
Originally Posted by
Afania
No it's not, name me any MMORPG that's not wow with vertical progression that has the staying power of pre-Abyssea FFXI.
Vertical progression limited the choice of content you can do in a game, I played 14 and endgame in 14 is horrible. Farming ifrit/garuda 100 times for a weapon never drop, or prae speed run 100 times JUST so that I can do titan(and those gears are pretty much useless after you reach coil) is terrible design. After I ding 75 in XI years ago, I did ein/dyna/limbus/Nyzul/sky/ToAU NMs, pretty much every endgame right after 75. It's not limited by what gear I have, simply because most gears are sidegrade and doesn't make or break you, and doesn't make X gear required to do Y content.
In XIV you can't do X if you don't have Y gears, and you pretty much toss that gear after you finish next content(i.e, toss your primal weapons after you beat titan and get relic). So I'm limited to only a few content I can do, and it got extremely boring after 3 days. Major gear difference= gear become a requirement to do said content, and limited the content you can do.
I want to be able to do 10 content at once in endgame, so I can do different thing everyday. I don't want to do only 2 content after I hit cap, spam same old content 100 times so I can do 2 more next tier content.
Vertical gear progression is boring and lacks staying power. Just because there's one title WoW being successful, doesn't mean it's good for every other game.
Don't have high hope for XIV endgame too, by the time they release crystal tower everyone would be rocking in ilv 90 gears 5/5 and laugh at lv 80 crystal tower, same shit dev been doing since SoA.
Completely agree with OP, XIV lacks staying power, unless dev change game direction, it's probably going to face same fate as SoA FFXI.