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  1. #11
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    My only problem with this, is that even if the materials were spammed, would it really be an issue? I mean you'd be helping out newer players, but you don't want to because the veterans will abuse this system. Ok so newer players are to be left out in the cold where they will get bored and unsubscribe, because they aren't willing to pay a huge price just to buy a piece of lvl 24 chain armor, when a THF has a good chance at finding pieces from Orcs in Batallia Downs for free...
    (6)

  2. #12
    Player
    Join Date
    Jan 2012
    Posts
    62
    Quote Originally Posted by Anjou View Post
    My only problem with this, is that even if the materials were spammed, would it really be an issue? I mean you'd be helping out newer players, but you don't want to because the veterans will abuse this system. Ok so newer players are to be left out in the cold where they will get bored and unsubscribe, because they aren't willing to pay a huge price just to buy a piece of lvl 24 chain armor, when a THF has a good chance at finding pieces from Orcs in Batallia Downs for free...
    i dont get that either, most equipment crafts are pretty much not being used, since the best stuff is pretty much all from SoA events. It would only effect the low to mid range levels which is dead anyways (sadly like most of the games servers now). if anything they should just make low and mid level gear drop relatively often from mobs and flat out remove the guessing game for those areas its needed.

    Its mostly a 1-30 problem anyways, since its mostly only vets left, they just do the usual abysea grind to cap as it is.
    (2)

  3. #13
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Matsui here.

    Thanks for all the feedback.

    In order to eliminate the situation where it is difficult to obtain low to mid-level equipment, we will be making adjustments in the November version update.
    Treasure Casket adjustments
    As one method to obtain low to mid-level equipment, there are Treasure Caskets that appear when defeating monsters in the field, but with the current balance of the game players are leveling quicker than the pace in which they are obtaining equipment, and we will be making adjustments to this.
    The rate in which brown Treasure Caskets appear when defeating monsters will be increased.
    Body equipment will be added and the overall appearance rate of equipment items will be increased when successfully opening the Treasure Casket.
    Additionally, we will be making it easier to open caskets by increasing the unlocking attempts to 5-6 tried for all areas.
    We’d like to balance this so that you can open Treasure Caskets while gaining experience points, level up, and naturally procure equipment as you move to the next area.
    Adjustments to the spawn rates and drop rates for certain notorious monsters
    We will be adjusting the spawn rates for notorious monsters that appear in original areas making it easier to encounter them.

    Additionally, we will be adjusting the drop rates for the items these notorious monsters drop, and this will alleviate the difficulty obtaining equipment and quest items.
    We’ve received a lot of feedback about adjusting NPC prices, but just as many of you have already pointed out, this could result in the mass production of materials through desynthesis and various other problems. Also, we feel that searching for the equipment you want is an important game element, and we would like to make adjustments so that you can easily obtain equipment through your own efforts.

    If after we make adjustments there are still levels that have not been covered properly, we will look into having this equipment sold by NPCs.
    And you could also do like Mirage said above

    Conquest points! There is a lot of leveling gear you can get from the conquest guards, but with the invention of FoV and GoV pages, which encourages targeting the weakest possible enemies, people don't gain conquest points at nearly a fast enough rate to be able to utilize this to gear up their characters on their way to 75 and beyond.

    If Field/Grounds of valor page completions granted CP in accordance with the exp you gain from them, there would be enough CP for people to get a lot of the low-mid level gear from the gate guards.
    Because let's face it the entire CP, ISP, and AN system is broken and needs a good revamp so people have a chance and getting that great lowbie gear for their jobs
    (4)

  4. #14
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    Quote Originally Posted by Anjou View Post
    My only problem with this, is that even if the materials were spammed, would it really be an issue?
    But why should there be an issue anyway?

    Is it really beyond the team still working on XI to simply flag vendor-bought gear as un-desynthable (or whatever else)? To me, this is a typically lame excuse for inaction.
    (0)

  5. #15
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Quote Originally Posted by Kraggy View Post
    But why should there be an issue anyway?

    Is it really beyond the team still working on XI to simply flag vendor-bought gear as un-desynthable (or whatever else)? To me, this is a typically lame excuse for inaction.
    I under the assumption (and will be until proven otherwise) that the dev team just doesn't want to do it, so they'll make whatever excuse they can in order to keep us pacified.
    (1)

  6. #16
    Player Behemothx's Avatar
    Join Date
    Mar 2011
    Location
    Leviathan
    Posts
    120
    There's an easy solution for this: Advertise your game SE!


    If you want new players, people have to find out that this game exists.
    (3)
    Behemothx - Leviathan
    WAR - DNC - BLM - SMN - THF - WHM - SCH - BLU - RDM - BRD - BST - COR

  7. #17
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    This game isn't fit for purpose any more for a large number of new players, the entire leveling process was fatally broken by FOV and GOV due to the 'Gusgen' effect they created, and then by Abyssea by the 'Abyssea' effect IT created.

    This game was designed 13 years ago and modeled on one even older, it appeals to players who grew up in EQ2 and the like, only a tiny fraction of players who came to MMOs post-WOW would tolerate the quest system (no indication of quest givers, quest text that's vague at best and at times totally useless, the rep. system that is entirely hidden and opaque, a quest system that gives no XP, etc. etc. etc.) and the many other aspects of this game which meant you spent mindless weeks and months killing crabs, flies, goblins over and over and over and over again, interspersed with brief episodes of FUN (missions) before going back to the bloody crabs, flied and goblins for more weeks.

    Diehards at 99 grew up with this system and obviously accepted it, largely because this was how MMOs were, Blizzard changed it and the genie of FUN leveling instead of hours-upon-hours-upon-days shouting as LOLDRG (as the lolcommunity put it) in Jeuno instead of actually playing and enjoying the game thankfully will never be put back in the bottle.
    (0)
    Last edited by Kraggy; 10-25-2013 at 04:09 PM.

  8. #18
    Player
    Join Date
    Jan 2012
    Posts
    62
    Quote Originally Posted by Kraggy View Post
    This game isn't fit for purpose any more for a large number of new players, the entire leveling process was fatally broken by FOV and GOV due to the 'Gusgen' effect they created, and then by Abyssea by the 'Abyssea' effect IT created.

    This game was designed 13 years ago and modeled on one even older, it appeals to players who grew up in EQ2 and the like, only a tiny fraction of players who came to MMOs post-WOW would tolerate the quest system (no indication of quest givers, quest text that's vague at best and at times totally useless, the rep. system that is entirely hidden and opaque, a quest system that gives no XP, etc. etc. etc.) and the many other aspects of this game which meant you spent mindless weeks and months killing crabs, flies, goblins over and over and over and over again, interspersed with brief episodes of FUN (missions) before going back to the bloody crabs, flied and goblins for more weeks.

    Diehards at 99 grew up with this system and obviously accepted it, largely because this was how MMOs were, Blizzard changed it and the genie of FUN leveling instead of hours-upon-hours-upon-days shouting as LOLDRG (as the lolcommunity put it) in Jeuno instead of actually playing and enjoying the game thankfully will never be put back in the bottle.
    though group grind may not always be fun, it had it good points like having to actually spend time with other players and learning your role pretty damn well. The problem with todays games is that they are ALL solo quest grinds or the new fashion of "we all win" zerg fest pop up events. The main issue is that when devs make these games, they pick one method to focus on for leveling and they get REALLY dull after a while. Nowadays i actually miss group grinds because ive done so much of this quest all day alone crap.

    It will be a hell of a day when a dev makes multiple ways of leveling all very viable. It would take a lot to balance it all of course, but im sure if they were all close enough exp/time wise people would utilize what they like.

    Another big issue with the grind is that when they makes games now, all the real events are saved for the end, which is why so many people now rush to it. People would not mind slower grinding and taking more than a week to hit cap if you opened up events to do while leveling (stuff like BCNMs/garrison/echo war..ect) toss in some NMs, open and closed dungeons and people wont have this giant urge to get right to cap. This was one thing that FFXI in its early days did well.
    (2)

  9. #19
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    683
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Low level gear , hmm Spend Conquest points?
    (1)

  10. #20
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Teraniku View Post
    Low level gear , hmm Spend Conquest points?
    Only problem is that with book burns, you aren't getting very many conquest points. Not an issue for me (555,000+ conquest points as of last night) but it is a side effect of leveling from book xp instead of what a mob gives you. When I started playing, I was thankful for the conquest gear Windurst provided like the combat caster stuff. I wonder if new players are even aware that this point system exists.
    (2)

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