
Originally Posted by
Demon6324236
In some games, a long journey can be a good thing, when its interactive, and makes you actually do fun things along the way. If a game has a leveling path of sorts which will make you fight encounters which are challenging and entertaining at certain points to actually involve the person. This game, has never been that kind of game, this game has always had experience parties just hacking away at the same type of mob over and over again while pulling another back to camp, sometimes with links, sometimes with additional agro of a higher level mob, but its not ever been the type of experience I would think of as a journey to EG which gives me any sense of growth.
To give my example in your own film analogy, I feel like FFXI's leveling would be the same as having a long backstory take place for over half of my movie, just to get to the part of the movie which happens in present day, the part that should be the meat of my experience, after having explained how the character got to this point. If a game wants the XP portion to be a journey all on its own, it needs to break up that leveling experience with some challenge, and meaty part of its own, to give not only a climb of levels, but a challenge to push yourself and see what you have learned, improved, and how you have grown. The thing is, like I said, FFXI leveling has never felt anywhere close to that for me, even the limit breaks were not close, though that was mostly because they were not fun or entertaining, but rather they were an annoying obstacle in my path to me.
So far as social aspects to it. Socializing can be done anywhere, anytime, XP parties hardly have that as an exclusive thing, even if they did, the same socializing I can do with someone in a Valk Dunes party killing crabs and lizards can be had while I kill worms in Abyssea for 4 hours.
Those kind of arguments have never made sense to me for those reasons.