, the RF is useful and like I said some of it is best in slot either for macro or full time. From what I have seen you don't need bots to do any of the SKC fights just people knowing how the game works.
Also guess what old endgame was massively flawed to, it wasn't ever that fun fighting the same mobs over and over for crappy drop rates and then hoping you won the lot had the most points or the leader decided it was finally your time to get your reward. It was only fun the first 2 or 3 times then it became a chore that you did cause if you skipped out you would either lose your favor with the overloards or point edge. How many hours did people put in just when it might finally be their time the LS disbanded, the leaders decided it was time to move on or people just stop showing up and the LS went from a event LS to a social.

Reply With Quote

