Seriously, I'd like to see some sort of explanation for why the per-battle EXP cap for level 99 players was adjusted. Are the developers unaware just how many characters are parked at 30 merit points and 9999 limit points simply because they have nothing else to spend the points on?
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Player
Outside of popping Honey Wine and Sweet Tea, I've probably spent less than 6 hours lifetime in the Aery. Personal attacks don't really help your argument (if you have one). Yorcia Skirmish sucks, try reading the responses to this thread over here:
http://forum.square-enix.com/ffxi/th...r-Skirmish-2.0
Being better and more rewarding than old HNMs does not make Yorcia Skirmish a successful event.
No. Abyssea made us forget what it was like to need acc. Pre-abyssea everyone geared for as much acc as they could get, especially on a mob that was many levels higher than themselves. The forefront weapons give ~80 acc, because they are effectively making you much higher level. Going back to fight the same mob after getting a forefront weapon is like going back to fight it after gaining another 10 levels, but you're surprised that it was easier!?
Player
So, in [almost?] every other MMO an expansion comes along and obsoletes all the BiS gear around but FFXI shouldn't? Why should gear be made future-proof just because it took a bit of effort 'back in the day'?
Because before the expansion, FFXI didn't obliterate old gear. If it had been a vertical progression since the beginning I don't think anybody would be complaining. But to suddenly shift gears after 10 years leaves a bad taste in some players mouths (myself included) and makes you wonder if it is even worth it to acquire the new stuff when something better is likely to come along at the next update.
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