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  1. #11
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Edyth View Post
    IDKY but I like Mog Garden and feel like it's worth logging in for daily.


    That's called being lucky, I bet you get good items from the daily trash goblin too, I harvest/npc in my garden every time I`m logged in and I get nothing but potions from the flotsam.

    btw, you could still get a good item from it without ever bothering to upgrade your garden at all.
    (0)

  2. #12
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Calatilla View Post
    That's called being lucky, I bet you get good items from the daily trash goblin too, I harvest/npc in my garden every time I`m logged in and I get nothing but potions from the flotsam.

    btw, you could still get a good item from it without ever bothering to upgrade your garden at all.
    The most valuable items I've gotten from the daily tally Goblins are hedgehog pies.

    I check my garden daily with two characters. My best hauls:
    • Two beastly shanks, one blue pondweed, one savory shank, one honey wine
    • Three drum magazines, back when it was 100K
    • Several Flare, Quake, and Absorb-STR scrolls, but I didn't get them until Mog Garden had crashed the price already
    • Many branches of Gnatbane from harvesting Herb Seeds, good for instant completion of a SCT coalition assignment
    • A few pages from Miratete's Memoirs, kind of cool
    • Saffron Blossoms from herb seeds, which used to be 20K+ before Mog Garden crashed the price
    • Guatambu Logs, which are 10K a piece, even today
    • A metric spamload of HQ crab shells and scorpion shells from rank 5 vein, worth over 3K a piece to NPC
    • Moat carps and bhefel marlins up the wazoo
    • Fishing skill 11 from the moat carp-only, no-item, no-monster pond
    • 50 pachypodium spirits, 33 antlion spirits, and 25 beetle spirits
    • So many sky pops that I throw them away/shout to sell for 10K so that I can pick up another sky pop waiting in my garden

    Fayona's sky pops and the beastly shank that she has are from the Garden; the honey wine is from the login event.

    I haven't missed a day checking my Mog Garden, and if you all were to do the same, I'm sure you'd have stories too. I've also heard you can get Pirate's Charts from Flotsam, but no such luck yet for me.
    (0)
    Last edited by Edyth; 10-06-2013 at 11:33 PM.

  3. #13
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello,

    Below is a comment from Yoji Fujito regarding ranking up the garden furrow in your Mog Gardens.

    Quote Originally Posted by Yoji_Fujito View Post
    Hello.

    I'd like to discuss a bit about the rank-up speed for the garden furrow in your Mog Gardens.

    To start off, the requirements to rank up your garden furrow is based on the number of times you harvest. If you plant seeds that can be harvested multiple times, the number of times you harvest will be counted. For example, if you have a single seed you can harvest from four times, every time you harvest it will be counted as one, and when you are done it will count as a total of four. With that said, if you want to rank up faster, please try using seeds that take less time until you can harvest.

    Now then, some of you are mentioning that ranking up to a rank 5 garden furrow feels like a far off goal. This is due to two factors:
    • You can focus on the items you can harvest (due to the seeds you decide to use)
    • Rank 5 gives you the maximum number of furrow

    Different than other harvesting points, the furrow allows you to aim for the harvest items you want. Due to this, increasing the number of furrow will make it easier for you to obtain the items you want. Of course there are those of you who want to prioritize how the garden looks, and increasing the amount of furrow will have large effects on the appearance of your Mog Garden.

    However, the cap is three furrows, and this is where the garden furrow stops changing.

    We’ve established the current balance based on the desire to unlock the higher ranks at a quick pace and how it is connected to the amount of items that are harvested. By doing the above you will definitely be able to rank up, so relax and enjoy the gardening life.
    (3)
    Devin "Camate" Casadey - Community Team

  4. #14
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    I appreciate that information, Camate; it took me a lot longer to get rank 5 on my furrows.

    My issue is mainly that there are just too many command prompts in Mog Garden, and the mystery regarding whether or not we must talk to assistants between harvests makes me not even want to use them.
    (3)

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Correct me if I am wrong, I honestly know little about Mog Garden because I never really cared about it much, but... Doesn't that post talk about the speed at which we can get to rank 5? This complaint seems to be regarding the number of actions you must take to get the most out of your rank 5 garden, nothing to do with the speed at which you get said rank.
    (4)

  6. #16
    Player Omegablue's Avatar
    Join Date
    Mar 2012
    Posts
    34
    Character
    Tyrion
    World
    Sylph
    Main Class
    MNK Lv 5
    Quote Originally Posted by Demon6324236 View Post
    Correct me if I am wrong, I honestly know little about Mog Garden because I never really cared about it much, but... Doesn't that post talk about the speed at which we can get to rank 5? This complaint seems to be regarding the number of actions you must take to get the most out of your rank 5 garden, nothing to do with the speed at which you get said rank.

    Forget it, dude, he's rolling.

    This is why we'll never have blu spells fixed, new avatars, FFXI gear.
    (2)
    [Removed by Moderator due to size]

  7. #17
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Camate View Post
    Hello,

    Below is a comment from Yoji Fujito regarding ranking up the garden furrow in your Mog Gardens.
    Which has nothing what-so-ever to do with anything mentioned in this thread.

    This thread wants a 1-click solution to harvest and mine, instead of 4-clicks per action!
    (2)

  8. #18
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    Are you saying you click your assistant between each mining attempt or grove harvesting? i set them one time, position, spam enter. then i move them to the other thing they can help with, and then spam enter, and the next day i start there so i dont have to move them?

    I do feel you on the number of enter clicks tho. sometimes i feel like i am going to break my enter key or my controller key spammin that button.
    (1)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Are you saying you click your assistant between each mining attempt or grove harvesting?
    You don't need to do this unless you want to change the assistant's "mode". If you have the meeble assisting with repairing tools, it will increase the chance of 'conserving a point use' until you tell it do something else. Another example is you can have the mithra look for seeds for one harvest then tell her to help you find harvest more items for the other harvest.
    (0)

  10. #20
    Player
    Join Date
    May 2012
    Posts
    49
    Heres a common sense question: Why give players that cant use Seekers of Adoulin the ability to play monstrosity but not give them mog garden access that works with monstrosity? Us, PS2 players cant get seekers, thank you, btw! =/ Sometimes it makes you question the common intelligence of your programmers! =/
    (0)

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